... I feel it can end up as a grind if there is something specific the player wants to get. What do I mean? Black Ops II has the most recent example of what I'm talking about. The M8A1 was the weapon I wanted to play with in the multiplayer and because it was one of the first weapons we saw in the game I thought it would be one of the first unlocks. Nope, level 49. Now what is bad about that? Well when you have a goal like that you are going to pick the game mode that deals out the most experience and just grind it to death and it gets really boring really fast. Here is an idea to get around that. When players get Create a Class, give them a weapon unlock for each class and unlock everything to pick from. The player picks the weapons for their classes and after using all their unlocks the weapons get re-locked to obtain by the level system. This way, players who have a goal like mine get what they want wthout grinding for it and because there are still weapons to unlock, the player is still able to experiment with different combinations. Now with all this said the six levels to get the M8A1 won't grind themselves. (Christ)