StylinBones said:
Hero in a half shell said:
StylinBones said:
double snip
I agree that the job of a developer is to make a MP game balanced for everyone, but that's not what we're seeing. Game companies feel that unlocks are the best way to keep people playing their game a.k.a. not selling it to GameStop so it can be re-sold without them seeing a dime of that profit. My best advice would be to get in early and play often if you want to keep up with the youngsters who get to play games all day and don't have to go to work.
Damn kids. Back in my day multiplayer meant split screening with two controllers, everyone got the same weapons and there was none of this fancypants perks or killstreaks nonsense. We had to earn our kills! (by screenpeeking)
You could also mod your game any way you wanted, meaning the online community provided limitless maps, character skins, weapons etc. to change up your game when you got bored. Aww I miss Medal of Honor LAN matches at uni. Unmoddable FPS's just can't match the fun of having the Master Chief, an English gent and a frogman fighting Hitler, a Spetsnaz agent and a sailor on the Eiffel Tower with super powerful shotguns.
I suppose you just have to pick your multiplayer accordingly, COD etc. have a competitive leveling system that favours the people who play the most, games like Halo are a bit less like that, and games like Team Fortress 2 or Tribes Ascend are the most even regardless of your time played.