quack35 said:
tkioz said:
DMonkey said:
tkioz said:
quack35 said:
Because saving the world makes you feel like you're doing something important, and it makes you want to defeat the villain/collect the sword/whatever. If it was just a game about some guy running down to the grocery store and buying some milk you wouldn't have any reason to continue playing it, because it would be boring and pointless.
I'm not talking about normal every day stuff, I'm not talking about boring stuff, I just think having it focused on a smaller goal, not saving the world, but rather saving something else would have more impact on the player.
One man trying to save his garden from, like 100 bunnies, and gophers?
How about dude's kid gets kidnapped by a group of slavers, dude hunts them down, killing his way around the map looking for the one group that took them... only to find out they are just a bunch of slavers, not part of some conspiracy to take over the world, dude kills their leader and rescues kid.
Nothing to do with the world, hero does some good, but it's not like it makes a huge difference on a grand scale.
But wouldn't that game be really short and dull?
Why? slavers come, dude fights, gets wounded, recovers, hunt is on, you could have it take him weeks or months to chase them down, always being one step behind, needing to find the right band of scum bags in a world full of them...
It's not a perfect story given I knocked it out in 30 seconds, but it could work, you can make a compelling story out of literally anything if you spend the time on it.