firstly, real chainsaws are heavy, and not only that but they would not really work well if the target in question is thrashing around, which is what most people would do. Secondly, I'm surprised that neither the gun itself no the chainsaw never gets jammed with guts every time its used. A good chainsaw would probably only be good once maybe twice after cutting through flesh. The gun jams in the game I know, but why don't the blood and guns affect that somehow.
tldr;
So yeah, any other weapons that are cool in games but come into question as to how they would work or how practical they are.
(Disclaimer: I did not write this, the original author is RazorTheAwesome from the Ultimateguitar forums)
Lancer is my pet peeve. I remember hearing that the writer of Gears of War (yes, there is apparently at least one) called the Lancer "the new light sabre" which is clearly bullshit.
I can't speculate on the weight as even now it is possible to use such lightweight materials that the weapon is TOO light (you need the mass of a weapon to absorb recoil) so it may make sense to "weight it down" with something.
But a chainsaw is the last thing that would be considered useful, what about a grenade launcher, optical zoom sight or extra ammunition capacity? Maybe a mini pump action shotgun under the barrel or mini flame thrower, all have precedent as they have actually been used in war. Hell, why not permanently integrate the Hammer of Dawn laser so you don't just have to conveniently find one every time a big boss appears.
There is no justification for having such a heavy weapon with such a short range. Sure as hell it was hard to deploy in the game, I was only ever able to use it on a completely unaware enemy from behind.
I'm reminded of Killzone 2 and how effective the knife was, that would have made more sense. You can't justify having such a heavy weapon which is so slow and short ranged like a chainsaw, most modern armies have only a combat-knife/bayonet for close combat for good reason.
Also, the way the chainsaw in integrated into the Lancer makes it more a danger to the user than anyone else, anyone who has done even the most limited rifle shooting knows you want a large fore-stock that is unobstructed while the Lancer only has a small area where the left hand can support the weapon, anywhere else and they are liable to get their fingers amputated. The chainsaw doesn't even protrude much from the front of the weapon like a blade bayonet would, giving that extra reach to strike that second earlier, instead you have to get practically on top of them and mash the bladed side of the weapon against the enemy.
I still kinda liked Gears of War and have not played Gears 2 yet but I hate the Lancer.
Yeah, but then you remember that a game developer probably does not know much about weapons, and that he designs weapons with fun and balance in mind. Sure, they are completely impractical. Aren't they fun though?
Yeah, but I guess this thread IS about most impractical weapons.
But the Lancer is also pretty impractical in the actual game. I'd much rather have an under-slung grenade launcher and it would honestly be more effective to physically whack the locust with the weight of the gun rather than try to deploy the chainsaw which is too slow even in the game.
And the real life practicality of weapon reach has implication in the game, Gears is quite a stiff game in terms of controls, though Fenix and his ilk hardly seem agile, they look like tanks and they control like tanks too.
So that would make a weapon with reach even more important as not only can you strike and kill a second sooner you'd also have a wider "circle of attack" so you don't have to run right into the enemy to execute a melee attack but approach them at a slight tangent and still succeed.
Putting poison on a sword would probably only reman effective for 1-2 kills and killing peope with a sword is tipically done in a single swing. Also finding poison that would work and appling it would be difficult.
duel wielding pistols would have very poor accuracy, be difficult to reload, and not have much impact on your actual rate of fire.
The frying pan, Fable: The Lost Chapters.
I liked the game, however it was the worst weapon.
Considering you had to chase clues across the whole of Albion.
And if you knew where it was buried already, and dug it up without clues, it had 0dmg.
Zero.
-(No picture, It's a frying pan.)
--(Also, im quite lazy.)
Yes, it looks neat. And it's usually a one-hit kill for the majority of the monsters. And it makes that awesome, creepy, scraping "Here comes Pyramid Head, bend over now" noise when you walk.
But, sadly, when you have it equipped it takes about an hour for you to get to the next room. And you need to walk around with your flashlight off unless you want to the monsters to swarm and kill you. Or you can use the hyper spray and just keep switching weapons. But it's easier just to shoot the damn things instead of switching weapons every minute.
It's fun to use, but it's useless against Pyramid Head unless you're looking to see how many times he can stab you before you can hit him with a weapon that has no effect on him.
Rock-It Launcher in fallout 3. It was completely god damned badass but it made no sense.. A vacuum and a few other small things make a big ass thing that shoots out anything from sporks to garden gnomes.. How do they propell at that speed?! I can understand how a gnome can blow someone brains off... But a spork?! Or a clip board? Seriously, it confuses me..
Allthough I am actually deeply in love with that weapon.
A real life minigun (which is closer to what Chris carries) has a weapon weight in excess of 100 lbs. Considering that a legitimate minigun consumes 4.5mm disintegrating belt ammunition at a rate of 2000 RPM (clocked down from the maximum cyclic rate of 6,000 RPM), you come to realize that you need a LOT of ammunition to get the job done. As such, while a mingun can be considered man portable if disassembled, it is a crew served weapon and is generally only considered mobile if mounted upon a vehicle of some sort.
As such, while it is concievable that a certain level of badassery could account for being able to carry about a weapon and ammunition supply that push up against 175lbs for great distances, the odds of being able to effectively employ such a weapon without properly mounting it and whatnot is fairly slim. Chris is, however, not the first person to do such a thing. Predator gave us a man (Jessie Ventura) who could carry and fire a minigun himself, and Terminator 2 gave us a machine that could do the same.
I think the main thing that makes Blue Rose unworkable is that it's an over-under design with the barrels on opposite sides of the cylinder, which would require that it had a second hammer where the mechanism for advancing the cylinder should be, articulated roughly on the point the top hammer should be pivoting on.
Eclectic Dreck said:
A real life minigun (which is closer to what Chris carries) has a weapon weight in excess of 100 lbs. Considering that a legitimate minigun consumes 4.5mm disintegrating belt ammunition at a rate of 2000 RPM (clocked down from the maximum cyclic rate of 6,000 RPM), you come to realize that you need a LOT of ammunition to get the job done. As such, while a mingun can be considered man portable if disassembled, it is a crew served weapon and is generally only considered mobile if mounted upon a vehicle of some sort.
I believe the Predator / T2 minigun was actually firing at closer to 1,200 rpm so the barrels were visibly turning rather than a blur and to reduce ammo wastage [anything firing faster than 1,440 rpm is pointless in a movie since it will fire faster than the frame rate of the movie camera]. Jesse described the recoil as 'fucking ridiculous' and 'like firing a chainsaw' and that was just with blanks.
As for impractical; Vinnie Valentine's ridiculous Cerberus. A single-trigger, three-cylinder double action revolver with three barrels and three hammers [and god only knows what kind of trigger pull]. It's eight spicy kinds of stupid.
Yes, it looks neat. And it's usually a one-hit kill for the majority of the monsters. And it makes that awesome, creepy, scraping "Here comes Pyramid Head, bend over now" noise when you walk.
But, sadly, when you have it equipped it takes about an hour for you to get to the next room. And you need to walk around with your flashlight off unless you want to the monsters to swarm and kill you. Or you can use the hyper spray and just keep switching weapons. But it's easier just to shoot the damn things instead of switching weapons every minute.
It's fun to use, but it's useless against Pyramid Head unless you're looking to see how many times he can stab you before you can hit him with a weapon that has no effect on him.
Holy Christ that thing agitated me! I was trying to do the "Wall Glitch" to beat the two Pyramid heads toward the end and James' stupid ass just kept switching the side he was holding it on! AGGRAVATING! >:O
I also thought it took away from the whole survival/horror thing and the "James is just some wuss in a bad place." idea, no regualr man could swing that thing even as clumsily as James did.
BTW where did he put it when he un-equipped it? He must take storage lessons from Link.
The Snake from Cave Story. Well, to be honest, every weapon from Cave Story, really. Pretty much any weapon that is not used now-a-days,(tanks, machine guns, pistols, etc.) and old weapons (swords, catapults, spears, etc.)
I also thought it took away from the whole survival/horror thing and the "James is just some wuss in a bad place." idea, no regualr man could swing that thing even as clumsily as James did.
BTW where did he put it when he un-equipped it? He must take storage lessons from Link.
Haha, I always thought of it as since it belonged to Pyramid Head James could use it. xD If everything there is a product of his mind then the Great Knife counts, too.
I still see it as survival horror - it's hard to use, impractical, and you can't run away with it equipped. xDD
My friend determined that James was putting it up his... Well, I guess I don't have to say it. ;D
Getting those things to come back to you is really hard even with no wind, and if there is wind then you're going to be running a lot. And when you see the ones in games return after striking a solid object then it gets really crazy.
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