Improving MW3

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Paragon Fury

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Jan 23, 2009
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So while playing MW3 earlier today, I got tired of getting screwed by every manner of thing, and I said that if given the chance I could've led MW in a far better direction than IW did. My friend, who was in the part with me and a staunch defender of anything IW does challenged me with "Yeah right. What could you have done differently that could possibly better than what IW does?"

So I decided to come up to the plate and take my best swing at this. And I think I'm right; that I have in fact come up with a much better idea than IW came up with. Now I've decided to post it up to see what the rest of the world (Internet) thinks of it. I find the game has become too much about the "flash" and not enough about the substance or skill. I've gone more along the lines of MW1 and Black OPs than any of the other CoDs.

Keep with me; it'll be long since I go through and mention quite a few things, but I think its worth it.

So here we go.



General Notes
- The default melee attack is now a slower attack with the butt of your weapon that requires 2 hits to kill from full health. Has 0 range - must be physically touching target for it to work. Can be replaced by using certain attachments.
- Sniper rifles no longer have a reticule when not zoomed in, and can only fire accurately after fully looking through the scope.
- Players can longer Aim Down Sights (ADS) while switching to or from the prone position.
- Going prone is no longer instantaneous, and requires a full second animation.
- By default, hipfire with all weapons is twice as inaccurate as it is currently.
- Players will no longer spawn in a "danger" zone where a friendly player (team) or opposing player (FFA) has just died.
- Hand grenades do slightly more damage.

- Tactical Insertions can no longer can be used in FFA.
- Killstreak points no longer carry over in-between rounds for multi-round games, though saved KSRs will still be usable.
- Completing objectives and destroying enemy KSRs count towards your KSRs in addition to kills.

Available Attachments for Weapon Classes

Assault Rifles - Only 1 Underbarrel Attachment may be used at time, even if "Bling" is selected as Perk 1.

Red Dot Sight
Holographic Sight
ACOG Sight
Thermal Sight
FMJ - Improves Bullet Penetration
Extended Magazines
Laser Sight - Improves hipfire
Silencer - Prevents gunfire from showing on radar, significantly reduces damage over range
Foregrip - Reduces kick and recoil (Counts as Underbarrel)
Heartbeat Sensor
Underbarrel Grenade Launcher
Underbarrel Masterkey Shotgun
Bayonet - Replaces default melee with faster OHKO knife attack (Counts as Underbarrel)

SMGs

Red Dot Sight
Holographic Sight
ACOG Sight
Thermal Sight
FMJ
Extended Magazines
Laser Sight
Silencer
Foregrip
Tactical Knife - Replaces default melee attack with faster OHKO knife attack

LMGs

Red Dot Sight
Holographic Sight
ACOG Sight
Thermal Sight
Foregrip
Silencer
FMJ
Extended Magazines
Laser Sight
Tactical Knife

Shotguns

Red Dot Sight
Holographic Sight
ACOG Scope
Thermal Sight
Foregrip - Semi-Auto/Automatic Only
Faster Action - Pump Shotguns Only, Reduces time between shots
Extended Magazine
Flechette Shots - Same as FMJ
Laser Sight
Tactical Knife

Sniper Rifles

Variable Zoom Scope
ACOG Sight
Red Dot Sight
Thermal Sight
FMJ
Silencer
Extended Magazine
Foregrip - Semi-Auto Only
Straight Pull Bolt - Bolt Action only, Less time between shots
Tactical Knife

Handguns
Extended Magazine
Akimbo
Silencer
Laser Sight
Tactical Knife
FMJ

Now we get to meat of the matter; what would the weapons, perks and killstreaks be? What would classes ultimately look like? Because thats all you're probably waiting for. So here we go.

Classes would consist of:
Primary Weapon + Attachments
Secondary Weapon/Launcher + Attachments
Lethal Equipment
Tactical Equipment
Perk 1
Perk 2
Perk 3
Killstreak Selection


Primary Weapons

Assault Rifles
M4A1 - Automatic, Moderate Damage, Moderate Recoil, Low ROF
M16A4 - Burst Fire, High Damage, High Recoil
SCAR-H - Automatic, Moderate Damage, Low Recoil, Moderate ROF
FAMAS G2 - Automatic, Low Damage, Low Recoil, High ROF
G36c - Automatic, Moderate Damage, Moderate Recoil, Moderate ROF
AK47 - Automatic, High Damage, High Recoil, Moderate ROF
M14 - Semi-Automatic, High Damage, Moderate Recoil, Moderate ROF
FN FAL - Semi-Automatic, Moderate Damage, Low Recoil, High ROF
L85A2 - Moderate Damage, Low Recoil, Low ROF

SMGs - All Automatic
MP5 - Moderate Damage, Moderate Recoil, Moderate ROF
UMP45 - Moderate Damage, Low Recoil, Low ROF
AK74u - High Damage, High Recoil, High ROF
MP7 - Moderate Damage, Low Recoil, Moderate ROF
PP90 - Low Damage, Low Recoil, High ROF

LMGs
MG36 - High Damage, High Recoil, Low ROF
M249 SAW - High Damage, High Recoil, Moderate ROF
L86 - Moderate Damage, Moderate Recoil, Moderate ROF
M60 - High Damage, High Recoil, High ROF

Shotguns
SPAS-12 - Pump Action, High Damage, Moderate Spread
Striker - Semi-Auto, Moderate Damage, High Spread
USAS12 - Automatic, Low Damage, Moderate Spread
M1014 - Semi-Autp, High Damage, Moderate Spread

Sniper Rifles
M40 - Bolt Action, High Damage, High Recoil
Barret .50 Cal - Semi-Auto, High Damage, High Recoil
Draqnouv - Semi-Auto, Moderate Damage, Moderate Recoil
MSR - Bolt Action, High Damage, High Recoil


Secondaries

Handguns
USP - Low Damage, Semi-Auto
.44 Magnum - Revolver, High Damage
Five-Seven - Semi-Auto, Low Damage
Desert Eagle - Semi-Auto, High Damage, High Recoil
G18 - Automatic, Low Damage, Moderate Recoil

Launchers
Stinger - Vs. Aircraft Only
Javelin - Ground and Air Lock-On
RPG - Dumb Fire
XM25 - Airburst Grenade Launcher

Lethal Equipment
Frag Grenade x1
Semtex x1
Throwing Knife x1

Tactical Equipment
Flashbang Grenade x2
Concussion Grenade x2
EMP Grenade x1
Smoke Grenade x1
Trophy System
Tactical Insertion
Scrambler

Perk 1 - Equipment Perks
C4 x2 - Carry 2 Blocks of C4; Pro - Carry 4 Blocks of C4
Claymore x1 - Carry a Claymore; Pro - Carry 2 Claymores
Bling - 2 Attachments for Primary; Pro - 2 Attachments for Secondary
Bomb Squad - Delay tripping enemy explosives; Pro - See all enemy equipment
Scavenger - Pick up ammo from enemies; Pro - Start with more ammo
Bang Chucker - Start with an extra lethal equipment; Pro - Start with an extra tactical grenade (Tactical Insertion does not count)

Perk 2 - Player Perks
Hardline - Earn KSRs 1 Kill Earlier; Pro - Every 2 Assists Counts as a Kill
Assassin - Invisible to UAV, Thermal, Heartbeat Sensor; Pro - Ignore Effects of CUAV, No Red Name
Blind Eye - Invisible to Aircraft, Sentry Guns; Pro - Do more damage to enemy KSRs
Blast Shield - Reduced Explosive damage; Pro - Ignore EMP effects, Reduced Flash/Stun effect
Sleight of Hand - Reload Faster; Pro - Swap weapons faster
Quick Draw - ADS faster (Does not affect Snipers); Pro - Use equipment faster

Perk 3 - Physical Perks
Extreme Conditioning - Run farther; Pro - Mantle Objects faster
Ninja - Make less noise; Pro - Take no fall damage
Steady Aim - Better hipfire; Pro - Less flinch when shot
Marksman - Longer hold breath; Pro - Spot enemies from farther away
Commando - Move faster in ADS; Pro - Melee faster
Wiretapping - Enemies are louder; Pro - See direction of all incoming enemy KSRs and their current targets


Killstreak Options - Killstreaks are a hybrid of Black OPS and MW3. You have a KSR setup for each class, but they reset after each death. KSRs do not stack with each other. I'll explain some of the more nebulous KSRs along the way.

3 Kills - UAV
4 Kills - Counter UAV
5 Kills - Decoy Care Package
5 Kills - Care Package - Can contain any KSRs, or may have Ballistics Vests or Team Ammo in it
5 Kills - Predator Missile
6 Kills - Sentry Gun
6 Kills - IMS
6 Kills - Precision Airstrike
7 Kills - Attack Helicopter
7 Kills - Sam Turret
8 Kills - Recon Drone
8 Kills - Stealth Bomber
9 Kills - Satellite Scan - Shows enemy location and direction. Ignores Assassin. Cannot be shot down except by EMP.
9 Kills - Escort Airdrop - Osprey drops multiple Care Packages, fires at enemy players that come near them
9 Kills - Strafe Run
10 Kills - Pave Low
10 Kills - Juggernaut - Airdrop a Juggernaut suit with a Riot Shield and G18
12 Kills - Chopper Gunner - Be the door gunner of a helicopter
15 Kills - AC-130
18 Kills - EMP
25 Kills - Broken Arrow - Computer controlled 30 Seconds long barrage of precision airstrikes, missiles and air support that targets enemy players and air support


So what do you think?
 

triggrhappy94

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Apr 24, 2010
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Paragon Fury said:
Sniper Rifles

Variable Zoom Scope
ACOG Sight
Red Dot Sight
Thermal Sight
Armor Peircing Rounds
Silencer
Extended Magazine
Foregrip - Semi-Auto Only
Straight Pull Bolt - Bolt Action only, Less time between shots
Tactical Knife
Pretty much means the same thing though.

OT:
Make it easier to level.
I made it to about level 40 and felt like it was taking too long.
 

srm79

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Jan 31, 2010
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Paragon Fury said:
25 Kills - Broken Arrow - Computer controlled 30 Seconds long barrage of precision airstrikes, missiles and air support that targets enemy players and air support


So what do you think?
I'm sorry, but my inner pedant is having trouble sleeping tonight....

Technically this should be called MRSI (Multiple Rounds Simultaneous Impact) or or Time on Target which are both artillery techniques pretty close to what you describe. Broken Arrow is a NATO code-phrase for a lost nuclear weapon.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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srm79 said:
Paragon Fury said:
25 Kills - Broken Arrow - Computer controlled 30 Seconds long barrage of precision airstrikes, missiles and air support that targets enemy players and air support


So what do you think?
I'm sorry, but my inner pedant is having trouble sleeping tonight....

Technically this should be called MRSI (Multiple Rounds Simultaneous Impact) or or Time on Target which are both artillery techniques pretty close to what you describe. Broken Arrow is a NATO code-phrase for a lost nuclear weapon.
I was referring more to the US military definition of calling in all available air support in cases where US forces are surrounded or broken.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Paragon Fury said:
Sniper rifles no longer have a reticule when not zoomed in, and can only fire accurately after fully looking through the scope.
I believe they already don't have a reticule when not aiming down sights.

- Players can longer Aim Down Sights (ADS) while switching to or from the prone position.
Agree with this sooo much.

- Going prone is no longer instantaneous, and requires a full second animation.
- Tactical Insertions can no longer can be used in FFA.
Agreed.

- Completing objectives and destroying enemy KSRs count towards your KSRs in addition to kills.
I believe they do already. If I kill a turret, it counts towards my Killstreak and I believe in some game modes objectives do the same. Though I do admit I usually only play TDM, FFA, and Kill Confirmed so I can't confirm.

And the rest... I agree on mostly. Though imo Killstreaks should stay how they're in MW3. At least how they're organized.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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Korten12 said:
Paragon Fury said:
Sniper rifles no longer have a reticule when not zoomed in, and can only fire accurately after fully looking through the scope.
I believe they already don't have a reticule when not aiming down sights.

- Players can longer Aim Down Sights (ADS) while switching to or from the prone position.
Agree with this sooo much.

- Going prone is no longer instantaneous, and requires a full second animation.
- Tactical Insertions can no longer can be used in FFA.
Agreed.

- Completing objectives and destroying enemy KSRs count towards your KSRs in addition to kills.
I believe they do already. If I kill a turret, it counts towards my Killstreak and I believe in some game modes objectives do the same. Though I do admit I usually only play TDM, FFA, and Kill Confirmed so I can't confirm.

And the rest... I agree on mostly. Though imo Killstreaks should stay how they're in MW3. At least how they're organized.
The snipers do have a reticule when not zoomed in.

I was just saying the thing about Killstreaks to remind people.
 

Cyrus Hanley

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Oct 13, 2010
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Paragon Fury said:
Primary Weapons

Assault Rifles
M4A1 - Automatic, Moderate Damage, Moderate Recoil, Low ROF
M16A4 - Burst Fire, High Damage, High Recoil
SCAR-H - Automatic, Moderate Damage, Low Recoil, Moderate ROF
FAMAS G2 - Automatic, Low Damage, Low Recoil, High ROF
G36c - Automatic, Moderate Damage, Moderate Recoil, Moderate ROF
AK47 - Automatic, High Damage, High Recoil, Moderate ROF
M14 - Semi-Automatic, High Damage, Moderate Recoil, Moderate ROF
FN FAL - Semi-Automatic, Moderate Damage, Low Recoil, High ROF
L85A2 - Moderate Damage, Low Recoil, Low ROF
Replace the AK-47 with the Izhmash AK-105. Add the Izhmash AN-94 "Abakan". Add the Remington ACR. Ditch the FN SCAR-H. Replace the M14 with the Naval Surface Warfare Center Crane Division Mk 14 Mod 0 EBR.

Paragon Fury said:
SMGs - All Automatic
MP5 - Moderate Damage, Moderate Recoil, Moderate ROF
UMP45 - Moderate Damage, Low Recoil, Low ROF
AK74u - High Damage, High Recoil, High ROF
MP7 - Moderate Damage, Low Recoil, Moderate ROF
PP90 - Low Damage, Low Recoil, High ROF
Ditch the "AK74u" and MP7. Add the IMI Micro-Uzi and the FN P90.

Paragon Fury said:
LMGs
MG36 - High Damage, High Recoil, Low ROF
M249 SAW - High Damage, High Recoil, Moderate ROF
L86 - Moderate Damage, Moderate Recoil, Moderate ROF
M60 - High Damage, High Recoil, High ROF
Replace the Heckler & Koch MG36 with the Heckler & Koch MG4. Replace the M60 with the FN MAG. Add the RPD and TsNIITochMash PKP "Pecheneg".

Paragon Fury said:
Shotguns
SPAS-12 - Pump Action, High Damage, Moderate Spread
Striker - Semi-Auto, Moderate Damage, High Spread
USAS12 - Automatic, Low Damage, Moderate Spread
M1014 - Semi-Autp, High Damage, Moderate Spread
Change the SPAS-12 to semi-automatic or drop it entirely. Add the Winchester 1200 and the Military Police Systems AA-12.

Make shotguns secondaries.

Oh, and props for not including the Model 1887.

Paragon Fury said:
Sniper Rifles
M40 - Bolt Action, High Damage, High Recoil
Barret .50 Cal - Semi-Auto, High Damage, High Recoil
Draqnouv - Semi-Auto, Moderate Damage, Moderate Recoil
MSR - Bolt Action, High Damage, High Recoil
Ditch the M40 and MSR. Add the Nexter FR F2, Accuracy International Arctic Warfare Magnum, Heckler & Koch PSG1 and Accuracy International AW50.

Paragon Fury said:
Secondaries

Handguns
USP - Low Damage, Semi-Auto
.44 Magnum - Revolver, High Damage
Five-Seven - Semi-Auto, Low Damage
Desert Eagle - Semi-Auto, High Damage, High Recoil
G18 - Automatic, Low Damage, Moderate Recoil
Drop the .44 Magnum and Glock 18. Add the Springfield Armory Loaded 1911, Beretta M9 and Izhevsk MP-443 "Grach".

Paragon Fury said:
Launchers
Stinger - Vs. Aircraft Only
Javelin - Ground and Air Lock-On
RPG - Dumb Fire
XM25 - Airburst Grenade Launcher
Add the Saab Bofors Dynamics M136 AT4 and Heckler & Koch M320.

I'll explain the changes I made if you want to know.

More to come later.
 

somerandomhobo

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Sep 23, 2009
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It appears you wish to play a COMPLETELY different game.

So many of these changes slow down, or completely change the gameplay. Yet other changes are just 2 steps back removing any difference between mw2 and mw3.

Your game changes bassicly turn it into a slower hybrid of cod4 and mw2, with some serious weapon and perk imbalances.

Yes; Drop shotting, quick scoping and no scoping are annoying and somewhat buggged (ill explain later), but it's all part of the game.


The crosshairs on a sniper rifle do NOTHING. Your cone of fire is both bigger then displayed, and smaller. Go get your favorite sniper and shoot at a wall, and you'll notice that bullets will shoot outside the ridicule while in every stance. Look at a game like counter strike or (specific) battlefield games. Removing the cross hair still does nothing as people remember where the center of the screen is.

In theory a no scope in mw3 should be nigh-impossible to pull off without having your gun shoved up someones ass, purely because snipers have a such a large cone of fire. However large hitboxes, "auto aim", target snapping, magic bullets and ricochet completely change the game.
That's why 99% of no scopes, quick scopes and "720 spin ladder 420 smoke a joint on my way down change weapons 3 times and throw a knife then shoot" kills don't even hit the target (or shoot remotely near them).


TL;DR You don't want to play Mw3, so don't.
 

Dandark

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Sep 2, 2011
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I like the sound of your game a lot more than Cods but then it wouldn't be Cod.
 

Bvenged

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Wow - you just described Battlefield 3 minus vehicle/vehicle & vehicle/infantry balancing.

Well, not really, but a proportion of your ideas are actually implemented in BF3; such as prone-standing removes ADS briefly and 1-knife-kills are hard to come by.


FMJ should have all damage bonus eliminated. FMJ should only allow for bullets to pass through thin materials while the perk allows for medium density materials. All weapons should have a counteract with pro and cons that fit accordingly, there should be no "elite group" of powerful high accuracy weapons... like there is.

Kill streaks are abysmal, I see no way of fixing that.

The maps need to be bigger. They're like fighting in a wrestling ring. Too small, bad spawns - which leads me onto: The maps also need to be thought out. You know, actually designed, not just banged together, rendered or ripped straight from the campaign or previous titles.


I've skim read this and it is a MASSIVE improvement to the formula, but it all counts for nothing if there's no dedicated servers. Surely Activision & IW receive can afford it, considering they reap more profits than EA and DICE. Without Servers you cannot achieve pure competitiveness, the person with the better connection wins EVERY time. Regardless, I wouldn't touch another Call of Duty online with a 10ft pole, I've lost any and all interest in the series. Some could say I've grown out of it as just mindless shooting fails to entertain me. Sure we all enjoy mentally switching off and playing some CoD but even that became a frustrating and gradually bland chore. MW2 online was an abomination and so is MW3s. attention-less fun or not, it just not my thing any more.
 

Darkmantle

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Oct 30, 2011
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I agree with most of the changes, but not the knife change, I like the knife, it makes getting up close mean something, it would irritate me if when I was in close quarters to an enemy, having his assault rifle out and shooting was a more effective counter than pulling out his knife. defeats the purpose of the knife at all really. Unless you added some kind of weapon knock away feature that made long guns impossible to use after being knifed once.

another thing is if I sneak up on a guy, I have to hit him twice, giving him amply time to just hold the trigger and spin, making me die.

and range 0? really? I don't even know why you would want that, is the knife duct taped to the guys chest? arm's reach is the best way to go with range.
 

EvilMaggot

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Sep 18, 2008
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i played MW3 for 4 hours the other day on a internet cafe... and im really amazed how people think its better than BF3... im not here to start a flamewar but really.. wtf.. i do really get when ppl said its just a copy paste game from the last 2-3 games.

but to fix knife... do it like in BF3... 1 shot if from behind, 2-3 attacks from the front or sides.
 

Dutchy115

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Nov 7, 2011
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Paragon Fury said:
Korten12 said:
Paragon Fury said:
Sniper rifles no longer have a reticule when not zoomed in, and can only fire accurately after fully looking through the scope.
I believe they already don't have a reticule when not aiming down sights.

- Players can longer Aim Down Sights (ADS) while switching to or from the prone position.
Agree with this sooo much.

- Going prone is no longer instantaneous, and requires a full second animation.
- Tactical Insertions can no longer can be used in FFA.
Agreed.

- Completing objectives and destroying enemy KSRs count towards your KSRs in addition to kills.
I believe they do already. If I kill a turret, it counts towards my Killstreak and I believe in some game modes objectives do the same. Though I do admit I usually only play TDM, FFA, and Kill Confirmed so I can't confirm.

And the rest... I agree on mostly. Though imo Killstreaks should stay how they're in MW3. At least how they're organized.
The snipers do have a reticule when not zoomed in.

I was just saying the thing about Killstreaks to remind people.
Snipers definitely have reticules online, but I'm pretty sure they don't in Campaign, I think he was just mistaking the two
 

Fatboy_41

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Jan 16, 2012
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If I could make one single change, it would be no reticule at all when not aiming down sights. I don't know of any weapon that makes a magical circle appear around the fall of shot.

Add IR laser sights as an attachment for more accurate firing from the hip.
 

JasonBurnout16

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Oct 12, 2009
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Interesting that you've kept all the different killstreaks. I prefered it when everyone had the same kill streaks in a game. Made the game a lot simpler then, and everything had a counter.
 

Robert Ewing

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Mar 2, 2011
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Modern warfare 3 for me had plenty of faults it could of easily fixed just to make the game that little bit better.

After all, this was one of the biggest budget, and highest anticipated games of all time, Not to mention their feud with Battlefield 3. You'd think they wouldn't skip on some of this stuff.

A better, more up to date engine. Longer campaign. More weapons for the gun nuts. More varied gameplay. More innovative multiplayer.

Each of those go into more detail, but you get the general gist.

The current release of MW3 isn't by any means bad. I found it rather average in fact. I'm just sayin' it had the potential to be so much better. It just seemed a hollow attempt to cash in on the multiplayer aspect of COD.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Paragon Fury said:
AK74u - High Damage, High Recoil, High ROF
I needed to bring this up...

Did they ever give a reason as to why the AK47u isn't in the multiplayer? When I picked it up in the Single-player, it was fun to use and really nice looking compared to other guns. So I was saddened when I got to the multiplayer and noticed the lack of the Ak47u.
 

MolotoK

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Jul 16, 2008
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I've only played the MW2 and Black Ops free weekends on steam, but I think the improvements you suggest would vastly improve the MW series. (Apart from the idea, that hipfire should be less accurate.)

I would add 2 things:
- Remove the claymores. Nobody wants to see cheap kills like that in a competitive multiplayer shooter.
- Add healthpacks and remove regenerating health or reduce the regeneration significantly. Managing health and healthpacks encourages teamplay and allows better map design. It also discourages camping in dark corners.


I kind of enjoyed the free weekends of those games. Easy noob bashing, fast paced gameplay, quick rewards for kills, a feeling of progression.... Guilty pleasures, but enjoyable in short bursts non the less.

What kept me from buying any MW game so far:
- Unbalanced and annoying game mechanics. (Knife, claymore, camping, regenerating health)
- No dedicated servers in MW2 and 3
- low field of vision.... 70° or less is extremely painful when you are used to playing TF2 with 90° FOV.
- High price. Even the old games don't come down in price. I'm not paying full price for a casual-shooter or 20-30 bucks for a shooter that already had 2 sequels.
(- Bad German localisation/ violence reduced version / no english version for German market)