- Feb 7, 2011
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Reading through Dark Souls 2 threads, I've noticed a theme running through most posts, that Dark Souls 2 is significantly worse than Dark Souls 1. Some people just say that they prefer Dark Souls 1, and some say that Dark Souls 2 was made by a lazy B team who didn't know what the fuck they were doing, but I've yet to see very many people say that Dark Souls 1 and 2 are equal in their eyes, or that Dark Souls 2 might even be better. So I've decided to make this thread to talk about some of the design decisions that people have found most objectionable in Dark Souls 2, and explain why I don't find them to be glaring inadequacies like most people do.
1. The world design:
A lot of people have a problem with Dark Souls 2 because it didn't have the same interconnected world design that Dark Souls 1 did. Dark Souls 1 was amazing about how it positioned all of its zones and areas. Almost any interesting landmark you could see in the distance would be visited at some point, and most of the areas were heavily interconnected. For example you could see Lost Izalith and Ash Lake from Tomb of the Giants, you could see The Duke's Archives from Anor Londo, and all these areas were interconnected amongst each other. It was really impressive how the dev team managed to cram so much content into a relatively small space, but that was also a problem of mine with the game.
After the first run through of the game you notice how close everything is to each other. In fact, I'd guess that the entire game takes place in an area that's smaller than 2 square miles. Once I noticed that it really made the journey through Lordran seem much less epic, and it made Lordran itself seem a lot more nonsensical. I mean, there's 3 major cities (Undead Burg, Anor Londo, and New Londo) all within a 5 minute walk from each other, this doesn't exactly make the world seem expansive.
Dark Souls 2 had a completely different design philosophy in that most of its areas were not interconnected, and this created a much larger and more sprawling layout of levels and areas. Most people have criticized this as "lazy" and have said that the reason for this is because From Software's "B team" couldn't be bothered to figure out a way to make the areas as interconnected as they were in Dark Souls 1. I on the other hand think differently. The fact that the areas are so spread out makes the world feel larger, it feels like your journey is taking you through the entire Kingdom of Drangliec rather than just a small corner of it, and I think that makes the game feel more "epic" in scope, especially on a second and third play-through.
I wouldn't say that one world design is better or worse than the other, just that they're very different styles. I liked what Dark Souls 1 did with the level design, and I found it very impressive from a technical point of view in how much planning must have gone into fitting the world together like a puzzle, but from a gameplay point of view I preferred traveling the world of Dark Souls 2, because my journey seemed larger, like a real epic fantasy quest.
2. The bosses:
Another criticism I've heard about Dark Souls 2 is that the bosses are boring in comparison to Dark Souls 1 and that 2 many bosses are just "guy with shield and X weapon."
Now I don't disagree that Dark Souls 2 has a lot of bosses that are very similar, but I don't think that's necessarily as big a tragedy as people are making it out to be. There are over 30 bosses in Dark Souls 2, whereas there are 20 in Dark Souls 1. Of the 20 in Dark Souls 1, 3 of them were basically the same repeating boss (the Asylum Demon, Demon Firesage, and Stray Demon) and 5 of the bosses were just minor enemies from later levels (Taurus Demon, Capra Demon, Moonlight Butterfly, Bell Gargoyles, and Pinwheel). So of the 20 bosses in Dark Souls 1 only 12 are unique. Even if you take out all instances of fighting "human with shield or big weapon weapon" in Dark Souls 2 you still have 23 bosses that are unique.
Now sure, not all the bosses are winners, Prowling Magus and Skeleton Lords are a total joke and shouldn't count as boss fights at all, but there are still lots of fun and interesting fights in Dark Souls 2. Pursuer, Chariot, Looking Glass Knight, Lost Sinner, Belfry Gargoyles, Ruined Sentinels, Mytha, Demon of Song, Dark Lurker, Throne Watcher and Defender, are all interesting bosses that have interesting mechanics behind them. How many really interesting bosses were there in Dark Souls 1? Belfrey Gargoyles, Quelaag, Priscilla, Gaping Dragon, Sif, Ornstein and Smough, Nito. That's about it. Dark Souls 2 might have a bunch of bosses that aren't that interesting, but so did Dark Souls 1, but for Dark Souls 1 we forget the bad bosses and focus on the really cool bossfights, like Pikachu and Snorlax, and I think that Dark Souls 2 has just as many interesting boss fights as Dark Souls 1 did, if not more.
3. The Lore:
I'll be making a different thread about the Dark Souls 2 lore a little later because I still have to get a lot of thoughts unscrambled and down on paper, so for now all I have to say is that it's not a bad thing that Dark Souls 2 built upon the lore of the first game. A lot of people are treating the game like it took the easy way out by including so many references to Dark Souls 1, and by including the chosen undead from the first game as well as the lord souls in the plot of the second. To this I say "it's a sequel". Sequels are meant to build upon the plot and lore of previous games, that's the entire point of having a sequel at all. There's also a lot of really interesting lore in Dark Souls 2, both in the way that it connects to the first game, and original lore that's interesting in its own right. Maybe people will be singing a different tune about the lore once vaatividya and epicnamebro do their lore videos for the game, just like what happened with Dark Souls 1.
In Conclusion:
I'm not telling people that they're wrong to dislike the game. From Software changed enough from Dark Souls 1 to Dark Souls 2 that of course there will be segments of people who are unhappy with the changes, and I'm not here to tell those people that they're wrong. What I do want to do is tell people that I think saying that Dark Souls 2 is a lazy sequel is incorrect. I think the design philosophy for the second game is very different from the first, but that doesn't necessarily make it worse, just different. I fully believe that a lot of thought was put into the game, and I don't believe that they game was lazily put together and rushed. There's tons of little details and hidden things in the game that show me that it was made with love and meticulous thought, just like Dark Souls 1, and I don't think that people are right to treat Dark Souls 2 like the "redheaded stepchild" of the Souls series.
1. The world design:
A lot of people have a problem with Dark Souls 2 because it didn't have the same interconnected world design that Dark Souls 1 did. Dark Souls 1 was amazing about how it positioned all of its zones and areas. Almost any interesting landmark you could see in the distance would be visited at some point, and most of the areas were heavily interconnected. For example you could see Lost Izalith and Ash Lake from Tomb of the Giants, you could see The Duke's Archives from Anor Londo, and all these areas were interconnected amongst each other. It was really impressive how the dev team managed to cram so much content into a relatively small space, but that was also a problem of mine with the game.
After the first run through of the game you notice how close everything is to each other. In fact, I'd guess that the entire game takes place in an area that's smaller than 2 square miles. Once I noticed that it really made the journey through Lordran seem much less epic, and it made Lordran itself seem a lot more nonsensical. I mean, there's 3 major cities (Undead Burg, Anor Londo, and New Londo) all within a 5 minute walk from each other, this doesn't exactly make the world seem expansive.
Dark Souls 2 had a completely different design philosophy in that most of its areas were not interconnected, and this created a much larger and more sprawling layout of levels and areas. Most people have criticized this as "lazy" and have said that the reason for this is because From Software's "B team" couldn't be bothered to figure out a way to make the areas as interconnected as they were in Dark Souls 1. I on the other hand think differently. The fact that the areas are so spread out makes the world feel larger, it feels like your journey is taking you through the entire Kingdom of Drangliec rather than just a small corner of it, and I think that makes the game feel more "epic" in scope, especially on a second and third play-through.
I wouldn't say that one world design is better or worse than the other, just that they're very different styles. I liked what Dark Souls 1 did with the level design, and I found it very impressive from a technical point of view in how much planning must have gone into fitting the world together like a puzzle, but from a gameplay point of view I preferred traveling the world of Dark Souls 2, because my journey seemed larger, like a real epic fantasy quest.
2. The bosses:
Another criticism I've heard about Dark Souls 2 is that the bosses are boring in comparison to Dark Souls 1 and that 2 many bosses are just "guy with shield and X weapon."
Now I don't disagree that Dark Souls 2 has a lot of bosses that are very similar, but I don't think that's necessarily as big a tragedy as people are making it out to be. There are over 30 bosses in Dark Souls 2, whereas there are 20 in Dark Souls 1. Of the 20 in Dark Souls 1, 3 of them were basically the same repeating boss (the Asylum Demon, Demon Firesage, and Stray Demon) and 5 of the bosses were just minor enemies from later levels (Taurus Demon, Capra Demon, Moonlight Butterfly, Bell Gargoyles, and Pinwheel). So of the 20 bosses in Dark Souls 1 only 12 are unique. Even if you take out all instances of fighting "human with shield or big weapon weapon" in Dark Souls 2 you still have 23 bosses that are unique.
Now sure, not all the bosses are winners, Prowling Magus and Skeleton Lords are a total joke and shouldn't count as boss fights at all, but there are still lots of fun and interesting fights in Dark Souls 2. Pursuer, Chariot, Looking Glass Knight, Lost Sinner, Belfry Gargoyles, Ruined Sentinels, Mytha, Demon of Song, Dark Lurker, Throne Watcher and Defender, are all interesting bosses that have interesting mechanics behind them. How many really interesting bosses were there in Dark Souls 1? Belfrey Gargoyles, Quelaag, Priscilla, Gaping Dragon, Sif, Ornstein and Smough, Nito. That's about it. Dark Souls 2 might have a bunch of bosses that aren't that interesting, but so did Dark Souls 1, but for Dark Souls 1 we forget the bad bosses and focus on the really cool bossfights, like Pikachu and Snorlax, and I think that Dark Souls 2 has just as many interesting boss fights as Dark Souls 1 did, if not more.
3. The Lore:
I'll be making a different thread about the Dark Souls 2 lore a little later because I still have to get a lot of thoughts unscrambled and down on paper, so for now all I have to say is that it's not a bad thing that Dark Souls 2 built upon the lore of the first game. A lot of people are treating the game like it took the easy way out by including so many references to Dark Souls 1, and by including the chosen undead from the first game as well as the lord souls in the plot of the second. To this I say "it's a sequel". Sequels are meant to build upon the plot and lore of previous games, that's the entire point of having a sequel at all. There's also a lot of really interesting lore in Dark Souls 2, both in the way that it connects to the first game, and original lore that's interesting in its own right. Maybe people will be singing a different tune about the lore once vaatividya and epicnamebro do their lore videos for the game, just like what happened with Dark Souls 1.
In Conclusion:
I'm not telling people that they're wrong to dislike the game. From Software changed enough from Dark Souls 1 to Dark Souls 2 that of course there will be segments of people who are unhappy with the changes, and I'm not here to tell those people that they're wrong. What I do want to do is tell people that I think saying that Dark Souls 2 is a lazy sequel is incorrect. I think the design philosophy for the second game is very different from the first, but that doesn't necessarily make it worse, just different. I fully believe that a lot of thought was put into the game, and I don't believe that they game was lazily put together and rushed. There's tons of little details and hidden things in the game that show me that it was made with love and meticulous thought, just like Dark Souls 1, and I don't think that people are right to treat Dark Souls 2 like the "redheaded stepchild" of the Souls series.