AMENSonofaJohannes said:Running on buildings in Prototype was the most fun part in the whole game. God I wish I could do that in real life.
As neat as that was, I'm more of a fan of the Minor Missile Storm spell from NWN. The damage from that thing was just horrific.Triangulon said:I always had a soft spot for Melf's Miniature Meteorites...
Never played Halo or CoD, but I always thought the dual shotgun thing in Marathon was rather neat. Even if, you know, you wind up tearing through your ammo supply at an absurd speed.The Apothecarry said:Dual-Wielding in Halo 2 and Modern Warfare 2. Because when ever you join the military, YOU BECOME AMBIDEXTROUS.
actually, you could in theory. the UK military can only fire their main assault rifle from the right shoulder, and lefties would have to learn that, but would feel better firing a sidearm left-handed.The Apothecarry said:Dual-Wielding in Halo 2 and Modern Warfare 2. Because when ever you join the military, YOU BECOME AMBIDEXTROUS.
God what a game that was, and what better way to show it off:Particulate said:The thing that has stuck with me the most in my video game career that's an ability... not some gadget or special move but some sort of power that the player character gets.... is the teleportation ability from Zone of the Enders 2. Why? Because it worked RIGHT. I liked how when you used it sometimes you'd be upside down and there's be that brief snap of motion sickness as the camera tried to catch up with you as a dozen robots were trying their best to blow you to pieces. I liked the sound effect that went with it and the flash of light. It had a 1950's "E gads I've been teleported!" while flawlessly blending it with something that would have been at home in Top Gun. It didn't just feel instant, it felt FAST. It's one thing to be chilling and then just poof somewhere else. It's something else entirely to phase out of reality and be regurgitated back into existence in the middle of a giant robot laser brawl.danhere said:I was wondering what in-game spells/abilities/skills people have remembered for being, well, awesome. Something that you wish you could do all the time in every game ever.
For me, it's definitely Lynx's ForeverZero from Chrono Cross. It was the coolest thing in the world back in the day, and I love it still.
I mean, look at it.
http://www.youtube.com/watch?v=DGwlk6tT0JA
hell yeahanthony87 said:God what a game that was, and what better way to show it off:Particulate said:The thing that has stuck with me the most in my video game career that's an ability... not some gadget or special move but some sort of power that the player character gets.... is the teleportation ability from Zone of the Enders 2. Why? Because it worked RIGHT. I liked how when you used it sometimes you'd be upside down and there's be that brief snap of motion sickness as the camera tried to catch up with you as a dozen robots were trying their best to blow you to pieces. I liked the sound effect that went with it and the flash of light. It had a 1950's "E gads I've been teleported!" while flawlessly blending it with something that would have been at home in Top Gun. It didn't just feel instant, it felt FAST. It's one thing to be chilling and then just poof somewhere else. It's something else entirely to phase out of reality and be regurgitated back into existence in the middle of a giant robot laser brawl.danhere said:I was wondering what in-game spells/abilities/skills people have remembered for being, well, awesome. Something that you wish you could do all the time in every game ever.
For me, it's definitely Lynx's ForeverZero from Chrono Cross. It was the coolest thing in the world back in the day, and I love it still.
I mean, look at it.
http://www.youtube.com/watch?v=DGwlk6tT0JA