Hello friends, I'm JdaS and here's a third and final attempt at reviving my Pokémon RP. Without further ado here's our setting.
With that out of the way, it's time to fill you in on the story. The RP takes place 10 years after the main games. You are a Trainer in your late teens/early twenties and you're well into your career. You already have a few Pokémon (min.1 max. 4) and you've trained them well (level 20-30). You're just setting off towards your newest challenge when you hear of an All Region Tournament being held in Johto's Goldenrod City. Eager to represent your region and to prove yourself, you make your way to Goldenrod, where you'll make new friends as well as a rival or two. But a shadow is about to be cast over all of the country as one twisted soul aims to change the world as you know it, forever.
Will you persevere against what is to be your greatest, most dangerous challenge yet? Or will you fail, and lose what meant most to you?
Interested? Here's the sheet template as well as some very important rules. Read them through before starting to build your team.
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And I think that's it! Any questions, criticism and miscellaneous banter? Shoot away!
Also, Pappytech had a nice set of general RP rules. Here:
0. I am the GM: My word is absolute. Anything I say, goes.
Now to clarify, I don't intend to rule over this RP with an iron fist. This is supposed to be a place for people to have fun, after all, and I'll do my best to make sure that everybody is enjoying themselves. That said, if I ever do feel the need to throw my authority around, whether to stop an argument that's gone too far or keep things from going entirely off the rails, I will do so and I will expect people to listen.
1. Post Length/Quality: Long story short, I don't really care for one-line posts. While I'm not going to hold everyone to an insanely harsh standard, I would like to see a couple paragraphs (typically one for a reaction and one for an action, at the very least) per post. In addition, posts that are absolutely riddled with grammar or spelling errors are frowned upon; while I can put up with it to a certain extent, if I'm running into a misspelled word every other sentence I start to get annoyed.
2. No God-Modding, Trenchcoating, Etc.: Really shouldn't have to explain anything here.
3. Don't be a Jerk: I know that it's the internet, but there's no reason we all can't be somewhat civil. Joking and teasing is fine, but if someone is being an asshole they will be politely asked to stop. If they continue to do so, they'll be told to leave.
4. Regularity: To be perfectly clear: real life is more important than internet life. That applies to everyone, myself included (especially since school just started back up). If you've got a test coming up or need to work some overtime and won't be able to post as much as a result, then of course I understand. Let me know and we'll try to work something out. If, however, you disappear for a couple weeks without warning or explanation... Well, I can only auto someone along for a limited time.
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Link to Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page].
Link to my original game [http://www.escapistmagazine.com/forums/read/540.378965-In-Her-Image-a-Pok-mon-RP-Interest-Sign-up-Thread-CLOSED?page=1], for those who want to check it out.
With that out of the way, it's time to fill you in on the story. The RP takes place 10 years after the main games. You are a Trainer in your late teens/early twenties and you're well into your career. You already have a few Pokémon (min.1 max. 4) and you've trained them well (level 20-30). You're just setting off towards your newest challenge when you hear of an All Region Tournament being held in Johto's Goldenrod City. Eager to represent your region and to prove yourself, you make your way to Goldenrod, where you'll make new friends as well as a rival or two. But a shadow is about to be cast over all of the country as one twisted soul aims to change the world as you know it, forever.
Will you persevere against what is to be your greatest, most dangerous challenge yet? Or will you fail, and lose what meant most to you?
Interested? Here's the sheet template as well as some very important rules. Read them through before starting to build your team.
[hr]
First up, obviously, is the character sheet. Now, while the Pokemon games, anime, and manga adaptations typically star younger protagonists, I'd like this RP to focus on a slightly older cast. If you'd like to write up a ten year old first starting out on their journey, however, then I'll still consider them; I'd just prefer to see characters in their late teens and older.
Name: What is your name?
Age: How old are you?
Gender: Are you a boy or a girl?
City/Region: Where in the Pokemon world is your home?
Appearance: At least a couple paragraphs of description here, please. Your character's height, weight, hair and eye color, clothes that they never seem to change, etc.
Personality: Again, at least a couple paragraphs here. Detail your character?s quirks and behaviors, like how they treat their Pokemon or how they act around other people.
Biography: Next, tell us your character's life story. Where were they born? Where did they grow up? Were they given a Pokedex and a starter or did they start off with a less iconic line-up? While not required, it'd be nice if you talked about when and where you encountered each member of your initial team.
Inventory: What gear is your character carrying? It's presumed that everybody has a bag/backpack for carrying all this stuff around in. Make sure to check the Items and Inventory section for budget limitations.
Pokémon: Last but certainly not least, what does your current line-up look like? Please list their species, nickname (if they have one), gender, level, movelist, and ability (hidden abilities are not allowed). If you want to give a few details about your Pokemons' appearance or mannerisms then please do so. Don't feel like you have to stick to their official heights or weights; I'm pretty sure those are just randomly thrown together. You can also list their nature if you'd like.
Name: What is your name?
Age: How old are you?
Gender: Are you a boy or a girl?
City/Region: Where in the Pokemon world is your home?
Appearance: At least a couple paragraphs of description here, please. Your character's height, weight, hair and eye color, clothes that they never seem to change, etc.
Personality: Again, at least a couple paragraphs here. Detail your character?s quirks and behaviors, like how they treat their Pokemon or how they act around other people.
Biography: Next, tell us your character's life story. Where were they born? Where did they grow up? Were they given a Pokedex and a starter or did they start off with a less iconic line-up? While not required, it'd be nice if you talked about when and where you encountered each member of your initial team.
Inventory: What gear is your character carrying? It's presumed that everybody has a bag/backpack for carrying all this stuff around in. Make sure to check the Items and Inventory section for budget limitations.
Pokémon: Last but certainly not least, what does your current line-up look like? Please list their species, nickname (if they have one), gender, level, movelist, and ability (hidden abilities are not allowed). If you want to give a few details about your Pokemons' appearance or mannerisms then please do so. Don't feel like you have to stick to their official heights or weights; I'm pretty sure those are just randomly thrown together. You can also list their nature if you'd like.
Name: Remy Olivier
Age: 24
Gender: Male
City: Veilstone City/Sinnoh
Appearance: Roughly 6ft tall and with an average build, Remy is instantly recognizable thanks to his shaggy head of bright red hair. He has fair skin, typical to a denizen of the North and wears baggy, army green cargo pants, black boots, band t-shirts and a black leather jacket, a memento of his late father which he's customized with a red decal of a Zangoose's scars. His face always has a lazy look about it, always in a half dazed smile, while his reddish brown eyes are sometimes hidden behind black shades. His looks are quite infamous for attracting the ladies which, coupled with his cavalier attitude tends to get him in trouble.
Personality: A free spirited lover of life. Remy is the personification of "devil may care". Being from Sinnoh, Remy has a "country bumpkin" air to him. He loves everything life has to offer: Pokemon, music, women, taking naps under trees and more women. He's friendly to the point where people actually find him unbearable. Those who can suffer him for more than 30 minutes, however, would find in him a friend of unwavering loyalty.
Remy treats his Pokemon like brothers and throws himself wholeheartedly into battle with them, completely forgoing his lazy demeanor.
Biography: Raised by his grandmother in Sinnoh's Veilstone City after the death of his parents, Remy was taught to enjoy life and to help others enjoy it as well. When he was 10 he found a wounded Zangoose in an alley, a long way from it's natural habitat of Hoenn. After 2 hours of "heavy negotiation" a scratched up Remy brought what would be his most loyal companion home to get healed. By age 15 Remy's grandmother had died as well. With no one left to raise him Remy took to the streets doing whatever he could to get by: work in warehouses, Pokemon battles and even a bit of pickpocketing (made easier by the Sneasel he now owned after a trip to Snowpoint City). At age 22, Remy has long since left Sinnoh and is wondering around Johto. When he hears of the Tournament being held in Goldenrod, he immediately jumps at the opportunity.
"15.000P? Wooohoo! Let's go make Remy rich boys!"
Inventory
5 Super Potions
2 Hyper Potions
1 Revive
3 Antidote
3 Paralyze Heal
2 Awakening
2 Burn Heal
1 Ice Heal
2 PokeBall
1 Great Ball
1 Dusk Ball
1 Lure Ball
1 Expert Belt (on Primeape)
Remy's Poketch
Some basic camping gear (small tent, sleeping bag, pocket knife, etc.)
A wooden fishing rod
Some Pokemon food
A net hammock belonging to Primeape
$5,950 cash on hand
Pokemon:
Zangoose, Lvl 30 MALE
Ability: Immunity
-Slash
-Quick Attack
-Pursuit
-Crush Claw
-False Swipe
-Revenge
Zangoose is Remy's first Pokemon. Saving it from injury (somewhat against it's will) in Veilstone, the two have been thick as thieves ever since. There's no master/servant relationship between the two. Zangoose is as likely to scold and boss Remy around as he is. Zangoose has a careful nature and is generally a no nonsense Pokemon. As with all Zangoose, it has a deep seated hatred for Seviper.
Sneasel, Lvl 28 MALE
Ability: Keen Eye
-Feint Attack
-Ice Shard (Egg Move)
-Thief (TM46)
-Metal Claw
-Icy Wind
-Hone Claws
Sneasel is Remy's second Pokemon. Hatched from an abandoned egg near Snowpoint City, it has since become somewhat of a naughty natured foil to Zangoose's seriousness. It excels at stealing shiny things, so Remy usually keeps it out of its ball and on his shoulder. In battle, Sneasel is agile if a bit of a glass jaw. Being a Sneasel, it tends to put bird Pokemon on edge, because of its primary diet of bird eggs.
Primeape, Lvl 28 MALE
Ability: Vital Spirit
-Karate Chop
-Low Kick
-Seismic Toss
-Rage
-Focus Energy
-Brick Break (TM move)
Primeape was caught as a Mankey while Remy traveled around Kanto. A rash natured ball of untameable energy, Primeape is the furious enforcer of Remy's little band of thieves. Very undisciplined as Fighting-types go, it fights solely for the thrill of the fight. This prompts it to sometimes make stupid mistakes which, while possibly working his way, often hurt him too. After spending time on Remy's team however, he's begun to trust his Trainer's abilities. A trust that's difficult to earn from Fighting-types.
Darumaka, Lvl 25 MALE
Ability: Hustle
-Fire Punch
-Fire Fang
-Rollout
-Headbutt
-Incinerate
-Work Up
Remy acquired Darumaka as a reward for winning a bet. Thoroughly unfamiliar with Unovan Pokemon, Remy hasn't used Darumaka in battle much, mostly just enjoying the jolly Fire-type's companionship. Darumaka himself has shown its passion for battles, as well as food. Darumaka is always keen to drive Remy to the point of bankruptcy with its appetite.
Age: 24
Gender: Male
City: Veilstone City/Sinnoh
Appearance: Roughly 6ft tall and with an average build, Remy is instantly recognizable thanks to his shaggy head of bright red hair. He has fair skin, typical to a denizen of the North and wears baggy, army green cargo pants, black boots, band t-shirts and a black leather jacket, a memento of his late father which he's customized with a red decal of a Zangoose's scars. His face always has a lazy look about it, always in a half dazed smile, while his reddish brown eyes are sometimes hidden behind black shades. His looks are quite infamous for attracting the ladies which, coupled with his cavalier attitude tends to get him in trouble.
Personality: A free spirited lover of life. Remy is the personification of "devil may care". Being from Sinnoh, Remy has a "country bumpkin" air to him. He loves everything life has to offer: Pokemon, music, women, taking naps under trees and more women. He's friendly to the point where people actually find him unbearable. Those who can suffer him for more than 30 minutes, however, would find in him a friend of unwavering loyalty.
Remy treats his Pokemon like brothers and throws himself wholeheartedly into battle with them, completely forgoing his lazy demeanor.
Biography: Raised by his grandmother in Sinnoh's Veilstone City after the death of his parents, Remy was taught to enjoy life and to help others enjoy it as well. When he was 10 he found a wounded Zangoose in an alley, a long way from it's natural habitat of Hoenn. After 2 hours of "heavy negotiation" a scratched up Remy brought what would be his most loyal companion home to get healed. By age 15 Remy's grandmother had died as well. With no one left to raise him Remy took to the streets doing whatever he could to get by: work in warehouses, Pokemon battles and even a bit of pickpocketing (made easier by the Sneasel he now owned after a trip to Snowpoint City). At age 22, Remy has long since left Sinnoh and is wondering around Johto. When he hears of the Tournament being held in Goldenrod, he immediately jumps at the opportunity.
"15.000P? Wooohoo! Let's go make Remy rich boys!"
Inventory
5 Super Potions
2 Hyper Potions
1 Revive
3 Antidote
3 Paralyze Heal
2 Awakening
2 Burn Heal
1 Ice Heal
2 PokeBall
1 Great Ball
1 Dusk Ball
1 Lure Ball
1 Expert Belt (on Primeape)
Remy's Poketch
Some basic camping gear (small tent, sleeping bag, pocket knife, etc.)
A wooden fishing rod
Some Pokemon food
A net hammock belonging to Primeape
$5,950 cash on hand
Pokemon:
Zangoose, Lvl 30 MALE
Ability: Immunity
-Slash
-Quick Attack
-Pursuit
-Crush Claw
-False Swipe
-Revenge
Zangoose is Remy's first Pokemon. Saving it from injury (somewhat against it's will) in Veilstone, the two have been thick as thieves ever since. There's no master/servant relationship between the two. Zangoose is as likely to scold and boss Remy around as he is. Zangoose has a careful nature and is generally a no nonsense Pokemon. As with all Zangoose, it has a deep seated hatred for Seviper.
Sneasel, Lvl 28 MALE
Ability: Keen Eye
-Feint Attack
-Ice Shard (Egg Move)
-Thief (TM46)
-Metal Claw
-Icy Wind
-Hone Claws
Sneasel is Remy's second Pokemon. Hatched from an abandoned egg near Snowpoint City, it has since become somewhat of a naughty natured foil to Zangoose's seriousness. It excels at stealing shiny things, so Remy usually keeps it out of its ball and on his shoulder. In battle, Sneasel is agile if a bit of a glass jaw. Being a Sneasel, it tends to put bird Pokemon on edge, because of its primary diet of bird eggs.
Primeape, Lvl 28 MALE
Ability: Vital Spirit
-Karate Chop
-Low Kick
-Seismic Toss
-Rage
-Focus Energy
-Brick Break (TM move)
Primeape was caught as a Mankey while Remy traveled around Kanto. A rash natured ball of untameable energy, Primeape is the furious enforcer of Remy's little band of thieves. Very undisciplined as Fighting-types go, it fights solely for the thrill of the fight. This prompts it to sometimes make stupid mistakes which, while possibly working his way, often hurt him too. After spending time on Remy's team however, he's begun to trust his Trainer's abilities. A trust that's difficult to earn from Fighting-types.
Darumaka, Lvl 25 MALE
Ability: Hustle
-Fire Punch
-Fire Fang
-Rollout
-Headbutt
-Incinerate
-Work Up
Remy acquired Darumaka as a reward for winning a bet. Thoroughly unfamiliar with Unovan Pokemon, Remy hasn't used Darumaka in battle much, mostly just enjoying the jolly Fire-type's companionship. Darumaka himself has shown its passion for battles, as well as food. Darumaka is always keen to drive Remy to the point of bankruptcy with its appetite.
Here are some basic guidelines for forming your initial line-up. Please pay attention and ask any questions that might come to mind.
1. Trainers can start off with a maximum of four Pokemon, including any that might be stored in the PC System. Don't worry, you can still carry up to six at any one time and I promise that you'll have the chance to increase your team size early on.
2. The initial level cap for any one Pokemon is 30 -- no exceptions. Please keep the levels of your Pokemon in mind when figuring out their movesets and evolutions.
3. Movesets and abilities will be based on the Generation VI games (X & Y). If you need some help on remembering when a Pokemon learns a certain move, then I'd advise you to check Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page]. It's really is a great resource for anything Pokemon related.
4. Each Pokemon can start off knowing one TM move and one Egg move. If they do know one of these moves, please label it as such. If a Pokemon knows a TM move, your trainer will not start off with that TM in their inventory; they will either have to buy it later or find one during their adventure.
5. Legendary Pokemon not allowed. Pokémon like Eevee, Bedlum, and Lapras, which can only be received as gifts or at certain times of the week, are okay by me, as long as there's a good reason behind it. Fossil Pokemon are acceptable as well. If your character has a good reason for getting one in their biography, then I'll probably accept it.
Pseudo-Legendary Pokemon, while not outright banned, will be subjected to more scrutiny than other species.
Legendary Pokemon will never be a permanent part of your team.
6. Please try to have a reasonable line-up. A team consisting of a Charmander, a Pidgey, and a Caterpie (and their respective evolutionary lines) is reasonable. A team consisting of a Dratini, a Larvitar, and a Gible (and their respective evolutionary lines) is not.
7. Please try to pay attention, at least somewhat, to geography. For example, a character from the Sinnoh Region should not have a team exclusively from Unova. Additionally Pokemon from Generations V and VI will be very rare in this game. Your character should preferably be from one of the first 4 regions and their team shouldn't be packed with X & Y Pokemon.
1. Trainers can start off with a maximum of four Pokemon, including any that might be stored in the PC System. Don't worry, you can still carry up to six at any one time and I promise that you'll have the chance to increase your team size early on.
2. The initial level cap for any one Pokemon is 30 -- no exceptions. Please keep the levels of your Pokemon in mind when figuring out their movesets and evolutions.
3. Movesets and abilities will be based on the Generation VI games (X & Y). If you need some help on remembering when a Pokemon learns a certain move, then I'd advise you to check Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page]. It's really is a great resource for anything Pokemon related.
4. Each Pokemon can start off knowing one TM move and one Egg move. If they do know one of these moves, please label it as such. If a Pokemon knows a TM move, your trainer will not start off with that TM in their inventory; they will either have to buy it later or find one during their adventure.
5. Legendary Pokemon not allowed. Pokémon like Eevee, Bedlum, and Lapras, which can only be received as gifts or at certain times of the week, are okay by me, as long as there's a good reason behind it. Fossil Pokemon are acceptable as well. If your character has a good reason for getting one in their biography, then I'll probably accept it.
Pseudo-Legendary Pokemon, while not outright banned, will be subjected to more scrutiny than other species.
Legendary Pokemon will never be a permanent part of your team.
6. Please try to have a reasonable line-up. A team consisting of a Charmander, a Pidgey, and a Caterpie (and their respective evolutionary lines) is reasonable. A team consisting of a Dratini, a Larvitar, and a Gible (and their respective evolutionary lines) is not.
7. Please try to pay attention, at least somewhat, to geography. For example, a character from the Sinnoh Region should not have a team exclusively from Unova. Additionally Pokemon from Generations V and VI will be very rare in this game. Your character should preferably be from one of the first 4 regions and their team shouldn't be packed with X & Y Pokemon.
While the games are designed the way they are for good reasons, a text-based RP doesn't need to behave the same way. Let's talk about HMs.
1. A Pokemon does not need to have a HM filling up one of their move-slots in order to use its effects. Scyther can cut through small trees, Machoke can move boulders, and Pikachu can light up a dark cave without a problem. However, do keep logic in mind when it comes to some of the transport moves; a Pidgey with a wingspan of 3' can't exactly carry around a full-grown person, for instance. HM moves can still be taught to a Pokemon to be used in battle.
2. For the purposes of this RP, each Pokemon can know up to six moves at any one time. And no, Alakazam still can't know more than any other Pokemon.
3. Combo-attacks, like those used in the anime and manga, are encouraged. If you can think of a clever way to combine the effects of two or more moves, then please do so. Unless your opponent can come up with a good way to negate it, odds are it'll be quite effective.
1. A Pokemon does not need to have a HM filling up one of their move-slots in order to use its effects. Scyther can cut through small trees, Machoke can move boulders, and Pikachu can light up a dark cave without a problem. However, do keep logic in mind when it comes to some of the transport moves; a Pidgey with a wingspan of 3' can't exactly carry around a full-grown person, for instance. HM moves can still be taught to a Pokemon to be used in battle.
2. For the purposes of this RP, each Pokemon can know up to six moves at any one time. And no, Alakazam still can't know more than any other Pokemon.
3. Combo-attacks, like those used in the anime and manga, are encouraged. If you can think of a clever way to combine the effects of two or more moves, then please do so. Unless your opponent can come up with a good way to negate it, odds are it'll be quite effective.
Now, I think we can all agree on two things: First, it feels great to catch a new teammate -- to find that Pokemon that perfectly compliments your team and trap them inside a tiny metal sphere!
Second, grinding is just the worst. Literally, the worst.
As such, I've tried the find the best way to capitalize on that first feeling, while minimizing that second one as much as possible.
1. Under normal circumstances, wild Pokemon will only be encountered when people are actively looking for them. If you're looking to catch a Pokemon, tell me so beforehand and your attacks won't ever accidentally knock your target out. You'll obviously still have to use a Pokeball to catch them and paralyzing or putting your target to sleep will increase your chance of catching them.
The levels of wild Pokemon will be scaled to better suit those of your own Pokemon.
2. Pokemon typically gain experience by battling other hostile Pokemon. However, they can also gain bonus experience by doing something impressive or playing their character well. This bonus will be awarded at my discretion and is essentially an incentive to encourage well-written, well thought out posts.
3. In order to make keeping track of leveling up easier, I've constructed a fairly simple formula. Basically, in order to level up, a Pokemon needs to beat enough hostile Pokemon such that their combined level total is equal to or greater than five times its own.
For example, if a level 25 Pokemon fights and helps defeat a level 25, a level 30, a level 20, and a level 50 Pokemon (for a total of 125 levels), then it will have enough experience to move up to level 26.
If you swap out a Pokemon partway through a battle and they haven't been knocked out, then they will still gain the full amount of experience. Please don't try to abuse this policy by pitting your entire line-up against a single opponent; I can tell you now that I won't react well to behavior like that.
Second, grinding is just the worst. Literally, the worst.
As such, I've tried the find the best way to capitalize on that first feeling, while minimizing that second one as much as possible.
1. Under normal circumstances, wild Pokemon will only be encountered when people are actively looking for them. If you're looking to catch a Pokemon, tell me so beforehand and your attacks won't ever accidentally knock your target out. You'll obviously still have to use a Pokeball to catch them and paralyzing or putting your target to sleep will increase your chance of catching them.
The levels of wild Pokemon will be scaled to better suit those of your own Pokemon.
2. Pokemon typically gain experience by battling other hostile Pokemon. However, they can also gain bonus experience by doing something impressive or playing their character well. This bonus will be awarded at my discretion and is essentially an incentive to encourage well-written, well thought out posts.
3. In order to make keeping track of leveling up easier, I've constructed a fairly simple formula. Basically, in order to level up, a Pokemon needs to beat enough hostile Pokemon such that their combined level total is equal to or greater than five times its own.
For example, if a level 25 Pokemon fights and helps defeat a level 25, a level 30, a level 20, and a level 50 Pokemon (for a total of 125 levels), then it will have enough experience to move up to level 26.
If you swap out a Pokemon partway through a battle and they haven't been knocked out, then they will still gain the full amount of experience. Please don't try to abuse this policy by pitting your entire line-up against a single opponent; I can tell you now that I won't react well to behavior like that.
1. Much like the games, Pokemon battles will be turn-based, with each combatant taking turns attacking the other. However, in order to keep the thread from being clogged up by single paragraph posts, I'd like people to give their orders for at least three or four rounds in advance.
Ex: "Pidgey, use Gust, then hit 'em with a Quick Attack! Then, Peck!"
After you post, I'll respond with the NPC's attacks. Naturally, some moves have a chance of missing or inflicting a status effect. I will be the one who decides if the move hits or inflicts its extra effect, either by flipping a coin or rolling the correctly edged die, and will detail the results in my posts. I will also be describing the health levels of the combatants in a similar fashion.
2. Sometimes you might find yourself going up against other PCs and, as we all know, battles can really only have one victor. If possible, I'd like to leave it up to you guys to decide how the battle goes and who wins and who loses. If you can't come to a decision yourselves, however, then I will mediate the battle myself, using the methods described above to decide if a move will hit or inflict extra effects. It should go without saying that I expect opponents to treat each other with a certain amount of respect.
Ex: "Pidgey, use Gust, then hit 'em with a Quick Attack! Then, Peck!"
After you post, I'll respond with the NPC's attacks. Naturally, some moves have a chance of missing or inflicting a status effect. I will be the one who decides if the move hits or inflicts its extra effect, either by flipping a coin or rolling the correctly edged die, and will detail the results in my posts. I will also be describing the health levels of the combatants in a similar fashion.
2. Sometimes you might find yourself going up against other PCs and, as we all know, battles can really only have one victor. If possible, I'd like to leave it up to you guys to decide how the battle goes and who wins and who loses. If you can't come to a decision yourselves, however, then I will mediate the battle myself, using the methods described above to decide if a move will hit or inflict extra effects. It should go without saying that I expect opponents to treat each other with a certain amount of respect.
1. Initially, everybody will have access to 20,000 Pokemon Dollars (hereafter referred to simply as dollars) worth of gear such as Pokeballs, potions, status healers, revivals, and other bits and bobs. If you have less than 20,000 dollars worth of gear at the start of the game, then you start off with the difference in your wallet and will be free to spend it at any shop or any service available to you. I'd recommend checking Bulbapedia to find the price of certain items.
Held items that boost the effectiveness of a certain move type (Charcoal, Sharp Beak, etc.) are considered to cost 5,000 dollars apiece.
2. TMs can be used as many times as you'd like, though you'll still have to purchase or acquire them somehow.
2. If you win a sanctioned Pokemon battle (outside of a tournament, of course), your opponent will be forced to give you a quarter of their current money. If you lose, you will be forced to give them a quarter of your own funds. Items do not factor into this, naturally; you'll only lose a fourth of your loose change.
3. Key Items, such as bikes, fishing rods, and item detectors, do not factor into your initial budget. You are free to have any of the key items described in the games, but I would ask that people avoid simply loading up on everything. Your characters are going to have to carry around everything they've got, after all, and walking around with enough equipment to make Link jealous is going to raise a few eyebrows.
4. Shops and services, like Department Stores, Daycares, and Move Tutors can be used by anybody whenever they'd like, assuming the timing is reasonable and their funds allow it. Pokemon Centers are the notable exception, having near 24-hour service free of charge! Cities will have the same services that their game-equivalents do.
Held items that boost the effectiveness of a certain move type (Charcoal, Sharp Beak, etc.) are considered to cost 5,000 dollars apiece.
2. TMs can be used as many times as you'd like, though you'll still have to purchase or acquire them somehow.
2. If you win a sanctioned Pokemon battle (outside of a tournament, of course), your opponent will be forced to give you a quarter of their current money. If you lose, you will be forced to give them a quarter of your own funds. Items do not factor into this, naturally; you'll only lose a fourth of your loose change.
3. Key Items, such as bikes, fishing rods, and item detectors, do not factor into your initial budget. You are free to have any of the key items described in the games, but I would ask that people avoid simply loading up on everything. Your characters are going to have to carry around everything they've got, after all, and walking around with enough equipment to make Link jealous is going to raise a few eyebrows.
4. Shops and services, like Department Stores, Daycares, and Move Tutors can be used by anybody whenever they'd like, assuming the timing is reasonable and their funds allow it. Pokemon Centers are the notable exception, having near 24-hour service free of charge! Cities will have the same services that their game-equivalents do.
1.Any trainer that begins with a starter from one of the Professors is automatically considered to have a Pokedex in their possession, unless specified otherwise.
Though I believe that it is technically the Pokedex that allows a trainer to determine what a Pokemon's level, health, and moveset is, for the purposes of this RP all trainers possess that skillset. Instead, Pokedexes will have other benefits such as allowing trainers to track down a certain Pokemon species' location, identifying an unrecognized species, or simply looking up fun facts about them.
2. Pokemon can obviously communicate with people, either by repeating their own name, growling, purring, or roaring, or simply by playing charades. If you choose to have your Pokemon talk, then please make sure to color code their speech based on their primary type using the following guide:
Normal = DarkSalmon
Fire = OrangeRed
Water = Aqua
Electric = Gold
Grass = ForestGreen
Ice = IceBlue
Fighting = Maroon
Poison = MediumVioletRed
Ground = SaddleBrown
Flying = SkyBlue
Psychic = HotPink
Bug = Olive
Rock = Gray
Ghost = Indigo
Dragon = RoyalPurple
Dark = MidnightBlue
Steel = SteelBlue
To color your text, use the following tags: [color=_______) Text goes here (/color]
Just replace the parentheses with square brackets and you're good.
Though I believe that it is technically the Pokedex that allows a trainer to determine what a Pokemon's level, health, and moveset is, for the purposes of this RP all trainers possess that skillset. Instead, Pokedexes will have other benefits such as allowing trainers to track down a certain Pokemon species' location, identifying an unrecognized species, or simply looking up fun facts about them.
2. Pokemon can obviously communicate with people, either by repeating their own name, growling, purring, or roaring, or simply by playing charades. If you choose to have your Pokemon talk, then please make sure to color code their speech based on their primary type using the following guide:
Normal = DarkSalmon
Fire = OrangeRed
Water = Aqua
Electric = Gold
Grass = ForestGreen
Ice = IceBlue
Fighting = Maroon
Poison = MediumVioletRed
Ground = SaddleBrown
Flying = SkyBlue
Psychic = HotPink
Bug = Olive
Rock = Gray
Ghost = Indigo
Dragon = RoyalPurple
Dark = MidnightBlue
Steel = SteelBlue
To color your text, use the following tags: [color=_______) Text goes here (/color]
Just replace the parentheses with square brackets and you're good.
[hr]
And I think that's it! Any questions, criticism and miscellaneous banter? Shoot away!
Also, Pappytech had a nice set of general RP rules. Here:
0. I am the GM: My word is absolute. Anything I say, goes.
Now to clarify, I don't intend to rule over this RP with an iron fist. This is supposed to be a place for people to have fun, after all, and I'll do my best to make sure that everybody is enjoying themselves. That said, if I ever do feel the need to throw my authority around, whether to stop an argument that's gone too far or keep things from going entirely off the rails, I will do so and I will expect people to listen.
1. Post Length/Quality: Long story short, I don't really care for one-line posts. While I'm not going to hold everyone to an insanely harsh standard, I would like to see a couple paragraphs (typically one for a reaction and one for an action, at the very least) per post. In addition, posts that are absolutely riddled with grammar or spelling errors are frowned upon; while I can put up with it to a certain extent, if I'm running into a misspelled word every other sentence I start to get annoyed.
2. No God-Modding, Trenchcoating, Etc.: Really shouldn't have to explain anything here.
3. Don't be a Jerk: I know that it's the internet, but there's no reason we all can't be somewhat civil. Joking and teasing is fine, but if someone is being an asshole they will be politely asked to stop. If they continue to do so, they'll be told to leave.
4. Regularity: To be perfectly clear: real life is more important than internet life. That applies to everyone, myself included (especially since school just started back up). If you've got a test coming up or need to work some overtime and won't be able to post as much as a result, then of course I understand. Let me know and we'll try to work something out. If, however, you disappear for a couple weeks without warning or explanation... Well, I can only auto someone along for a limited time.
[hr]
Link to Bulbapedia [http://bulbapedia.bulbagarden.net/wiki/Main_Page].
Link to my original game [http://www.escapistmagazine.com/forums/read/540.378965-In-Her-Image-a-Pok-mon-RP-Interest-Sign-up-Thread-CLOSED?page=1], for those who want to check it out.