bagodix said:
They removed all the features that they did because they want to be the exclusive provider of custom content and the gatekeeper of multiplayer. Some features were probably removed out of pure malice, and they have showed repeated contempt towards their PC customers. So fuck IW.
So, you are going to argue that because the company would like to make money now and in the future for premium content, you should steal the game? I'm having a really hard time seeing the merit of your argument. Why SHOULD a developer give a person with this attitude any rope at all? Why should they even make a game for the system if this attitude is prevenalt? Boycotts? Fine. Whining on the internet? Fine. Any of the other completely ineffectual gestures people have threatened? Fine. But what you advocate is STEALING, which is very nearly universally discouraged across the world as a whole. You're dressing it up as something noble or "fighting the power" holds even less weight than IW's argument that the removal of this key feature in the first place was done with the player in mind.
YuheJi said:
Demigod was pirated more because the people in Europe couldn't get their hands on the game until well over a month after it was released in North America. That 90% came about because those people wanted to play the game, and well, not sit around and read about it. I'm sure the piracy rate is quite different now, as I would think many of those people later went out and bought the game.
And, at the end of the day one cannot possibly argue that the utter lack of preventative measures did anything but exacerbate the problem. Some people who pirated the game early on might indeed have purchased a legitimate copy when it became available. It could even be argued that those that did not would never have purchased the game regardless of release time. As such, the argument comes down to a central component - did NOT using anti-piracy measures increase or decrease revenue for the game. I hate to say that thus far, nobody has ever come up with any real figures (because it would likely be nearly impossible to attain), but at the end of the day the developer/publisher has the right to protect their investment. I draw the line at protection that compromises my computer obviously (which is what spore did, and thus why it was so widely disparaged).
BGH122 said:
"The total revenue from first day sales for the U.S. and the UK was $310 million, making Modern Warfare 2 the biggest entertainment launch in history, surpassing its predecessor Grand Theft Auto IV." (wikipedia).
Yeah, piracy is practically stealing the food right out their children's mouths! Those poor impoverished games companies! It's only the fastest growing industry, grossing more than $9 billion dollars anually. Those poor, poor souls, how they must lament the onset of piracy and cherish fond memories of the good old days when they slept on piles of cash! Oh wait! Last year reported the strongest profits since the industry began! But how can that be? Piracy has stolen all their money, hasn't it? I mean, that's what they and the ardent supporters of their rights to employ increasingly draconian anti-piracy counter-measures (seemingly) like yourself report. /sarcasm
Knock it off with this 'protect the industry' bullshit. Whilst there's still room to make $310 billion dollars in a single day for a product that costs nowhere near as much to produce as other forms of comparative digital media (namely, films) yet grosses as much first-day revenue as its costlier competitors (which still rake in hundreds of millions) there'll be no end to the industry. Even if we assume true the ludicrous premise that pirates denied piracy will buy games legit, the industry can battle on without that extra couple hundred mill' in its pocket.
If you pirated the game, then what you did is steal directly from the publisher and the developer. Since some of those developers have children (as evidenced by the end credits announcing production babies), it stands to reason that you indeed deprived children of some quantity of money that may have gone towards food.
The core argument you're making is "it's okay to steal because my purchase does not significantly affect the bottom line". While it may be true that your stealing the game has little impact on the whole, you have still stolen an item (a crime in most countries that can visit this board). This means what you do remains illegal, and none of your sputtering justifications change this.
Constructing a straw man argument as you have (I asserted that anti-piracy measures are based on the perceived impact of piracy on the PC, you countered that they still make money regardless), is an excellent demonstration of rhetorical fallacy. I am not arguing that they won't make money. I won't even argue that they might make less money. What I AM arguing is that the people who made the game believe that there is more money in using stricter controls rather than more lax controls on piracy. As the people who slaved over the product, I'm fairly certain that their position is so utterly secure in this that it needs little defending. When I go to work, I expect to be paid. I suspect that the rest of you do as well.
So, people can champion this "victory" if they want, because it will inevitably prove a phyric victory at best. All you people are doing is demonstrating yet again that it doesn't make much sense to put a game out on the PC at all, and reinforcing the notion that better controls should be used if one even attempts to set foot into the market.