yeah eradication of a race has never been done before (rachni)
and sacrifice has never been done in a game before (kill the archdemon, kill yourself)
good guy turns out to be evil, evil guy turns out to be good at the same time (basically every rpg ever done)
infamous 2 was an epic game but the ending is not groundbreaking and it's not going to dethrone bioware its a fucking awesome ending but it's been done before as in way before fuck even beowulf did it hundreds of years ago.
It's big because it brushes close to reality, this has some of the closest to reality logic a comic book-type universe can have. You spend the whole game saving people and you can't really sympathize with giant bugs. Yeah the whole archdemon Hero combo death is big but you can't sympathize with it. It's good because its close to reality. And the whole good guy is evil isn't like,"A-ha! It was I all along!" it was a true betrayal, the girl you team up with on all the good missions is evil and the girl you team up with on all the bad missions is good.
so what you're telling me is that a guy that can shoot lightning bolts and fight monsters from another dimension is "realistic and relatable" but warriors fighting dragons and demons is not? and on another note the rachni weren't just bugs they were as much of a race as the krogan and humans were. and the whole "true betrayal" there have been sooooo many cases of this it is bordering on the cliche for example in heavy rain scott shelby and lauren winter team up to find the origami killer when in fact "spoiler"
he was the origami killer all along and she finds out towards the end, i'm seeing a lot of holes in your logic friend but then again you probably just love the game and like to think its new and groundbreaking when in reality the choices while being big and thought worthy are pretty much overdone almost to the point of cliche.
p.s. i know my punctuation sucks it doesn't make my point less valid
Ya I just beat the game bout two days ago (good ending, working on the evil ending now) but I totally agree. The story of Infamous 1 and 2 have to be among my favorites in any video game I've played. The last choice was also really well done where Kuo becomes selfish and turns on you. Just makes me sad that they essentially ended the series
P.S. Zeke doesn't have the conduit gene, because he tried to use the ray sphere in Infamous 1 and couldn't get powers.
Maybe the bad ending is canon and in infamous 3 there will be only Conduits with superpowers around. Think about what it would be like playing in a world where everybody has superpowers
Whoa. I just had my mind blown man. No other game has ever given me the choice between sacrificing myself or sacrificing others. We might be witnessing the birth of a new form of storytelling.
Ah, yes. "Black and white moral choices." A video game trope where the player allegedly chooses between cartoonish good and cartoonish evil. We have dismissed that claim.
Whoa. I just had my mind blown man. No other game has ever given me the choice between sacrificing myself or sacrificing others. We might be witnessing the birth of a new form of storytelling.
Ah, yes. "Black and white moral choices." A video game trope where the player allegedly chooses between cartoonish good and cartoonish evil. We have dismissed that claim.
Was literally going to post something like that and decided to refresh my page first for some reason. Well played sir, well played.
Edit- OT: Seems like a good moral dilemma. Not groundbreaking by any means, but if it gives you pause for even an moment to weigh the options then I suppose that particular moment did its job well.
Yeah I mean, you flip a switch...woop dee doo. It's not even a switch that needs you to sacrifice your soul or something it's a switch that turns on a purifier. Could've found a way around this right? They have robots why not run down back to your house in Megaton get Jeeves and make 'em pull the lever.
I did the good ending, almost cried, looked at the bad ending and said MOTHER FUCKER! The good ending was just depressing, also, HINT HINT, METAL CASKET, HINT HINT, LIGHTNING! They couldn't be even MORE obvious that a sequel in some way is inevitable. With that decision, I thought and thought about it, and said FUCK IT, and picked a button at random, got the good one, and damn enjoyed killing that ***** for taking down a city I spent whole last game trying to make GANG LAND FREE! Next bit is spoiler tagged for my own opinion.
And to be honest, bioware and any other developer is praised for story telling through cut scenes, while infamous's games always had a sort of story telling all through out the game, while they just dumped story on cut scenes, and sure it was fun, but it really didn't do a whole Gameplay Narrative thing, being paragon or legion was completely story based, has nothing to do with how shepherd controled, what he used, while in Infamous's games, you had choosing your own set of skills and how it would proceed into gameplay, being good in Infamous 2 unlocked a sick, awesome machine gun fire of lightning, while the evil one of the same caliber was a shotgun lightning, making shooting things in different ways on different morals was actually a nice touch. It also effected secondary weapons, like the good Grenade was a sticky grenade, while bad is a 2 shot grenade, such the opinion that all this was just so you could play YOUR way, good got a hefty target shooting detail, while bad got a spray and pray, it works and makes the game worth playing through twice, while mass effect games I never went back through and did so as a morally opposed character as before, because its the same cut scenes, but with different dialogue. Also, the bad / good cole mcgrath's look BAD ASS!
LT Cannibal 68 said:
Hectix777 said:
LT Cannibal 68 said:
yeah eradication of a race has never been done before (rachni)
and sacrifice has never been done in a game before (kill the archdemon, kill yourself)
good guy turns out to be evil, evil guy turns out to be good at the same time (basically every rpg ever done)
infamous 2 was an epic game but the ending is not groundbreaking and it's not going to dethrone bioware its a fucking awesome ending but it's been done before as in way before fuck even beowulf did it hundreds of years ago.
It's big because it brushes close to reality, this has some of the closest to reality logic a comic book-type universe can have. You spend the whole game saving people and you can't really sympathize with giant bugs. Yeah the whole archdemon Hero combo death is big but you can't sympathize with it. It's good because its close to reality. And the whole good guy is evil isn't like,"A-ha! It was I all along!" it was a true betrayal, the girl you team up with on all the good missions is evil and the girl you team up with on all the bad missions is good.
so what you're telling me is that a guy that can shoot lightning bolts and fight monsters from another dimension is "realistic and relatable" but warriors fighting dragons and demons is not? and on another note the rachni weren't just bugs they were as much of a race as the krogan and humans were. and the whole "true betrayal" there have been sooooo many cases of this it is bordering on the cliche for example in heavy rain scott shelby and lauren winter team up to find the origami killer when in fact "spoiler"
he was the origami killer all along and she finds out towards the end, i'm seeing a lot of holes in your logic friend but then again you probably just love the game and like to think its new and groundbreaking when in reality the choices while being big and thought worthy are pretty much overdone almost to the point of cliche.
p.s. i know my punctuation sucks it doesn't make my point less valid
The reason it was a great ending was not only because it ties the knot on certain things, but the twist wasn't hinted at all throughout the game, you only really can see it, just barely, by getting the pigeons, and then you learn that John and the Ice Lady were connected in some way, but that she would jump on his band wagon is only for her own love sake, while Nix was rambunshish and childish, but only acting so out of anger and what not. It really isn't the quality of the event, but the way the event was told that made it wonderful. And to jump even further, powers are powers, and many times in comics, movies, games have never really defined a character, but was a trait of them. With Cole, hes relatable because this still applies, demons and knights and what not now in days are un realatible because it IS their character, it would be better if it was a trait of them, of their combat or something else, but in many RPG's that feature knights, it is not a trait, but IS them, not their job choice or their training, but then theres bad ways of dealing with this, adding brooding dialogue, making him rebelliousness, Gothic or doing so because hes forced. Cole is relatable because its a trait of his in how he controls, not how he acts, while in the knight / demons example, its because its is not =/= trait but is their = character. And to jump on the whole twist at the end of heavy rain
that Scott Shelby was the serial killer, was not expected until the near end, because the story was told so well, your saying it was obvious, but it really wasn't it was so well told that you didn't notice any hint towards he was doing it until the game told you, even then the story was STILL well told.
Also, your point is invalid for one reason alone: you not understanding what makes characters relatable. Your saying that a super powered human / knight is as relatable as a cardboard box, its just not true, anything can be made relatable with enough work, effort and a good enough writer. The reason Infamous 2's ending was so much better then the ending to a RPG now in days, is because its told well and paces itself with plot twists and advancements. Don't make me rant again, you won't like me when i'm ranting. So no hard feelings, but there are the reasons why your statement was flawed, and why you are just a little off with your targeting to the point.
I have to say I really did like the twist at the end, making the bad girl the good girl and the good girl the bad one, it gave me a serious dilemma, since I really liked Lucy Kuo more than Nix, but in the end I was compelled to do right.
Also gotta say, I liked the little nod towards a third game at the end of the final cutscene.
Dude. That aint really fair though. You are comparing a company that has one good game against a company that had plenty of good games and is only now being run into the ground by Old Dickcheese [http://3.bp.blogspot.com/_KqFXtyO2mSQ/SxLBjGJelFI/AAAAAAAAAFM/sPBJn2BqHw4/s1600/ActivisionCEO.jpg].
And it doesn't matter anyway since no matter what Sucker Punch are gonna have to settle for second best since they will never beat VTMB.
Oh and btw, none of that sounds particularly interesting or original. Sorry chap.
I'm sure Bobby Kotick is trying his hardest to ruin Bioware, but until he becomes the CEO of EA it's seems unlikely he's going to have any real effect on their games =)
OT: You know, at first, I genuinely thought the OP was being really sarcasatic. But I'm don't think they are.
That twist isn't exactly ground-breaking. The whole "good guy is bad guy" switch has been done plenty of times before, for example Bioshock.
The Legion mission in ME2 is something a tad deeper than just "Oh, a hard decision" It's supposed to make you question the very nature of what the Geth are, and the concept of personal identity in an artificial species. It's not just a "GOOD/EVIL" choice. The ending of inFamous 2 just sounds like a classic "sacrifice yourself/kill loadsa people"
Ya I just beat the game bout two days ago (good ending, working on the evil ending now) but I totally agree. The story of Infamous 1 and 2 have to be among my favorites in any video game I've played. The last choice was also really well done where Kuo becomes selfish and turns on you. Just makes me sad that they essentially ended the series
P.S. Zeke doesn't have the conduit gene, because he tried to use the ray sphere in Infamous 1 and couldn't get powers.
That doesn't mean he couldn't be a carrier. Remember Punett Squares you may have learned in Bio? Maybe Conduit genes are recessive ya know cc=Conduit, CC=non-Conduit, and Cc=Non-conduit majority. Maybe Zeke is Cc and finds a girl who is also Cc and make a boy that is cc. See? It can happen? Just because the Conduits died doesn't mean that it's the end if the Conduits. In the X-Men universe a lot of the X-Men had parents that weren't mutants but they were. See what I'm getting at? It's not the end of ALL Conduits just that generation. And Cole could still be alive, if he's hit with a big enough bolt of electricity on that freighter, he could be brought back, it's worked the tens of thousands of times I was close to death.
My one complaint with this game is the AI on both sides, Nix and Kuo are the only smart ones.
Damn, you might be right. I just automatically assumed it was a dominant gene but making it a recessive makes a lot more sense, as it would decrease the number of conduits (by phenotype ratios). Good catch. While part of me hopes that Cole is still alive, I'm not too sure. Regardless if they choose to bring him back, I hope they handle the story properly and don't just throw something together that doesn't make any sense (however knowing Sucker Punch we probably don't have too much to worry about in that department).
PS. I'm playing evil right now and I find Nix infinitely more useful than Kuo (in terms of fighting). Maybe its just me but the combos with Kuo were weird and harder to pull off. That being said in terms of AI, I just dislike the larger swamp monsters and their semi-homing bile spit stuff.
Heh, in order for me to consider a game to have better storytelling than the bioware games that I own it would have to first be interesting enough for me to consider using my valuable gaming time to play it... since infamous/infamous two have both failed in that regard the story cannot be as good.
How can you say the story of Infamous is bad when you haven't played the two games. By your logic Mass Effect 1&2 are horse shit because I haven't gotten around to playing them yet.
That does not sound to revolutaionary to me, but I haven't played the game, so maybe you're not doing it justice. Or maybe it's actually bullcrap and you're just biased cause you just finished it and are still in the temporary "high". Can't say.
And Bioware isn't the "golden god king of writing"
...they're the "golden god king of characterization"; and if you argue with that I will point at your face and laugh hysterically until my lungs give way...
I just hope there can somehow be inFAMOUS 3. Hell, they'd have to do some REALLY good writing to explain the two vastly different endings and tie them into one game, but even if it isn't written well, screw that! I want to go around zapping dudes in the bollocks again. Maybe in somewhere like San Francisco.
That does not sound to revolutaionary to me, but I haven't played the game, so maybe you're not doing it justice. Or maybe it's actually bullcrap and you're just biased cause you just finished it and are still in the temporary "high". Can't say.
And Bioware isn't the "golden god king of writing"
...they're the "golden god king of characterization"; and if you argue with that I will point at your face and laugh hysterically until my lungs give way...
I'd like to have a word with Atlus about why they don't release their games for the Fucking PC. After that we'd have nothing to talk about, cause I haven't played any of their games. Want to, though....
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