Paragon Fury said:
I think there is something important many of you are forgetting:
He who is inside the system is often less equipped to complain about it than he who observes it from the outside.
In other words, because it is how you are used to doing it, you cannot possibly fathom that another way might be more fair, or better than the one you are currently experiencing.
The only arguements provided against this change have been ones of personal prefence and opinion. No one has actually stated in the defense of servers their actual, neutral, positive benefits to gaming as a whole. Meanwhile, the MM defenders have done this, though sometimes in a biased way. Yet you refuse to hear it.
Personal prefence and opinion are fine for yourself or a small group of people. But when you have to make decisions on a scale that IW or Bungie or EPIC does, personal prefence and opinion get taken out back and shot, replaced by cold, hard logic and fact. It doesn't matter how it makes you "feel" - it matters if it works. And MM far and exceeds its original goal, and blows servers out of the water.
Just so you don't have to look too hard, I'll put the MM points in nice bullets for you.
Okay, I'll bite
-Faster: Push a button. Wait couple seconds to a minute or two. Done.
Granted, but it also means that you're going to get a lot more people joining a game, seeing that there's only a half-dozen people playing, and leaving immediately. At least with a server list people can see how many people are in a given server
-Easier: No setting up filters, pings, or anything like that. MM does it all automatically, using general settings like desired gametype. No need to know how to manage servers either - P2P is user-friendly.
Maybe I want those filter settings. Not all of us are incompetents that can't spend five minutes working out some fine details before we play.
-More reliable: Since your playing doesn't rely on the whims of a server host, or if someone feels like being a dick, you get a more reliable online experience than servers, which are hit and miss.
Yes, that's what I'm looking for in a game: reliability. As for the whims of a server host, do you know how many times I've been kicked for making a simple mistake in L4D? Suddenly, everyone has admin powers! If you think the admin are being unfair in a server, just choose another. I think I'll do that with my MM-oh, the same game, I'll just roll agai- oh.
-Self-regulating: While servers depend on individual rules and enforcement, MM is based on 1 rules set, and is universally enforced by one or more official enities. Get banned on a server? Find another server. Get banned in MM? Find another game, 'cause you're done punk.
See my L4D argument above.
What if you want a server where it's no rules, just mindless fun? Oh well, I guess you have to play by the game's rules. Pretty much eliminating one of the main reasons I play PC multiplayer over console multiplayer. If I want to play a rocket jump server in TF2, I just find one and go. Or a game mode like Hide and Seek. I don't see any great user-made game modes in Halo. It's all slayer.
-Fair: MM gives everyone an equal chance to get something they like. It promotes variety, while servers stagnate and strangle it. It doesn't please everyone, but cuts no one out. It breaks the back of team-stackers, gives everyone an equal chance of getting a griefer, and generally keeps all the positives and negatives in a nice equillbrium.
No, it really doesn't.
For example: I'm a noob, I (unwittingly) get pushed into a game filled with pros, all I can do is either suck it up, or leave and try again, well, on a server list, that's easy, just flag that server as one to avoid, not so easy when players are chosen at more or less random.
-Player Control: MM offers basically the same flexibilty as servers, without the work. MM systems offer many stock filter options, such as Deathmatch, Objective, Big Teams, etc. usually with a little something for everyone. Further almost all MMs offer Private Matches and Party Lobbies where friends can get togther before looking for a game, or to join their own custom game wth any number of tweakable options, for everything from screwing around to serious competition.
Well, you'd be semi-right, if IW hadn't decided to get rid of all our modding options at the same time. So now we have these choices: private or public, gametype, number of players. That's about it, no custom maps, not custom gametypes, what if I want to go just play a round or two ofsomething like Surf, in between real games? No surf servers, oh dear.
What people need to do is stop bawling, realize this isn't Burger King, that you can't have it your way, and shut up and play. Stop throwing around that "personal freedom" phrase like it actually means something. You have no qualms restricting the fun and freedom of the people you cut out of playing what they like when you have nothing but 2Fort, Karkand or de_dust servers, but when someone levels the playing field you cry foul and bawl and ***** and call home to momma.
What YOU seem to deed to realise is this: we are not console gamers, we expect a bit more power over what do and don't play. We aren't content to just follow the herd and enjoy it, little gamers!
The thing is, I don't think any of us here would be even half as ticked off of IW had included MM in addition to traditional server setups. But they haven't given us a choice, they've told us "we don't care that this is what PC gamers use and ENJOY, you'll like what we tell you to like." imagine if console gamers were forced by a game to use a dedicated server lobby? I guarantee you'd see a lot more than the 200-odd comments here. There would be cries of "OMG why can't I just join a game this is gay!" Everywhere.
Its the same reason why everyone is in an uproar over the SC 2 LAN compatability, why can't we take our computers over to our friends houses andhave a good old fashioned LAN party? Why are they forcing us to remain isolated from the peole we play with?
EDIT: sigh, HTML fail