I have 2 that may seem kind of contradictory, depends on the context I guess.
1) taking control of my character away from me, for example to make me walk down a corridor that I'm perfectly capable of doing myself then giving control back right after, I mean really what was the point, its immersion breaking!
2) Giving me control in so called "interactive" scenes which equate to me standing in a room watching characters talk to eachother, only being able to run in circles till the game lets me progress when it finaly decides to open the one door out, here an actual cutscene and taking control from me would work better.
also a smaller one which isnt so prevelant these days but being able to see the break in texture patterns on walls (basically where a texture looks like wallpaper that didnt quite match up right) or being able to see the texture repeat itself, like back in old WoW where if you got to a high point and looked down you could see the squares that the textures were arranged in. But this problem isnt so bad these days because of the budgets people put into thier art departments and the power of modern gaming systems.
1) taking control of my character away from me, for example to make me walk down a corridor that I'm perfectly capable of doing myself then giving control back right after, I mean really what was the point, its immersion breaking!
2) Giving me control in so called "interactive" scenes which equate to me standing in a room watching characters talk to eachother, only being able to run in circles till the game lets me progress when it finaly decides to open the one door out, here an actual cutscene and taking control from me would work better.
also a smaller one which isnt so prevelant these days but being able to see the break in texture patterns on walls (basically where a texture looks like wallpaper that didnt quite match up right) or being able to see the texture repeat itself, like back in old WoW where if you got to a high point and looked down you could see the squares that the textures were arranged in. But this problem isnt so bad these days because of the budgets people put into thier art departments and the power of modern gaming systems.