CD-R said:
Starke said:
Andy Chalk said:
Fallout Tactics wasn't a bad game at all. It just wasn't enough to satisfy everyone who expected it to be Fallout 3. But for what it was - what it was meant to be - it was quite solid.
Agreed. The only real failings were a lack of QA testing and a departure from the established setting. (Tactics kind of exists in another parallel universe to the main franchise. Some of the elements flat out contradict main cannon, like the Calculator plot, some conflict seriously, the prevalence of real world weapons, for one, and southern rock for another.) But as a post apocalyptic X-Com type strategy game it's still very good.
Fallout 2 had real weapons. The Pancor Jackhammer and HK CAWS were in both games.
Seeing as how Interplay made this absolute abomination of a Fallout game, I don't think they should be allowed anywhere near the franchise.
There are two types of people who think Fallout 3 was the worst thing to happen to the Fallout franchise. Those who never played Fallout Brotherhood of Steel. And those who work for the Bawls* energy drink company.
*[sub]In Fallout Brotherhood of Steel all references to Nuka Cola were replaced with Bawls energy drink. I'm not making that up.[/sub]
Yeah, I knew about the Bawls thing, I'd just repressed it for years. Thanks, that's years of therapy down the drain.
Okay, yeah there were real weapons in Fallout 2, in fact there were two in the original game, the Winchester Widowmaker (though I believe that's actually a semiautomatic shotgun), and the Desert Eagle .44. There were a few others in Fallout 2, the FN FAL and the Bozar are the two that come to mind, though I suspect the .44 magnum revolver was another real gun. The Jackhammer is a "kinda", the gun did exist, but it never went into production. The HK CAWS in Fallout 2 is NOT the same weapon as the real world counterpart, like the P90c and (I believe) the G11, the CAWS in FO2 used a different ammunition from any real prototype. (It used a non-standard 12 gauge cartridge.)
The difference was, that ignoring the energy weapons, heavy weapons, and a handful of outliers, the bulk of the firearms in Tactics were either real firearms or very near approximations (though it did bring back the 9mm P90s and the 12 Gauge CAWS). I mean, I'm kinda chewing on minutiae here, but for the most part Fallout's setting followed a vastly different armament setting until Tactics came along, the bulk of the weapons were fictitious, and then suddenly we're equipping UZIs, Barreta 92s, M1911s, AK-47s, SIG 220s, Remington 870s and M79s... it did strike me as more than a little jarring... no offense. And in a way, it's one of the biggest (by volume) departures from the existing setting, up to that point. So, you're right, but...
Anyway, I may have just wasted five minutes of your life... sorry for that.
EDIT: I double checked, the G11 and the G11-e both used the "correct" ammo in Fallout 2. (4.7mm caseless)
infinity_turtles said:
I'm going to be blunt. You're wrong. The timetable was not to make the game quickly, it was to start by April 2009, which they did, and finish by April 2012. Bethesda tried to sue because they wanted the rights back, trying to make the claim that they weren't far enough along. This got thrown out because it was bullshit. Then Bethesda followed up with this suit saying they could only use the name Fallout and nothing else. Interplay has kept up there end of the deal.
It wasn't start, it was achieve X amount of funds and start. IIRC the claim was that they hadn't obtained sufficient backing by the deadline. I also don't remember reading about this getting thrown out, but that one's on me.
infinity_turtles said:
As for taking back the IP, if the MMO rights were part of the same contract as the one granting Bethesda the IP, it's possible that Interplay could get the rights back. This is because Bethesda's actions make for a fairly solid suit if they want to have the contract nullified. This current suit is practically the definition of Bad Faith Negotiations.
Bad faith actions, not negotiations. Sorry, that's a minor quibble. If the behavior is in bad faith it occurred long after the contract entered into effect, so if it is in fact bad faith negotiations, then you'd have to prove that this was in fact their intent from the beginning, which would be hell.
Anyway, if the contract is null there's a pretty solid case for Bethesda to demand it's money back as part of the ruling/settlement/mediation/live iguana wrangling session. Which in turn could get pretty messy. Honestly, given how far it's gone so far, I seriously doubt the IP is going to get passed back over to Interplay. Best case for Interplay it gains a permanent right to the MMO IPs.
I mean it's one thing to say that a contract was negotiated in bad faith or the parties acted in bad faith, but it's another to tell someone that just spent 50m on an IP that the IP has reverted due to actions that were entirely under the control of the company they bought it from.