Rozalia1 said:
It is if you are tasked with talking up your benefactor, and company's partners. So take that minecraft developer you hate so much, what does he get his company if he sat down in front of the media and said Microsoft is crap, their device is crap, and he hopes they fail? At best he'll get fired, at worst he'll be fired whilst losing a ton of cash for his boss.
Microsoft could be bloody Satan for all that it matters, if you have to talk them up than that is what you do if you're a professional.
minecraft? dont you mean kinect?
anyways sure hed get fired, hed get demoted, etc, but, would he be a worse game developer? no
see where im getting? unless you are a professional ass kisser, being an ass kisser is not a sign of professionalism, at worst being an ass kisser can actually be unprofessional, hell maybe if there werent so many ass kissers at microsoft someone wouldve stood up and said, "OUR COMPANY CEO IS NAKED! also the kinect is a stupid idea that is going to bring untold amount of problems to our console"
and you keep saying brain fargo one of the most experienced devs in the industry is unprofessional because he said consoles are too restrictive using a hyperbole and because he said valve helped PC gaming gain much more notoriety
being an ass kisser doesnt make you a better professional, you are not a worse game developer by not being an ass kisser, ass kissing at not point is a part of being a game developer, i will not discuss this anymore because is insanely dumb
Rozalia1 said:
What they are doing has been done, the whole PC console thing. What makes them so different? Their brand pretty much that only PC gamers know, or care about.
How do you open a new market with just a brand name? How do you open it without any reasonable amount of advertising?
I get you're a big fan of Valve but lets not put them on a pedestal. Its already been done and not worked, a little branding isn't going to fix it.
let me show you why is different
- first of all the market itself is different, PC is actually dominating, but there still a certain degree of techincal knowledge that is needed in order to get into it, the steam machines are meant to reduce this barrier
- second, valve has actually divided its venture into 3 parts that work together but can take off by themselves, a gaming dedicated OS, a line of budget priced PC with similar specs to current consoles and upgradeable, a control that allows most PC games past and future to be played on the couch
- third, valve has already begun working on this ever since they developed big picture mode
- fourth, a significant existing library, see how current consoles struggle to gain a library worth the investment of buying them? Valve wants to solve this problem with the steam controller, which will allow normal PC games to be played on the couch with mininal problems (hopefully), of course the library is going to be limited only to linux games but valve is also working on getting more devs aboard the linux bandwagon, also the introduction of multiplatform engines like the unreal engine is going to make this transition easier
the way i see it valve is taking a calculated risk, and they have a good chance at succeding