Don't know if the following deserves its own thread, so I'll post it here.
Having seen Iron Man 3 yesterday, there are quite a few ideas running around in my brain. I'm especially bugged by reviewers who can't forgive the film and its director one single flaw: to change the concept of the Mandarin too drastically and thus straying away from comic canon.
I don't have the time yet to turn the following into a review / short paper on Iron Man 3. But maybe you'd like to bounce back some ideas of your own.
The movie's merits:
- it tells an engaging, complete story that can stand on its own as well as delivering a good finale to a trilogy
- it has to say a lot of things about the human, especially the American post-911 condition (see below)
- it is funny as hell without resorting to slapstick or stereotypes, even playing with them (Mandarin, Tennessee diner)
- it has memorable action sequences (the villa, the torture room)
- the motivations of other characters, especially villains, are comprehensible
- it doesn't overrely on established comic plot cornerstones, but does work with them in a meaningful way
- it blends in nicely into the franchise
- the hero develops over the course of the film
- the film's messages are ultimately humanistic and positive
Topics the film deals with in the film, on a meta level, often even on both levels at once:
- transhumanism and dehumanization (both genetech and cyborgization are prone to failure, estrange the ones who use them from humanity and ultimately destroy and cancel each other out)
- emphasizing human values and the value of humanity
- drone warfare as effective but emotionally estranging
- debasement of war veterans with ptsd and underestimating handicapped people because of their appearance
- a corporation using the supervillain Mandarin as a stick figure to a.) cover up their failures and b.) create a fear scenario for monetary gain (playing with the viewer's expectations)
- entanglement of corporate and political interests creates a powerful multi-headed opponent whose leaders stay in the shadows
- playing with the unrealistic but understandable need to give evil a face
the hero's development over course of the film:
pre-Extremis Tony Stark
- creates his own enemies
- can't deal with his trauma
- behaves childish
- can't protect / overprotects his loved one(s)
- uses proxies to deal with the world
- doesn't open up to his friends or family
- uses his suit to protect Pepper, but also entraps her
- overrelies on a working formula
post-Extremis
- deals with the problems he has created
- discards his childish and selfish personality, but keeps the childlike tinkerer persona and humour
- bonds with people (but still can't tell them personally)
- discards his drones and his interaction with the world by proxy in general
- finally accepts the strength of his partner as well as his own responsibility
- drops the suit, but is still able to compete using his intellect and sheer will
- sees that he needs interaction with and help from friends (Rhodes, Pepper, Jarvis, the kid)