Very easily.D_987 said:So, your telling me that Halo is terrible, but got great reviews, and the same thing is happening with Killzone except Killzone is a "good" game?Wargamer said:The review tastes of hypocrisy.
The fact is, if you substituted the Killzone References for Halo references, you'd have a perfectly fair and valid Halo 3 review. Everyone proclaimed how fucking awesome Halo 3 was, and it wasn't. Now we're seeing people try and be 'cool' by slagging off Killzone 2. I obviously haven't playing anything bar the demo, but I seriously doubt it's a Halo 3 repeat.
Subjective
They are both great games, how can you possibly say Killzone 2 is great, but Halo 3 is not?
Killzone was crap. There, I said it. The controls were unintuitive to the point of actively making me cry 'what the fuck?', I never once related in any way to the protagonist (though comparing him to Master Chief with hindsight I actually prefer Killzone), and overall the game struck me as being a very bad attempt to recreate Perfect Dark's greatness; yet another very pretty, yet very shallow inclusion to the overstuffed, crap-filled world of First Person Shooters.
However, Killzone had one element that did survive, and stuck with me long after I'd returned the game to its owner. No, it wasn't the Multiplayer, that was passable at best; it was the Helghast. There was something about them that called to me, that made me say "God, they are bad-ass. If only the game were better..."
To call me a fan of Killzone would be a mistake; I enjoyed the Multiplayer, but that is as much because of the people I played with as the game mechanic itself - I'd have enjoyed myself just as much playing Duke Nukem 3D.
What got me excited about the sequel was, simply, the Helghast. In the same way Resistance won me over by the line "Aliens In WW2", Killzone drew me in by inserting an extremely bad-ass enemy. The Demo destroyed all doubts by taking the control system I never liked and throwing it in a fire, replacing it with something that felt very familiar and instantly accessable. Killzone 2 has taken the one element I liked about the original, ditched the rest, and thrown in some clever Cover mechanics to convince me I don't need five Gigs worth of memory taken up by MGS4 to enjoy a bit of tactical combat.
The problem with this review is that I cannot possibly be the only one in this situation. I respect the mechanical excellence of Halo, but to view the series of a whole it has, as I said, tanked. Halo 3 is a piss-poor solo experience with a very generic multiplayer attached and a sea of howling Fanboys to push it into the gaming top-spot. Killzone, like Halo, is being pushed by hype. However, rather than actually admitting it deserves its hype, having won back people like myself who actually didn't like the first game, reviewers have donned the Retard Hat and declared 'it can't be any good!'.
Halo 3 was shit. Killzone 2 is not. The worst criticism you can level at Killzone 2 is that it is not doing anything new, but that's a completely invalid argument. Sometimes, people don't need, or want, the FPS genre to be reinvented. Sometimes, we buy an FPS to play an FPS.