Bioshock 2, as a whole, comes across as a high quality mod or piece of fan fiction.
Id est, it examines some things more closely than it's originator, but throws out some of the more carefully considered and subtle elements in the process.
In terms of combat, it's basically just like Bioshock taken to 11. There are just an absurdly large amount of options, probably about half of them redundant. This makes most of your options seem pointless during the smaller scale fights that existed in the first game, but it really comes to it's own when it starts throwing dozens of splicers or a big sister at you. The end result of this is that combat doesn't hand quite as well in controlled situations, but shines in desperate circumstances. With this in mind, I highly recommend that you play it with vita chambers turned off.
On the other hand, it's largely a theme park version of the first game. It doesn't really have much of a huge twist and it's characters are far less intricate. It doesn't ever really poke or prod any ideas in any interesting ways. Though, to be fair, it does have a couple of (literally, 2) exceptional examples of "showing, not telling" it's story. I won't spoil them here, but you'll know them when they come.
All in all, it seems like it no real reason to exist, and I can't say that gaming isn't better for it, but it definitely isn't worse because of it.
Id est, it examines some things more closely than it's originator, but throws out some of the more carefully considered and subtle elements in the process.
In terms of combat, it's basically just like Bioshock taken to 11. There are just an absurdly large amount of options, probably about half of them redundant. This makes most of your options seem pointless during the smaller scale fights that existed in the first game, but it really comes to it's own when it starts throwing dozens of splicers or a big sister at you. The end result of this is that combat doesn't hand quite as well in controlled situations, but shines in desperate circumstances. With this in mind, I highly recommend that you play it with vita chambers turned off.
On the other hand, it's largely a theme park version of the first game. It doesn't really have much of a huge twist and it's characters are far less intricate. It doesn't ever really poke or prod any ideas in any interesting ways. Though, to be fair, it does have a couple of (literally, 2) exceptional examples of "showing, not telling" it's story. I won't spoil them here, but you'll know them when they come.
All in all, it seems like it no real reason to exist, and I can't say that gaming isn't better for it, but it definitely isn't worse because of it.