Well to me, Bioware has always been a "cinematic RPG" experience and I think they have stayed true to their formula, more or less. I enjoy their games, but prefer Oblivion-Style RPGs.
With Bioware the whole world is static and limited. You can't move stuff around, you may only open certain containers, you may not walk along that way, you may only talk to certain people, etc. The storyline sets the rules and the world is built around it to accomodate it. Whereas in Oblivion-style RPGs the world comes first and the storyline is set into that world. You can go everywhere, open everything, talk to everyone... it feels alot more alive and realistic.
I still enjoy Bioware games. But it hurts me every time I want to walk along a certain path only to have the game stop me with some invisible wall because the area is "off limits". I find RPGs where I can walk anywhere, look into everything and climb atop the roofs of houses, if I so wish, alot more enjoyable.
With Bioware the whole world is static and limited. You can't move stuff around, you may only open certain containers, you may not walk along that way, you may only talk to certain people, etc. The storyline sets the rules and the world is built around it to accomodate it. Whereas in Oblivion-style RPGs the world comes first and the storyline is set into that world. You can go everywhere, open everything, talk to everyone... it feels alot more alive and realistic.
I still enjoy Bioware games. But it hurts me every time I want to walk along a certain path only to have the game stop me with some invisible wall because the area is "off limits". I find RPGs where I can walk anywhere, look into everything and climb atop the roofs of houses, if I so wish, alot more enjoyable.