Is call of duty an art?

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Eclectic Dreck

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Keava said:
Dfskelleton said:
Art is a picture/movie/book/game/etc. designed to elicit an emotional response: sadness, hapiness, anger, enjoyment, love, you name it.
I actually always had trouble with accepting that definition of art, because it makes news feed art in a way, especially these days when news outlets do seek sensation and do actively seek to affect emotions because it improves their ratings, yet same time primary function of news is to inform.
A more precise definition of Art is any work of man that manages to actually elicit a significant emotional response. Art can be unintentionally created just as one can fail at making something that a particular person might consider art.
 

EinTheCorgi

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some games are very artful. such games like assassins creed where the motions flow for the most part or dead space witch shows of the art of the scare but COD? I think not. Honestly activision has run cod into a hole for me that it will never climb out of because in my opinion gameing as a whole would be better without cod.Its like that kid on the play ground which all the other kids want to be like but then those kids go home and smear crap on the walls and try to screw the family dog just because cod...i mean the cool kid on the playground said that he did it.
 

eggy32

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It stopped being art after CoD 4. It was good stuff up to then and then it revolutionised everything and had a massive influence on almost every other FPS developer. I'd say that's pretty significant in terms of "artiness".
 

Keava

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Eclectic Dreck said:
A more precise definition of Art is any work of man that manages to actually elicit a significant emotional response. Art can be unintentionally created just as one can fail at making something that a particular person might consider art.
I'm really unsure about that 'unintentional' part. Even the (in)famous urinal by Duchamp was pretty concious decision to just push the boundaries and provoke. While the object itself might have been random it was the concept that was considered art by critics and museums (public and journalists did dismiss it as art). I'm really struggling to recall any work of unintentional art.

For me most of games are entertainment, like auto-tune pop stars, generic action flicks and Harlequin love story series. I don't see much art in them, just utility. Similarly how generic photo from vacation or news report, they have their clearly set purpose that dominates above any supposed artistic expression.
 

Mad1Cow

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Darknacht said:
Mad1Cow said:
Well really we shouldn't be fighting for Video Games to be Art in my opinion. No, first we tackle the small problem of making it mainstream, so that everyone and their mum is playing games and don't care if it has any risks. Instead of making Video Games even more niche, we should be focusing on making them widely accepted in society. The problem with this is, FPS's don't do this job, sure they're fun for you and me, but for the casual observer, it ain't half off-putting. This is why I'm always hesitant to support CoD clones and the like, because they're just not helping ¬_¬
Why do we want games to be more mainstream? I know more money for the industry and everything but I don't think the money is going to the right places. There were some really great games back before FPSs made games mainstream and I don't think getting everyones moms to play Farmville will make better games just more Farmville games, just like the FPS boom did not make better games just more FPSs.
If video games are more mainstream, they'll be more widely accepted into society and things like "Oh well that has artistic value" will just come along naturally. The problem is 80% of the games released today is food for "GAMES ARE EVIL AND IMMATURE!". I'm not saying more Farmvilles, if anything I'm saying more variety in games. My mum is NOT a gamer, she hates anything like FPS's and Lord of the Rings (in fact that gave her nightmares apparently). BUT she likes Zelda, in fact she likes it so much, she sometimes refuses to call it a game because the rest of the gaming market is just so unappealing and foreign to her. She wasn't such a fan on Twilight Princess but she loves it either way.

See games that look more approachable is what should be made. That's something that Nintendo does well, while they have the whole "no retard left behind" attitude, it works and it makes games approachable yet still fun. Seriously if you look at the gaming market, it is overpopulated by REALISM and VIOLENCE and blehck, I'm sick of it now. Games need to be inviting, yet challenging, they need to be fun and well thought out like Portal but friendly enough so that 3-80 year olds can play it without going BWUAH?

Now don't get me wrong, I still love my dark fantasies and shooters like the next person, BUT you have to admit they are EVERYWHERE. Go look at your local game retailer chart list for anything not Nintendo. Yup, most of the time it's either a racing game, a sport sim and shooters...maybe an RPG or a few, but dark is the new in so again, not very friendly. If you make more games that look approachable, that's gonna appeal to more people and that's gonna make people less likely to listen to people like Fox when the "games are evil" van roles out.

But, hey that's just my opinion on things. Scrutinise away if ya want.
 

Versago

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Video Games, as a medium, have the potential to be art. In the same way that paintings do.
But not ALL paintings are intrinsically art simply by the fact that they exist; a toddler-esque squiggle (and in my opinion, the work of Mondrian) may be a 'nice painting' to some, but its not art in the same way that COD isn't.

Now Okami, Melting Clocks (Salvador Dali), Child of Eden, Starry Starry Night (Van Gogh) and Portal - they are examples of true art.
In my opinion.
 

Alexnader

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Mikeyfell said:
Alexnader said:
Mikeyfell said:
You don't think porn is art?

It's all art, it's not all good. In fact most of it is really really shitty.

What do you call the stuff that doesn't qualify as art?


I guess you could argue that art is made by artists and that not everyone is an artist.
(Like Michael Bay isn't an artist so Transformers isn't art)
(Activision is a money hungry corporation so CoD isn't art)
I could see that. I mostly think film-making, song writing, programing, painting they are art forms you can put down your creativity and let other people experience it. So to me it's all art, no matter how crappy 99.9% of it is.
It's not a matter of quality, there's good art and bad art. I'm saying that CoD isn't art at all. I wish people wouldn't assume that quality has anything to do with whether something is classified as art or not. For instance the first Hangover movie was a bloody epic comedy but I wouldn't call it art.

I've already spent ages trying to define art and a short definition is impossible, however one good guide to go by is to ask what is the work in question intended for?

Ignoring monetary rewards (since many artists earn money from their works) Manet's Luncheon on the Grass was an expression of the state of his personal life and the culture of France, Duchamp's "Fountain" (a urinal) was intended to subvert the predominant artistic view of the time; these are all art. Whereas Girls gone Wild is intended to titillate, Transformers is there to entertain and likewise Call of Duty's sole purpose is to entertain. It doesn't try to immerse you within its world or narrative (I cite the lack of depth of said narrative and world). It doesn't really invoke an analysis of American gun culture, military culture or world politics. All it does is entertain (and that's a dubious point at that).

Finally one of the most artistic games I've played that I can remember (I didn't play braid/bioshock or anything like that) was Farcry 2. The realism provided by the sparse UI, smart AI, beautiful and visceral setting and high standard of graphical fidelity helped immerse me in the African country. I became invested to the point that I actually took to heart the Jackal's words such as:

"Men have this idea that we can fight with dignity, that it's the proper way to kill someone; it's absurd, it's inaesthetic. We needed to endure the bloody horror of murder. You must destroy that idea. Show them what a messy, terrible thing it is to kill a man... and then show them that you relish in it."

That tape was played early in the game and from that moment on it changed the way I played the game. The emotions elicited went beyond the simple blood pumping adrenaline response and general aura of awesome to something I can't quite describe. Now I'd like to think the effort the developers put in indicated some kind of artistic intent however I can't be sure. To me at least Farcry 2 went beyond its perogative to merely entertain me.

Maybe CoD does the same for you, however personal opinions is where it gets sticky. I just want to emphasise that authorial intent has a MUCH bigger role to play in whether something is art than its quality.
 

The Floating Nose

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Moon_Called said:
NicolasMarinus said:
Passage is art, FPS's are not. Not even the really smart ones like Half Life 2.
Assonabum said:
NO. Never will be.
Bakuryukun said:
I would not call Call of Duty a piece of art but there are other FPS that I would consider art, the obvious example being Bioshock.

Competitive multiplayer games as a whole aren't really art to me, if I was to compare them to anything they would be more like sports, though they aren't quite that either. But really, it's all pretty much subjective when it comes to art.
The Floating Nose said:
Is Call of Duty art ? ...pff....pffff....pffff.....HAHAAHAHAHAHAHAHAHAHAAAAAA !!!!! No. It's not !
I would like to ask all of you to think for a moment. Think really hard. Come up with a one paragraph reason why.
I admit it my aswer was a little too simple but that's what i thought at the exact moment. Ok, well i think personnally that if you want to have a really good peice of art there HAS to be some kind of meaning behind it (if you analyse it well, you'll find what the creator wasnted to say) and with Call of Duty....there's nothing it's just brainless average shooting. It's like the fast food of video games you don't go there to eat some really developped meals you go there because it's fast...ok for what it is and extremely simple, see what i mean ? In my opinion on the video game art scale it's on the same level as child painting. I feel like some people associate anything as art.

As the game in general well it's just average: very poor campaign full of cheap controversy moments for some free publicity, the multiplayer is ok BUT it doesn't excuse a game like i said on another post (i think) multiplayer is like a pair of crotch if a game can't walk on it's own it needs a pair of crotch to support it but it will never be as fonctionnal as a pair of legs, the graphics are ok (i've seen better), the music sucks, the voice acting is good but the overall gameplay is just average. 6/10
 

Elemental

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HA! No.

Shoot!Shoot!Shoot!Hide behind some chest-high wall! Shoot some more! 2 dollars worth of a plot! plot holes!
Yeah...
 

Mikeyfell

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Aug 24, 2010
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Alexnader said:
Mikeyfell said:
Alexnader said:
Mikeyfell said:
You don't think porn is art?

It's all art, it's not all good. In fact most of it is really really shitty.

What do you call the stuff that doesn't qualify as art?


I guess you could argue that art is made by artists and that not everyone is an artist.
(Like Michael Bay isn't an artist so Transformers isn't art)
(Activision is a money hungry corporation so CoD isn't art)
I could see that. I mostly think film-making, song writing, programing, painting they are art forms you can put down your creativity and let other people experience it. So to me it's all art, no matter how crappy 99.9% of it is.
It's not a matter of quality, there's good art and bad art. I'm saying that CoD isn't art at all. I wish people wouldn't assume that quality has anything to do with whether something is classified as art or not. For instance the first Hangover movie was a bloody epic comedy but I wouldn't call it art.

I've already spent ages trying to define art and a short definition is impossible, however one good guide to go by is to ask what is the work in question intended for?

Ignoring monetary rewards (since many artists earn money from their works) Manet's Luncheon on the Grass was an expression of the state of his personal life and the culture of France, Duchamp's "Fountain" (a urinal) was intended to subvert the predominant artistic view of the time; these are all art. Whereas Girls gone Wild is intended to titillate, Transformers is there to entertain and likewise Call of Duty's sole purpose is to entertain. It doesn't try to immerse you within its world or narrative (I cite the lack of depth of said narrative and world). It doesn't really invoke an analysis of American gun culture, military culture or world politics. All it does is entertain (and that's a dubious point at that).

Finally one of the most artistic games I've played that I can remember (I didn't play braid/bioshock or anything like that) was Farcry 2. The realism provided by the sparse UI, smart AI, beautiful and visceral setting and high standard of graphical fidelity helped immerse me in the African country. I became invested to the point that I actually took to heart the Jackal's words such as:

"Men have this idea that we can fight with dignity, that it's the proper way to kill someone; it's absurd, it's inaesthetic. We needed to endure the bloody horror of murder. You must destroy that idea. Show them what a messy, terrible thing it is to kill a man... and then show them that you relish in it."

That tape was played early in the game and from that moment on it changed the way I played the game. The emotions elicited went beyond the simple blood pumping adrenaline response and general aura of awesome to something I can't quite describe. Now I'd like to think the effort the developers put in indicated some kind of artistic intent however I can't be sure. To me at least Farcry 2 went beyond its perogative to merely entertain me.

Maybe CoD does the same for you, however personal opinions is where it gets sticky. I just want to emphasise that authorial intent has a MUCH bigger role to play in whether something is art than its quality.
I see, I don't agree, but I see where you're coming from.

I wouldn't say that something with the primary purpose of entertainment couldn't have some deeper effect on you.
I don't think all art needs a message of some sort either. Is Harry Potter art? How about instrumental music? There are a million books, movies, songs, games, and paintings that have nothing beyond what they show at face value.
My definition of art is something intended to share the creator's creativity.

(I realize that hurts the CoD argument. A brazen lack of originality is nothing new though, over half of the Best Picture Oscar winners are remakes or adaptations.)
 

Alexnader

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May 18, 2009
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Mikeyfell said:
Alexnader said:
Mikeyfell said:
Alexnader said:
Mikeyfell said:
snip.
It's not a matter of quality, there's good art and bad art. I'm saying that CoD isn't art at all. I wish people wouldn't assume that quality has anything to do with whether something is classified as art or not. For instance the first Hangover movie was a bloody epic comedy but I wouldn't call it art.

I've already spent ages trying to define art and a short definition is impossible, however one good guide to go by is to ask what is the work in question intended for?

Ignoring monetary rewards (since many artists earn money from their works) Manet's Luncheon on the Grass was an expression of the state of his personal life and the culture of France, Duchamp's "Fountain" (a urinal) was intended to subvert the predominant artistic view of the time; these are all art. Whereas Girls gone Wild is intended to titillate, Transformers is there to entertain and likewise Call of Duty's sole purpose is to entertain. It doesn't try to immerse you within its world or narrative (I cite the lack of depth of said narrative and world). It doesn't really invoke an analysis of American gun culture, military culture or world politics. All it does is entertain (and that's a dubious point at that).

Finally one of the most artistic games I've played that I can remember (I didn't play braid/bioshock or anything like that) was Farcry 2. The realism provided by the sparse UI, smart AI, beautiful and visceral setting and high standard of graphical fidelity helped immerse me in the African country. I became invested to the point that I actually took to heart the Jackal's words such as:

"Men have this idea that we can fight with dignity, that it's the proper way to kill someone; it's absurd, it's inaesthetic. We needed to endure the bloody horror of murder. You must destroy that idea. Show them what a messy, terrible thing it is to kill a man... and then show them that you relish in it."

That tape was played early in the game and from that moment on it changed the way I played the game. The emotions elicited went beyond the simple blood pumping adrenaline response and general aura of awesome to something I can't quite describe. Now I'd like to think the effort the developers put in indicated some kind of artistic intent however I can't be sure. To me at least Farcry 2 went beyond its perogative to merely entertain me.

Maybe CoD does the same for you, however personal opinions is where it gets sticky. I just want to emphasise that authorial intent has a MUCH bigger role to play in whether something is art than its quality.
I see, I don't agree, but I see where you're coming from.

I wouldn't say that something with the primary purpose of entertainment couldn't have some deeper effect on you.
I don't think all art needs a message of some sort either. Is Harry Potter art? How about instrumental music? There are a million books, movies, songs, games, and paintings that have nothing beyond what they show at face value.
My definition of art is something intended to share the creator's creativity.

(I realize that hurts the CoD argument. A brazen lack of originality is nothing new though, over half of the Best Picture Oscar winners are remakes or adaptations.)
It's true that artworks do not necessarily have to convey meaning and what I was trying to emphasise was that the author's intent influenced whether or not something was art more so than the quality of the work.

And yes things that set out to primarily entertain can have an effect (as I suspect is unfortunately the case with Farcry 2) however they are most likely not art in that case precisely because the author's primary goal was to entertain. Any artistic element of the work is subservient to and works towards the entertainment of the audience. The Green Mile left me blubbing but that emotional impact was slaved towards making a good movie, rather than towards making a work of art.

Additionally I'd say instrumental music is more than capable of conveying a message, all you need is the piece's title, a bit of its context and the music itself and you can read a wealth information encoded by the composer. Often you don't need all those elements, if a song is called "Love" and has a dynamic range and varied tempo one can infer some things about the composer's love life without much context whatsoever.

However the author's intent is merely one facet of whether something is an artwork and there are many definitions of art, if you believe that art is simply something intended to share the creator's creativity then that's what I'd call an irreconcilable difference of opinion because I vehemently do not share that belief.

I believe a work can be classified as "art" if enough conditions are met to a high enough degree, some of which I list here:
1. The work is an expression of at least one person's creativity
2. The Author's intent was to create an artwork (slightly circular I know) by which I mean it meets condition 1 and was either designed to convey some message/emotion/ideal/thing OR to be an artwork on its own (see point 3).
3. It's art for art's sake (this invalidates a large part of point 2, fuck you Modernism)
4. It's way out of the zeitgeist/context in which it was created. I.e. Pure what the crap innovation.
5. I deem it art. (This whole topic is fairly subjective, no point denying it)
6. Enough other people say it's art.

These are some of the guidelines I go by, there are more that I can't remember. Show me some contemporary art and I'm sure I'll come up with something. I just want to emphasise that just meeting one of these points does not make something art. The most innovative porno in the history of humanity would still merely get me off if it did not do 1, 2, 3 or 5.

Edit***
I realised this was kinda OT, so CoD imo ticks point 1 a little bit and that's about it.
 

Mikeyfell

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Alexnader said:
I believe a work can be classified as "art" if enough conditions are met to a high enough degree, some of which I list here:
1. The work is an expression of at least one person's creativity
2. The Author's intent was to create an artwork (slightly circular I know) by which I mean it meets condition 1 and was either designed to convey some message/emotion/ideal/thing OR to be an artwork on its own (see point 3).
3. It's art for art's sake (this invalidates a large part of point 2, fuck you Modernism)
4. It's way out of the zeitgeist/context in which it was created. I.e. Pure what the crap innovation.
5. I deem it art. (This whole topic is fairly subjective, no point denying it)
6. Enough other people say it's art.

These are some of the guidelines I go by, there are more that I can't remember. Show me some contemporary art and I'm sure I'll come up with something. I just want to emphasise that just meeting one of these points does not make something art. The most innovative porno in the history of humanity would still merely get me off if it did not do 1, 2, 3 or 5.

Edit***
I realised this was kinda OT, so CoD imo ticks point 1 a little bit and that's about it.

So... I think art is an umbrella term that encompasses all that stuff we've been talking about.
And you think art is all of the stuff that for one reason or another falls outside that umbrella.
Roger Ebert thinks art is anything that's not a video game. Let's just take solace in knowing we're both righter than him.

Intriguing.

Anyway I want to clear up a little ambiguity around point 2. What if there's some film maker who (like me) is under the impression that all movies are art. If that person decides to make a movie does that meet point 2's requirement.
 

Rofl-Mayo

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The only ones I can see being art are MW1 and MW2 because I like the story and for some reason I've grown attached to the characters. At the end of MW2 I nearly cried... don't judge me.
 

Sliverwings

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FPS's? An art form? Neigh, there is nothing artsy about splattering someone's brain matter all over a wall unless your Dexter Morgan
 

Frozengale

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No. No! No, no no, no, no, nononononononononononononononononononononononononono

*HUFH*


NNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOO!


There is no way a CoD game is art. Games can be art, but more likely then not those games are NOT going to be Triple AAA titles, especially not your generic brown shooter.
 

Alexnader

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May 18, 2009
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Mikeyfell said:
Alexnader said:
I believe a work can be classified as "art" if enough conditions are met to a high enough degree, some of which I list here:
1. The work is an expression of at least one person's creativity
2. The Author's intent was to create an artwork (slightly circular I know) by which I mean it meets condition 1 and was either designed to convey some message/emotion/ideal/thing OR to be an artwork on its own (see point 3).
3. It's art for art's sake (this invalidates a large part of point 2, fuck you Modernism)
4. It's way out of the zeitgeist/context in which it was created. I.e. Pure what the crap innovation.
5. I deem it art. (This whole topic is fairly subjective, no point denying it)
6. Enough other people say it's art.

These are some of the guidelines I go by, there are more that I can't remember. Show me some contemporary art and I'm sure I'll come up with something. I just want to emphasise that just meeting one of these points does not make something art. The most innovative porno in the history of humanity would still merely get me off if it did not do 1, 2, 3 or 5.

Edit***
I realised this was kinda OT, so CoD imo ticks point 1 a little bit and that's about it.

So... I think art is an umbrella term that encompasses all that stuff we've been talking about.
And you think art is all of the stuff that for one reason or another falls outside that umbrella.
Roger Ebert thinks art is anything that's not a video game. Let's just take solace in knowing we're both righter than him.

Intriguing.

Anyway I want to clear up a little ambiguity around point 2. What if there's some film maker who (like me) is under the impression that all movies are art. If that person decides to make a movie does that meet point 2's requirement.
The way I've seen this discussion, the venn diagram for your definition of art would be a circle labeled "Creative works" while mine would be a smaller circle within that circle of yours.

As for your question, yes if a random filmmaker set out to make "art" and actually made the Expendables his movie would tick point 2. However like I said it has to tick more than just one of those points to be classified as art.
 

Mikeyfell

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Aug 24, 2010
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Alexnader said:
Mikeyfell said:
Alexnader said:
I believe a work can be classified as "art" if enough conditions are met to a high enough degree, some of which I list here:
1. The work is an expression of at least one person's creativity
2. The Author's intent was to create an artwork (slightly circular I know) by which I mean it meets condition 1 and was either designed to convey some message/emotion/ideal/thing OR to be an artwork on its own (see point 3).
3. It's art for art's sake (this invalidates a large part of point 2, fuck you Modernism)
4. It's way out of the zeitgeist/context in which it was created. I.e. Pure what the crap innovation.
5. I deem it art. (This whole topic is fairly subjective, no point denying it)
6. Enough other people say it's art.

These are some of the guidelines I go by, there are more that I can't remember. Show me some contemporary art and I'm sure I'll come up with something. I just want to emphasise that just meeting one of these points does not make something art. The most innovative porno in the history of humanity would still merely get me off if it did not do 1, 2, 3 or 5.

Edit***
I realised this was kinda OT, so CoD imo ticks point 1 a little bit and that's about it.

So... I think art is an umbrella term that encompasses all that stuff we've been talking about.
And you think art is all of the stuff that for one reason or another falls outside that umbrella.
Roger Ebert thinks art is anything that's not a video game. Let's just take solace in knowing we're both righter than him.

Intriguing.

Anyway I want to clear up a little ambiguity around point 2. What if there's some film maker who (like me) is under the impression that all movies are art. If that person decides to make a movie does that meet point 2's requirement.
The way I've seen this discussion, the venn diagram for your definition of art would be a circle labeled "Creative works" while mine would be a smaller circle within that circle of yours.

As for your question, yes if a random filmmaker set out to make "art" and actually made the Expendables his movie would tick point 2. However like I said it has to tick more than just one of those points to be classified as art.
Oh god The Expendables. Don't remind me.

We'll have to agree to disagree before you bring up the Friday song and my argument crumbles beneath my feet.