Bocaj2000 said:
Why all the hate on MMOs? Personally I think that it would be kind of cool. Think of it; multiplayer Oblivion. The only thing that they must do to make this work is to make the intro story single player and when the character is released into the world, the MMO begins.
Sigh...
MMORPGs are anti-games, essentially. Grind is not gameplay. Repetition must have purpose in order to become gameplay, otherwise it's needless busywork. Repetition for the sake of repeating that same task over and over follows circular logic. Killing 30 Boars now so you can later have the "privilege" of killing 30 soldiers later in the same exact manner.
Due to the nature of MMORPGs, a scaled tier system is necessary. Otherwise, the player has no incentive to keep playing. Time investment vs Reward. Difficulty vs Time Investment.
World of Warcraft perfected their formula for making money by filling the game with pointless time wasting busywork and EVERY SINGLE MMORPG I've tried (which is many) follows that model in some form or another.
People tolerate this for two reasons:
1) Addiction-Abuse relationship. Completing "difficult" tasks is euphoric.
2) Social Involvement. Friends can make anything better. Alternatively, ganking someone feeds the ego far more than playing pest control.
I could dissect the MMORPG-formula further, but I see little need to.
The question I pose is this: What possible purpose would an Elder Scrolls MMORPG serve?
If you want to grind yourself stupid in a medieval-fantasy setting, I assure you that there are many games for that already. The only reason Bethesda would develop an MMORPG is to copy WoW's subscription-centric commercial success.
Hell, the original premise of The Elder Scrolls is playing through specific critical events in the games' history as a character of destiny.
You can't really roll with that logic or you end up with the Age of Conan contradiction (there are 50,000 other "Chosen Ones" out in the world).