is elders scrolls 5 an MMO?

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10zack986

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Borderlands style multiplayer would be pretty good. The Arena (if there is one) would be a place to duel online, and you could possibly play coop.
 

Terramax

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Serris said:
seriously? that's the only multiplayer you can think of? back to your console >=\
we call it LAN. and despite all this battle.net and ubisoft rubbish, there are still quite a few recent title that support LAN.

fallout 3 an MMO? have you ever even played fallout 3? it's oblivion with guns. and no multiplayer.

i'm suspecting you're trolling me =S

EDIT: oh, reread and i see you have no idea what fallout 3 is. well, take it from me it's a singleplayer game. a better example would have been guild wars, that's an MMO without monthly charge.
Nope, no trolling here. Never played Fallout 3 but I could've sworn I saw a review of it which gave the impression you could play online. I'm guessing I was thinking of another game.

No, I've never done lan before. But presumably that wouldn't fix your situation if you're into meeting new people? Or if you had friends far away?

Perhaps a game where you can play it either single player or MMO style? Phantasy Star Online used to let you do that (console versions, not PC). Like PSO, you could just have around 4-8 people per game?

Anyway, if not online, where else could you go with the series? Better graphics and what else? The genre has already long stagnated as far as single player experiences go. I only played Oblivion the first time a week ago and thought to myself "meh, I've been through this with lord knows how many sandbox games".

Not that I disrespect anyone that enjoys Oblivion, I can fully understand why people do. It does it better than any other game.
 

SmilingKitsune

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It better bloody not be, but everything I've heard points to it being a traditional single-player RPG, just as it should be.
Now then Bethesda, feel like actually showing us something?
 

blarghblarghhhhh

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Bocaj2000 said:
Why all the hate on MMOs? Personally I think that it would be kind of cool. Think of it; multiplayer Oblivion. The only thing that they must do to make this work is to make the intro story single player and when the character is released into the world, the MMO begins.
massive prison breakout. the resistance frees you. something like that.
 

technoted

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A multiplayer would be nice, something like in the Baldur's Gate games but with more players and online, however not too sure what an MMO version of an Elder Scrolls would be like in the main series maybe as like a side game like FF:Tactics is to the main series. No matter what I'll probably end up playing and liking it.
 

Shinigami1016

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I agree that it would be a negative step for TES, but I remember thinking as I was playing TES4: "Boy, this AI sucks. It would be awesome if there were other real people playing this with me!".

I can see both ups and downs to the idea.
 

Necrofudge

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I do hope that it's a lie. I've been waiting for years for TES 5 to outdo oblivion and bring a smile to my face. To rob me of that... It's just criminal.
 

unoleian

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Bocaj2000 said:
Why all the hate on MMOs? Personally I think that it would be kind of cool. Think of it; multiplayer Oblivion. The only thing that they must do to make this work is to make the intro story single player and when the character is released into the world, the MMO begins.
MMOs are fine. JUST NOT AS MY NEXT ELDERSCROLLS!!!!!!


*breathes*

I don't need 200,000 other asshats ruining my perfectly fine Tamriel.

If they want to make an MMO, they can do it elsewhere, completely aside from (what will hopefully be) the next single-player game.
 

Gyrefalcon

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The Austin said:
What? I certainly hope not....
Agreed. It has a high chance of ruining the in-depth story telling. Besides that I'm done with MMO's unless they actually do come out with a Pokemon one. That one has a design that actually lends itself to becoming an MMO. But Elder Scrolls is designed around having a "single, destined hero". So when you are the hero of destiny...along with everybody else, well, it breaks the game.
 

mad825

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[link]http://bethblog.com/index.php/2009/08/17/clarifying-about-next-elder-scrolls-game-mmo-etc/[/link]

Read it, and be silent.

there may be a TES on-line but it isn't going to be for the 5th instalment, I would also like to say from the words of M'aiq the Liar
"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk."
 

Gyrefalcon

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imnotparanoid said:
it might work if you and mabey 10 other people where in each world so you could form a party, but i doubt that so it proberly will be crap
No, you'd still be saying, "Where WERE you when the DAEDRIC PRINCE showed up??? What? Paying the pizza guy? Our whole party is DEAD!" Plz no.
 

Bocaj2000

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Atmos Duality said:
Bocaj2000 said:
Why all the hate on MMOs? Personally I think that it would be kind of cool. Think of it; multiplayer Oblivion. The only thing that they must do to make this work is to make the intro story single player and when the character is released into the world, the MMO begins.
Sigh...
MMORPGs are anti-games, essentially. Grind is not gameplay. Repetition must have purpose in order to become gameplay, otherwise it's needless busywork. Repetition for the sake of repeating that same task over and over follows circular logic. Killing 30 Boars now so you can later have the "privilege" of killing 30 soldiers later in the same exact manner.

Due to the nature of MMORPGs, a scaled tier system is necessary. Otherwise, the player has no incentive to keep playing. Time investment vs Reward. Difficulty vs Time Investment.
World of Warcraft perfected their formula for making money by filling the game with pointless time wasting busywork and EVERY SINGLE MMORPG I've tried (which is many) follows that model in some form or another.

People tolerate this for two reasons:
1) Addiction-Abuse relationship. Completing "difficult" tasks is euphoric.
2) Social Involvement. Friends can make anything better. Alternatively, ganking someone feeds the ego far more than playing pest control.

I could dissect the MMORPG-formula further, but I see little need to.

The question I pose is this: What possible purpose would an Elder Scrolls MMORPG serve?
If you want to grind yourself stupid in a medieval-fantasy setting, I assure you that there are many games for that already. The only reason Bethesda would develop an MMORPG is to copy WoW's subscription-centric commercial success.

Hell, the original premise of The Elder Scrolls is playing through specific critical events in the games' history as a character of destiny.
You can't really roll with that logic or you end up with the Age of Conan contradiction (there are 50,000 other "Chosen Ones" out in the world).
It looks like your hatred it geared towards RPGs. All that an MMORPG is, is an RPG that one can play with others (direct definition). Maybe you don't like PVP and maybe you don't like the idea of a subscription, but if you don't like RPGs then you're already biased. What makes WoW worse than Final Fantasy?

EDIT:
unoleian said:
Bocaj2000 said:
Why all the hate on MMOs? Personally I think that it would be kind of cool. Think of it; multiplayer Oblivion. The only thing that they must do to make this work is to make the intro story single player and when the character is released into the world, the MMO begins.
MMOs are fine. JUST NOT AS MY NEXT ELDERSCROLLS!!!!!!


*breathes*

I don't need 200,000 other asshats ruining my perfectly fine Tamriel.

If they want to make an MMO, they can do it elsewhere, completely aside from (what will hopefully be) the next single-player game.
I see your point and agree:D
 

Atmos Duality

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Bocaj2000 said:
It looks like your hatred it geared towards RPGs. All that an MMORPG is, is an RPG that one can play with others (direct definition). Maybe you don't like PVP and maybe you don't like the idea of a subscription, but if you don't like RPGs then you're already biased. What makes WoW worse than Final Fantasy?
I've said precisely jack about Final Fantasy (or single player RPGs in general); but I understand your point.
My problem is not with RPGs as you imply; it's with grinding and how often it replaces gameplay.

Tell me. What can an Elder Scrolls MMO offer? What can Bethesda offer?
I have seriously considered that question, and cannot find a suitable answer.
Fable 3 is promising better player integration (though we all know how reliable Peter Molyneux's "promises" can be) with its world, why not Bethesda's series too?

The point I'm laboring toward is that the instant you make a game "Massively Multiplayer" you are obligated to pad it out religiously.
Grind is not exclusive to MMORPGs, it is mandatory.

EDIT:
While musing, I did think of one thing that (non-MMO) Final Fantasy does better than WoW: It has a definitive, achievable goal, not merely the illusion of one. Even so, there are RPGs out there that lack a good story and closure, but offer other, genuine gameplay incentives.
 

MiracleOfSound

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Ibanez887 said:
If TES:5 becomes an MMORPG, then I will burn everything Bethesda related in my house
I could never burn Fallout 3, but I think I would shed a sad little tear or two if TES5 was an MMO.