Is every fighting game like this?

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Dreiko_v1legacy

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Just pushblock (advance guard) Amaterasu and punish her if she's mashing the strong combo with her reflector, it's suprisingly easy do to.
 

godfist88

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for 2D fighting games, pretty much. 3D fighters aren't as bad though, because there are no projectiles, and even is there were, you can just move the side instead of having to jump over them.
 

Space Spoons

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You'll find spammers no matter where you go, it's just an unavoidable element of the fighting game culture. Learn to fight around them and keep playing, no big deal.

Also, if I may voice my personal opinion on the matter, if you get beaten by a spammer's tactics, you probably deserve to lose. The simple fact is that every situation, even the annoyingly difficult ones like Amaterasu's bead spam, has an answer. If you can't find that answer, it's on you, not your opponent.
 

Dreiko_v1legacy

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godfist88 said:
for 2D fighting games, pretty much. 3D fighters aren't as bad though, because there are no projectiles, and even is there were, you can just move the side instead of having to jump over them.
Jumping above them is equally easy and entails the reward of getting in and starting a combo though.

You'd wonder why more people don't do it.
 

SageRuffin

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Spamming is a legitimate tactic, such as it is. While it's usefulness greatly depends on the game and character (try spamming in Guilty Gear and see what happens), it can still be a viable part of a character's game plan.

There are ways to get around it. It all depends on your options versus your opponent's. Here's a free Sage Tip: Captain America's Charging Star can completely tear through projectiles. Someone pulls out a super version, respond in kind with Hyper Charging Star. Problem solved (for the moment at least).

If something as minute as that is getting you flustered, then you may need to put the game down for a little bit... or use the tactic yourself.
 

godfist88

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Dreiko said:
godfist88 said:
for 2D fighting games, pretty much. 3D fighters aren't as bad though, because there are no projectiles, and even is there were, you can just move the side instead of having to jump over them.
Jumping above them is equally easy and entails the reward of getting in and starting a combo though.

You'd wonder why more people don't do it.
because nowadays people like to complain about games being too hard instead of figuring out how to not suck. it's stuff like this that makes me miss the 90's.
 

Canadamus Prime

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Judgement101 said:
Edit: Also, it seems that if someone loses they instantly scream SPAMMER!!!!! Seriously. What is considered spam if fighting games because according to the people I fight doing an Air Combo and then hitting them with a combo when they hit the ground (a easily blocked combo) is considered spamming.
Well I haven't played enough fighting games to really comment on that, but as for your Edit there, it seems to me that people are all whiners now. Nobody has any pride or dignity and will whine like a little ***** every time they lose instead of accepting it gracefully. Makes me wonder why online gaming is so fucking popular.
 

Dreiko_v1legacy

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Space Spoons said:
You'll find spammers no matter where you go, it's just an unavoidable element of the fighting game culture. Learn to fight around them and keep playing, no big deal.

Also, if I may voice my personal opinion on the matter, if you get beaten by a spammer's tactics, you probably deserve to lose. The simple fact is that every situation, even the annoyingly difficult ones like Amaterasu's bead spam, has an answer. If you can't find that answer, it's on you, not your opponent.
He didn't lose to the beads, he lost to the melee attack with the initial weapon. It's not even a low-hitting move, all you need to do is hold back and you don't even take chip damage.

godfist88 said:
Dreiko said:
godfist88 said:
for 2D fighting games, pretty much. 3D fighters aren't as bad though, because there are no projectiles, and even is there were, you can just move the side instead of having to jump over them.
Jumping above them is equally easy and entails the reward of getting in and starting a combo though.

You'd wonder why more people don't do it.
because nowadays people like to complain about games being too hard instead of figuring out how to not suck. it's stuff like this that makes me miss the 90's.
Yeah, I'm with you on that one. Back then working for a game was fun...and it coasted money to boot lmao.
 

Smooth Operator

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All competitive games are like this if the developers got lazy, people will always find the local maximum if it's there and then they will use that "I win" button non-stop.

Hopefully the developers will patch this later on, but most often then not they won't admit there is a problem.
 

Soviet Heavy

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I hate spammers. Piss me off.

Especially the ones that spam the heavy hitting attacks. When I play Soul Calibur, I choose Taki, and I play death of a thousand cuts, using speed and basic attacks to overwhelm guys with heavy combos.
 

BanthaFodder

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Judgement101" post="9.268837.10304413 said:
So the question is: Is every fighting game full of spammers?
quote]
yes. however, apparently Capcom put something in MvC3 that sorts people by skill level. so someone who spams will be matched with spammers. someone who ragequites to protect their win/loss ratio will be paired with other douchebags. and people who lose a lot will be paired with people around their skill level. really, EVERY game should have this feature
 

ENKC

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Spamming slide kicks in Street Fighter II was an instant win unless your opponent really knew what they were doing. Vega in particular was very effective.
 

elvor0

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Mr.K. said:
All competitive games are like this if the developers got lazy, people will always find the local maximum if it's there and the developers should always have one move to counter another.

Hopefully the developers will patch this later on, but most often then not they won't admit there is a problem.
I don't think it's really fair to place the blame on Capcom there, it's just a byproduct of fighting games, even the best and well designed ones have it, there's literally no way around it, people are always going to spam an easy attack, regardless of what there is, the same as people using noobtubes or campers in shooters, zerg rush in starcraft, and whatever else ahs a cheap tactic, sure it's cheap but it allows new players to actually have a fighting chance, the veterans and good people will overcome them, but it gives newbies/non gamers a chance of not just getting thier brains smashed around the canvas each time they try and play.

Unless you put some sort of system where it does progressively less damage, but that would stupid, and I guarentee you even veterans would complain.
 

LawlessSquirrel

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All fighting games have their spammers. Most have ways to counter spammers to offset that exact problem. I'm still waiting for MvC3, so I don't know how well it does that, but games like Dead or Alive provide counters to make spamming a single attack a bad choice against someone that knows what they're doing (and has no lag).

It's a problem with the community though, not the game itself. They're like the campers and spawn-killers of FPSs. You'll find players that will just be there for the fun of it, ones who want a challenge, ones that are just giving it a shot etc just like in any game.
 

PlasmaFrog

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Like some people have said, learn your way around those cheap tactics and you'll laugh every time you see someone trying to pull it off.
 

FalloutJack

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Judgement101 said:
So the question is: Is every fighting game full of spammers?
Well, no. It's not. You see, I've been looking into this and I think I can categorize this for you. Spammers are only one part of the fighting game community, and probably the most annoying. So, aside from them, you have...

People who know how to play the game effectively. If I understand you right, this is you. You understand the controls and use them well. It's a range of skill that proves you actually play this game. Hell, that's me too.

Those that button-mash. Button-mashing is where someone not so familiar with the game pushes buttons to see what happenes. They'll try anything, and even win against tough opponents. Gamers tend to be alright with this sort of person as it is a skill of its own: Luck.

Experts. They're better, they played more, and they have combos and moves you didn't think or want to use. They're really good at this game and you'd have to be lucky yourself to beat them, or resourceful.

DAMN! This is something I observed lately in two people playing Blazblue. They weren't just good. They were YIKES. The way that guy so expertly used Tager (who is heavy and not considered an agile opponent) made him look fast and furious. And the other one who seemed to flawlessly utilize Jin was nothing short of impressive.
 

Et3rnalLegend64

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SageRuffin said:
Spamming is a legitimate tactic, such as it is. While it's usefulness greatly depends on the game and character (try spamming in Guilty Gear and see what happens), it can still be a viable part of a character's game plan.

There are ways to get around it. It all depends on your options versus your opponent's. Here's a free Sage Tip: Captain America's Charging Star can completely tear through projectiles. Someone pulls out a super version, respond in kind with Hyper Charging Star. Problem solved (for the moment at least).

If something as minute as that is getting you flustered, then you may need to put the game down for a little bit... or use the tactic yourself.
Space Spoons said:
You'll find spammers no matter where you go, it's just an unavoidable element of the fighting game culture. Learn to fight around them and keep playing, no big deal.

Also, if I may voice my personal opinion on the matter, if you get beaten by a spammer's tactics, you probably deserve to lose. The simple fact is that every situation, even the annoyingly difficult ones like Amaterasu's bead spam, has an answer. If you can't find that answer, it's on you, not your opponent.
Both of you, unfair (at the moment, mostly directed Space Spoons). OP's first fighting game ever and had the insane misfortune of meeting a spammer on his first match. You can't say finding a way around is simple and that he "deserved to lose." While I agree that spamming is a perfectly viable tactic if you want to win (I play Lambda-11), I still hold back when I meet players Level 15 or under unless they start kicking my ass. I don't want to turn them away from the game before they get the chance to get better. I want to see new blood that can eventually put up an exciting fight and hopefully surpass my fairly weak play (PSR is floating around the 110-112 range and won't go any higher).
 

Et3rnalLegend64

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To the OP and his Edit question. Every fighting game might have some form of spammer, but I wouldn't say that they're "full" of spammers. Some games attract spam more than others because of how the system works.

Street Fighter 2 and 4 are relatively slow paced and projectile spam is really freakin' annoying because there are no solid countermeasures against it. Street Fighter 3 has parrying, which highly discourages spam. MvC 3 was just unlucky because of how Amaterasu's beads work, but you have Advancing Guard to alleviate it a little. BlazBlue depends completely on your character (Ragna is mostly screwed unless your mindgames are up to scratch since all he has is a sword and no projectiles. Tager the slow tank has at least 4 anti projectile moves. Hakumen the slow guy with the long sword can actually cut projectiles and create black holes to damage the opponent). Everything depends on the game.

To your Edit question, Team Aerial Combos are not spam. They were deliberately put into the game because it's fast paced and fun like that. Follow up attacks aren't spam either. There's a fighting game term we call Pressure. In it's simplest form, it just means not letting up on the attack. If the other guy feels uncomfortable, you know it's working. If he's blocking everything, then he'll make a mistake eventually. If he rolls away and you predict it and knock him back into his corner, then you're doing it right (I can't do that part well). That's not spam. It's just how you play. I'd say projectile spam can count under this too to some extent, but I think it's a bit more annoying if a guy sits in his corner the whole round throwing out one attack. I can only wish you luck in trying to find out a way to beat those people (SF4 Akuma/Sakura for the win).

Both sides have 3 characters anyway. If the damage wasn't freakishly high like it is, matches would take forever. The people in your example are crybabies, simple as that.
 

dark king 1525

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Unfortunately in almost every fighting game there will be those lazy asses that just learn that one spammy move and believe that is the only way to win. Usually there is always a way to get around them, you just gotta out skill the spammers.