Is Halo really in the Killzone?

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hippo24

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Indigo_Dingo said:
hippo24 said:
AceDiamond said:
Indigo_Dingo said:
TOFUM4ST3R said:
The Killzone enemies look like a ripoff of the Combine soldiers mixed with "next-gen" grey. I think one should pass on this game.
Killzone came out 2 weeks before Half Life 2 - if anything, the Combine are ripoffs of the Helghan. Someone just failed hard.
And Half-Life 2 was in development first. Or apparently they put in the Combine last well after the game had gone gold and they looked at Killzone.

That person who failed hard by the way, was you.
Gas masks suits came out in 1849 so I'm pretty sure Mr.Haslett is the one crying here.
The concept of gas mask wearing enemies is actually a throwback to world war one, when both sides would have to work in gas masks in case of Mustard Gas attacks.
Trying to be comedic...my bad.
 

Russia208

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I'm sorry but Sony doesn't need a halo killer, they got a bunch of other games people would rather play than halo, but it will not kill halo. Call of duty 4 is the greatest Fps of all time and it kills anything out there right now, i won't be surprised if Modern warfare 2 can't surpass it, I'll have to wait to play Killzone 2 to find out if it's better than COD 4 but I doubt it, I'm not saying It won't be one of the greatest fps of all time, I'm just saying it probably won't be better than COD 4, but it will be better than halo 3.
 

Devil's Due

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Pyronox said:
Not "fixt," you just rearranged my post to fit your fanboyish needs. You should apologize for your insolence.

Doesn't matter, though, I'll leave you to your own little fantasies, alright? Lets not dwindle on this subject, though.
 

AceDiamond

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Jul 7, 2008
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Indigo_Dingo said:
AceDiamond said:
Indigo_Dingo said:
TOFUM4ST3R said:
The Killzone enemies look like a ripoff of the Combine soldiers mixed with "next-gen" grey. I think one should pass on this game.
Killzone came out 2 weeks before Half Life 2 - if anything, the Combine are ripoffs of the Helghan. Someone just failed hard.
And Half-Life 2 was in development first. Or apparently they put in the Combine last well after the game had gone gold and they looked at Killzone.

That person who failed hard by the way, was you.
I'm only gonna respond to anything from you if and only if you can actually substantiate it with actual evidence. Release dates are the current evidence.
Yes because Release dates are automatically indicitive of a game's development cycle, oh wait I'm sorry that's wrong. Especially since Half-Life 2 had a Development Cycle roughly 5 years long. Hell shows even I was wrong. I mentioned 2003, but Newell announced it being in development in June of 1999.

http://www.gamespot.com/features/6112889/p-3.html
 

Steelblade5858

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Dec 17, 2008
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Eldritch Warlord said:
Rezfon said:
As for the term Halo killer, I believe nobody on the xbox cares as not many people play it now compared to what it used to be. People have moved on to other games and you can't kill whats dead (mostly).
What? Halo 3 and Halo 2 were the most played games on LIVE last year for their respective platforms.

Anyway, I'm not fond of the term [game]-killer. No game has ever caused the death of another. It's not like something good/popular suddenly stops being good/popular when something better/more popular comes out.

Sewblon said:
The half-life series is the actual best line of FPSs, this game looks generic and boring, like the halo sequels, the first halo was OK I guess.
That's a matter of opinion, I enjoy Halo more than Half-Life. As an explanation of your perception I offer this: Half-Life is the last champion of a dying breed of shooters (for lack of a better term "Doom-clones"). Modern shooters embrace a new style while Half-Life holds on to old ideals thus it is unique on the modern market, but only because it would be generic on the old market.

Not that that is a bad thing, Half-Life 2 is one of my favorite games (it definitely would go on my top ten list), I just observe that it is an old-fashioned shooter.

Steelblade5858 said:
gamegod25 said:
Killzone won't even make Halo feel bad, let alone kill it. Even if Killzone 2 is a perfect 10 it will never unseat halo as the top console FPS. Even Gears is just holding Halo's seat till it gets back. I'm not being a fanboy, just stating the facts.
You mean your opinion.
I believe he's talking about popularity, not necessarily quality.
True
 

Jumplion

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AceDiamond said:
Indigo_Dingo said:
AceDiamond said:
Indigo_Dingo said:
TOFUM4ST3R said:
The Killzone enemies look like a ripoff of the Combine soldiers mixed with "next-gen" grey. I think one should pass on this game.
Killzone came out 2 weeks before Half Life 2 - if anything, the Combine are ripoffs of the Helghan. Someone just failed hard.
And Half-Life 2 was in development first. Or apparently they put in the Combine last well after the game had gone gold and they looked at Killzone.

That person who failed hard by the way, was you.
I'm only gonna respond to anything from you if and only if you can actually substantiate it with actual evidence. Release dates are the current evidence.
Yes because Release dates are automatically indicitive of a game's development cycle, oh wait I'm sorry that's wrong. Especially since Half-Life 2 had a Development Cycle roughly 5 years long. Hell shows even I was wrong. I mentioned 2003, but Newell announced it being in development in June of 1999.

http://www.gamespot.com/features/6112889/p-3.html
Haha, oh VALVe, will you ever release your games when you say you will?
 

gamegod25

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Jul 10, 2008
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Steelblade5858 said:
gamegod25 said:
Killzone won't even make Halo feel bad, let alone kill it. Even if Killzone 2 is a perfect 10 it will never unseat halo as the top console FPS. Even Gears is just holding Halo's seat till it gets back. I'm not being a fanboy, just stating the facts.
You mean your opinion.
No, it's a fact. Love it or hate it, Halo is the juggernaut of console FPS. Everyone (even non gamer) has heard of it, has sold millions of copies, has merchandise ranging from books to slurpee cups, the 1st/2nd most popular Live game, and a huge fan base. It will be very difficult for any other FPS to reach the same level Halo has.

Credge said:
Goldeneye still has that throne.
Goldeneye was a great FPS for it's time.
 

gamegod25

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Eldritch Warlord said:
Steelblade5858 said:
gamegod25 said:
Killzone won't even make Halo feel bad, let alone kill it. Even if Killzone 2 is a perfect 10 it will never unseat halo as the top console FPS. Even Gears is just holding Halo's seat till it gets back. I'm not being a fanboy, just stating the facts.
You mean your opinion.
I believe he's talking about popularity, not necessarily quality.
Yes that's what I mean.

BTW I think they are all quality games (Halo 2 slipped a bit but still good overall)
 

gamegod25

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DeusFps said:
gamegod25 said:
Killzone won't even make Halo feel bad, let alone kill it. Even if Killzone 2 is a perfect 10 it will never unseat halo as the top console FPS. Even Gears is just holding Halo's seat till it gets back. I'm not being a fanboy, just stating the facts.
You win the epic phail post award.
That's alright you can keep it.
 

Eldritch Warlord

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Jun 6, 2008
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gamegod25 said:
DeusFps said:
gamegod25 said:
Killzone won't even make Halo feel bad, let alone kill it. Even if Killzone 2 is a perfect 10 it will never unseat halo as the top console FPS. Even Gears is just holding Halo's seat till it gets back. I'm not being a fanboy, just stating the facts.
You win the epic phail post award.
That's alright you can keep it.
The way some people react to Halo you would think that it murdered their only child (or in the case of fanboys, was their only child).
 

Eldritch Warlord

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hippo24 said:
Well you see, from what Ive witnessed the characters are just slight variations (weapons) of their similar skinned counterparts.
This is a very realistic approach to the game because in reality people don't very that greatly in size or shape.
Halo on the other hand has lots of different species who are each very different.

A list i was referring to was something more of
---------------------------------------------------

Jackal (have 2 variations)

elite (Elite minor, elite major, elite ultra, elite ranger, stealth elite, special operations elite, spec ops commander, zealot counselor)

brute (War Chieftain, Brute Chieftain,
Brute Captain, Ultra Brute, Captain Major, Brute Captain,
Brute Honor Guard, Brute Bodyguard, Honor Guard, Elite Ranger, Elite Brute, Stalker, Stealth Elite, Brute Ultra, Brute Major, Brute Minor)

grunt (grunt minor, grunt major, heavy grunt, spec-ops grunt,grunt ultra)

Drones

hunter

Flood spore

Combat Form(elite, human, brute)

Pure form(3 variations)

Carrier form

site: http://halo.wikia.com/wiki/Main_Page
To be fair, not all of those are significantly different, but you also omit vehicles. Here's my list, I made up most of the labels:

Shield Jackal
Jackal Sniper
Grunt
Grunt Engineer
Elite
Elite Leader
SpecOps Elite
Elite Spacewalker
Brute
Brute Chief
Brute Chieftain Weapon
Brute Chieftain Armor
Brute Stalker
Jump-pack Brute
Drone
Hunter
Infection Form
Combat Form
Armored Combat Form
Flood Stalker
Pureform Ranged
Drinol
Carrier Form
Ghost
Shade
Shadow
Wraith
Anti-Air Wraith
Scarab
Banshee
Phantom
Brute Chopper
Brute Prowler
Sentinel
Enforcer

I leave out Flood controlled UNSC vehicles and a couple Covenant vehicles but not all of those are in every game so it balances out.
 

Fire Daemon

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Dec 18, 2007
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I had a large post planned out but I lost it some how so now you need to make do with this shitty little one, I hope your happy Adrian!

There has only ever been one Halo 3 killer and only ever will be one Halo 3 killer and that is CoD4. Although thats actually in correct, CoD4 wasn't able to kill Halo 3 either but it came the closest to doing it. the reason why coD4 came close to killing Halo was because CoD4 was what Halo 3 was supposed to be, both in Story and Multiplayer.

To prove this I need to take you back to Halo 2 and explain the expectations that it created. First of all lets look at the maps. Halo shipped with 12 maps and a sweet extra content disk gave it another 11 a year later. The first 12 maps where all great and widely liked. This wasn't because of the way that they were designed but because of the way that the different game types suited them. For example Coagulation was the Big Team Battle map, Lockout was the FFA map, Zanzibar was the medium team objective maps, Ascension was the TDM map etc. But there where also other maps that suited different game types. Headlong could be Big Team battle, large to medium objective game types, standard TDM, specialty TDM (Team Snipers and swat was pretty good on this map) and even a large Free For all. This map suited nearly every game type. Beaver Creek was great for small team objective maps, Team Death match and Free for All. It seemed that the Halo 2 map formula consisted of having each game type have its own special map while also sharing maps with other game types. These shared maps would play well for whatever game types they suited but the specialty maps would play the best with their intended game types. That means that there was always a great map for every game type while also having a wide variety. If you got bored of playing big team on Coagulation you could swap to Water Works and while it might not be as good as Coagulation you can still enjoy yourself. You could do the same in Objective maps. Get tired of one flag CTF on Zanzibar you can play 1 Flag CTF on Waterworks. That was what was so great with the maps. This quality of map is what I (and what I think a lot of other people) expected from Halo 3.

Halo 3 on the other hand, did not deliver. Halo 3 rolled out with 9 maps. Three of those where only good For Big Team and nothing else. Okay, maybe they are good at specialty game types like team snipers and rocket race but at game types like Assault, 1 Flap CTF and territories they felled flat. This wouldn't have been so bad if they where half decent at Big Team but they weren't. Sandtrap didn't offer enough vehicles with Fire power. The vehicles that Spawn in include Warthogs, A couple of Brute Choppers, mongooses and a Banshee. The Banshee is pointless because each side has a missile pod and spartan laser, so are the mongooses when the enemy has an average defense set up. There is no point to Big Team if you don't offer up some big vehicles. Valhalla wasn't that much better either. The man cannons and raised middle hill halved the map, instead of being base VS base it had become base VS hill or hill VS base. The vehicles included a Banshee at either base, a Warthog at either base and a couple of Mongooses. Again there was nothing interesting. The banshees where okay but where killed pretty quick by the Lasers and the Missile pods and they take forever to come back. Last Resort was a remake of Zanzibar, only made bigger. It stopped being about 1 sided objective maps and became a Big team map. But the problem here was that one side spawned in a building with turrets and the other spawned on the beach with vehicles. The Defense and attack design was still there except it stopped having things to attack and defend. It was a giant mess. Big Team was slightly fun on this map but it never felt right.

The other 6 maps where all a giant TDM and FFA mess. They tried to both be FFA and TDM but couldn't get any of them right. The best example is Snowbound (oh retched Snowbound, how I detest thee). Snowbound has two bases and one cave with a shotgun that is linked to both bases. The shotgun is a very powerful weapon especially with the shield doors that stop people from shooting at you from afar. The whole map becomes a rush for the shotgun in both game types. Whoever gets it and hides underground for the longest will win. Proof (red area means high number of kills, blue low, grey none) [http://www.bungie.net/online/HeatMaps.aspx?map=360&wep=0&kd=0]. This is not a fun map.

There are other maps like this,High Ground for example is really good for one sided objective games but can't play other game types well. This would be okay if there where other maps to pick up the slack and if it wouldn't play games it was not suited for but it there are no other maps and it does play game types it is not suited for. Team Death match is terrible for High ground but it doesn't stop it from being loaded up in matchmaking. The whole point of the map is that one team has an advantage over the other team in the form of the high ground and the turret but if they fail to maximize on that advantage then they lose. This should not be the case for TDM. In TDM each team should have equal footing and equipment.

So basically the maps in Halo 3 failed to deliver when compared to Halo 2. However the maps in CoD4 did deliver.

Each map in CoD4 can be played with each game type by moving around the spawns slightly. For example in Overgrown the two teams spawn at each end of the creek. In TDM one side is on the north bank and the other side spawns at the south bank diagonally opposite of each other. In S&D however the western team spawns on the southern side of the bank. Meaning that the attacking team has to make a choice between exposing themselves at the start to plant the bomb at B which is easier for them to defend later on or avoid exposing themselves so that they can plant the bomb at A but have a harder time of defending it later on. This moving of the spawns changes the game from being decided with player/team skill (TDM) to being decided by player/team tactics (S&D). Of course tactics and skill are important in both in TDM individual skill is more important while in S&D team tactics is more important.

In Cod4 there was originally 16 maps, most of these are played in all game types and all of them played well. Some are better than others but unlike in Halo 3 there was another map that made people think "Vote, this map sucks for Domination" or "Vote, this map sucks in Sabotage". There are some, Bog for example, but most of the maps where a hoot for all game types.

This is how CoD4 ended up being what Halo 3 should have been map wise and its taken a lot longer to say than I originally hoped for.

I think Bungie realised this and it shows in the most recent maps. Ghost Town is the best example here. It's TDM, FFA and Small Team objective map (with some forge tweaks).

Well that took a long time to say. Originally I was going to go on more about the game types, the leveling system and the campaign but nah, I'm to lazy.

EDIT: I just remembered that I gave myself a Halo themed avatar haven't I? That now makes this post and all the effort I put into this completely ignored because of course I'm a fanboy. Well if you did have the decency to read this post please forgive any typos and grammatical errors. I can not be bothered to proof read it.
 

Anarchemitis

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Dec 23, 2007
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Fightgarr said:
While Killzone 2 may be a successful game, but to say that its a "Halo Killer" is irrelevant because they're on DIFFERENT PLATFORMS!
Absolutely. it's like saying "which is better, Oranges or Apples?" Obviously Apples you can't compare them. One is a fruit Malus domestica in the rose family Rosaceae, and another is a Citrus bastard child of the pomelo and the tangerine.