Sounds like two things in that scenario to me:
- The character was obnoxious and was causing the DM to not have fun. If youre aware of this and continue without attempting to fix the situation, thats a bit of a dick move: its a collaborative game and youre ruining somebody else's enjoyment. In particular, youre ruining the enjoyment of the person who puts in the most time and effort to create the game in the first place.
- The DM was a complete and unmitigated disaster. Imposing negative consequences on a character's critical success to ruin a major character trait is all kinds of dumb. That particular sounds like its a communication failure (in not resolving the problem better), its a DMing failure (imo) by not establishing these rules and consequences beforehand, its a social failure by being a dick move, and its a creative failure by being a bland and boring solution to the problem.
Sounds like better communication was needed, particularly from the DM, and it shows the dangers of an "ad hoc" game without proper preparation. At the very least, a game needs the preparation of knowing what everyone involved expects to get out of the game and what is fun for them.
- The character was obnoxious and was causing the DM to not have fun. If youre aware of this and continue without attempting to fix the situation, thats a bit of a dick move: its a collaborative game and youre ruining somebody else's enjoyment. In particular, youre ruining the enjoyment of the person who puts in the most time and effort to create the game in the first place.
- The DM was a complete and unmitigated disaster. Imposing negative consequences on a character's critical success to ruin a major character trait is all kinds of dumb. That particular sounds like its a communication failure (in not resolving the problem better), its a DMing failure (imo) by not establishing these rules and consequences beforehand, its a social failure by being a dick move, and its a creative failure by being a bland and boring solution to the problem.
Sounds like better communication was needed, particularly from the DM, and it shows the dangers of an "ad hoc" game without proper preparation. At the very least, a game needs the preparation of knowing what everyone involved expects to get out of the game and what is fun for them.