Some of this thread depresses me.
If someone gets into their car while drunk and causes an accident, do we fault the alcohol companies or the car manufacturers? No, we rightfully blame the freakin' idiot who thought he was in a fit state to drive.
Not to mention it's hard to think of a way to fix the stripper issue without causing serious design problems or without solving the issue in question. Just make them KO'd when attacked? Welp, they can still be carried around and put into compromising positions, not a solution. Make them un-drag-around-able? Well, what if the player is accidentally caught in a situation where they need to take them out to stop them sounding the alarm and they're in a wide open hallway where the body will be discovered easily since it can no longer be moved? Ok, make them unkillable? ...Wait, no, what if the player is caught by one and thus can't stop an alarm from being sounded?
I see only 2 possible solutions, one being make this a "if you're caught by ANYONE you insta-fail" mission like that one "case the joint" mission in Thief 2, or (my personal favourite idea), make it so that after a mission, you see a mini-bio of everyone you killed, and make the innocent people and/or strippers have bios that make you feel like a fucking asshole for killing them ("Home was foreclosed was only doing it to feed her kids", "Was kidnapped as a kid and just wanted to escape", "Was actually going to invent the cure for cancer", etc). That or pissing off a certain faction by your actions, a la alpha protocol which discourages the behaviour even further. A true solution would be nice, but I can't quite see one that doesn't cause further problems.
If a player wants to deliberately go against the game's design to do shitty stuff that's technically possible in the game, but heavily discouraged, the fault is the player's alone. Again, you're not supposed to drive drunk, but if you do, it's YOUR ass in court and not the guys who made your car and/or the booze you were drinking.
If someone gets into their car while drunk and causes an accident, do we fault the alcohol companies or the car manufacturers? No, we rightfully blame the freakin' idiot who thought he was in a fit state to drive.
Not to mention it's hard to think of a way to fix the stripper issue without causing serious design problems or without solving the issue in question. Just make them KO'd when attacked? Welp, they can still be carried around and put into compromising positions, not a solution. Make them un-drag-around-able? Well, what if the player is accidentally caught in a situation where they need to take them out to stop them sounding the alarm and they're in a wide open hallway where the body will be discovered easily since it can no longer be moved? Ok, make them unkillable? ...Wait, no, what if the player is caught by one and thus can't stop an alarm from being sounded?
I see only 2 possible solutions, one being make this a "if you're caught by ANYONE you insta-fail" mission like that one "case the joint" mission in Thief 2, or (my personal favourite idea), make it so that after a mission, you see a mini-bio of everyone you killed, and make the innocent people and/or strippers have bios that make you feel like a fucking asshole for killing them ("Home was foreclosed was only doing it to feed her kids", "Was kidnapped as a kid and just wanted to escape", "Was actually going to invent the cure for cancer", etc). That or pissing off a certain faction by your actions, a la alpha protocol which discourages the behaviour even further. A true solution would be nice, but I can't quite see one that doesn't cause further problems.
If a player wants to deliberately go against the game's design to do shitty stuff that's technically possible in the game, but heavily discouraged, the fault is the player's alone. Again, you're not supposed to drive drunk, but if you do, it's YOUR ass in court and not the guys who made your car and/or the booze you were drinking.