Jaime_Wolf said:
It's just you.
While it's true that the world of quarter-eating Nintedo hard games is largely gone, it passed a while ago. In many respects, you're probably just better at games than you were before, which is sort of to be expected when you spend several years doing something for a fair amount of time.
Also, while the normal difficulty is almost certainly easier in Halo, I'm curious as to whether the perceived easiness of the later games isn't just the result of you having become so much more familiar with the games after having played all of them (though having gone back, Halo CE probably is still the hardest one).
Also, I really don't like this new cool-kid thing where you claim that everything's becoming easier and it's the fault of casual gamers and you need something more hardcore to satisfy your more refined tastes and superior abilities. I can understand that sort of logic applied to actual casual games (though I think it's stupid since they're not detracting from less casual games and a huge number of people enjoy them), but when you apply it to games that are emphatically not casual it just comes off as exactly the kind of elitist bullshit that gives gamers a bad image.
FalloutJack said:
I don't think games are easier. I think they're better designed. You see, if a game is Nintendo Hard because half of the challenge is that it's controls are bad or something...then that's not a difficulty level. That's a fault due to the gap between programming and reality. So, my friend, if you're finding games easier, it's either what I've been saying or...you're getting better at them.
Pretty much this.
And if you want a hard game that illustrates the quoted point perfectly, go download IWBtG.
I don't want it to sound like the casual gamers fault, and although I made a bit of a rude comment about the Wii Sports and Resort. I would also like to point out the developers in my first post. That was my original target, and I became a bit zealous.
Also, I would like to point out, in no way do I believe I am superior at gaming, or that I have some ridiculously high level of taste in games. I play many genres, but have come to this conclusion. I also understand I have been playing the games for sometime now and they can become easier depending on franchise and my own favored niche in gaming.
Now rather than defend myself, I would like say casual gaming is fine, and I enjoyed Portal, but it seems like most games have fallen under the casual profile. Not requesting anyone to cater, but why not make a game with a bit more than a casual approach? Tutorials-especially tutorials make the game what it is in later parts and for one to develop new ways to go about achieving the goal of the mission at hand. Rather than something like a cover-to-cover style game where that is the objective and the way to win, but a new innovative approach within the game itself, something learned previous which gives the gamer a new way to go about the mission. That is difficulty. Having to use more than one strategy to win the game.
I don't want to push off "cool-kid" airs, but there is a developer out there with these ideas in mind. And philosophically speaking I am an elitist, but I don't quite think I am spewing "elitist bullshit" either. I am just a gamer with a question on why and to learn a bit from others while giving my own thoughts to make a better opinion of the statement and questions I have made/asked respectively.