Is morrowind better than skyrim?

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Adam Jensen_v1legacy

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I don't know. Maybe it's nostalgia talking, maybe it's just the fond memories of playing a TES game for the first time, but I think it's better. But it really depends on what you want from such a game. For me Morrowind is better because Morrowind is such a strange world and you always feel that in the atmosphere. You are a stranger in a strange land and the game is constantly making you experience that. Skyrim and Oblivion both have familiar human architecture. Morrowind doesn't. It's got Dunmer architecture. The lore of Morrowind is also a lot more interesting. At least to me because my favorite race are dark elves.
 

JasonKaotic

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I guess it depends on what you're looking for in a game. Morrowind was MUCH deeper than Skyrim, along with character customization being much more flexible (except for choosing your character's face and hair, but yeah), and there's way more factions and stuff. Skyrim's a lot more fun, has a better world, arguably a lot more to do, and more up-to-date.

In short, Morrowind is much better for roleplaying, Skyrim is generally more fun.

You need to be pretty strong-willed to sit through Morrowind's endless loop of the same three songs throughout your entire play of the game, though.
 

Xprimentyl

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I think after reading so many of these posts, I've pieced together a pretty good analogy for the Morrowind/Skyrim debate:

Morrowind is the completely and totally awesome book around which a $200,000,000 3-D blockbuster was made. Which is better? Ask a movie buff, they'll say the movie; as a librarian, they'll say the book. Ask someone who's both read the book and seen the movie: "I dunno, I wasn't thinking about a movie when I read the book and I wasn't thinking about reading when I shelled out $9.50 at the box office. Both were pretty fekkin' sweet, though."
 

Adam Jensen_v1legacy

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Xprimentyl said:
I think after reading so many of these posts, I've pieced together a pretty good analogy for the Morrowind/Skyrim debate:

Morrowind is the completely and totally awesome book around which a $200,000,000 3-D blockbuster was made. Which is better? Ask a movie buff, they'll say the movie; as a librarian, they'll say the book. Ask someone who's both read the book and seen the movie: "I dunno, I wasn't thinking about a movie when I read the book and I wasn't thinking about reading when I shelled out $9.50 at the box office. Both were pretty fekkin' sweet, though."
That's a pretty accurate analogy. I love it.
 

Knight Captain Kerr

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You don't already own Morrowind one of the best games ever? They are around as good as each other Morrowind better in some ways, Skyrim in others. Still go buy Morrowind it is worth it.
 

Naeo

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Depends what you like about Skyrim. If you like the big open world, you'll love Morrowind. if you like the combat, you'll hate Morrowind with a burning passion because the combat mechanisms are weird even for a game as old as it is. If you like the ability to role play any sort of character, you'll probably like Morrowind, because every item you steal from someone's house has value and can be re-sold. If you like the story, Morrowind may no tickle your fancy aside from the main quest--the guilds aren't generally one progressive storyline, but rather a series of "hey, you're a grunt, here's grunt work. Go deliver this letter and get back to me." Personally, I kinda like that over the Oblivion tendency of "you're a low-level member. Go on this incredibly dangerous mission and single-handedly become the savior of the guild." Morrowind guilds require you to actually do work for your superiors in most cases, and it's often "go here kill this" or "deliver this" or "fetch this", but it's not nearly as bad as it seems. But basically for this point: Morrowind guilds don't make you some sort of hero who defeats some great evil or does some enormous task, a la Oblivion. That's what the main quests are for. If you're in the Mages Guild, expect to be not saving Vvardenfell. If you're in the Imperial Cult, expect to be doing good deeds rather than defeating some ultimate evil.

I haven't actually played Skyrim yet, but I imagine the lore/environment is probably closer to Morrowind's than Oblivion was. Morrowind does an incredible job of creating the world around you, from people who can tell you all about the province's history to being able to actually go find bits of the province's history and making the game seem alien and foreign. Also, I loved the music to death.

However, if you get Morrowind, be warned. I mentioned the combat, but lemme describe it a bit more here. Instead of the Oblivion-style system (again, having not played Skyrim I'm not sure how it works in that game) where your attacks always hit and your respective skill level determines how much damage, in Morrowind it's the other way around. All your attacks always do the same range of damage (weapons and spells aren't "15 damage" but things like "5-20 damage"). But, your skill level is your chance to hit, more or less. So at level 20 blunt, your warhammer will just pass right through your enemy. for a modern gamer that's annoying and broken as all hell, I will admit.

Morrowind does not have any significant level scaling. Some of the randomly spawned creatures in the wild will be level-dependent (mostly scamps at low levels, some void atronachs/oghrim titans/golden saints at higher levels) but you can still encounter powerful monsters at low levels. Dungeons don't have generic grunts in them--every NPC that's not a guard is named and unique and only dies once, then nothing comes back in their place. It's nice because it feels like you're actually killing people rather than soulless enemies, but you have no reason to go into a dungeon you've already cleared out (assuming you didn't miss anything there). Not everything is told to you--you might just wander into a dungeon and find some enemies to kill and then at the end, oh surprise, behind that locked door was an Imperial being kept prisoner who thanks you and leaves, and that's that.

Directions are awful. There's no quest compass, no fast travel, and only major cities and a few other interesting locations are marked on the world map. When someone tells you "You need to go here for this quest" the directions are often "go south along the river until you come to a fork, then go left for a ways and it's on your right". Not very precise directions..

However, if you can get it cheap (~$10, and it might be on sale on Steam for that much but I'd get the disc version if possible, since the Steam version can do some sort of weird stuff with mods sometimes), go ahead. It's a neat piece of gaming history, and if you can get used to some of the old-timey mechanisms and weirdnesses (primarily the combat one), it's quite an outstanding game. It just hasn't held up to time and new innovations all that well.

Oh, but if you do get it, get the MGSO (Morrowind Graphics and Sound Overhaul). It's a sizeable download, but it makes the game look much, much prettier than it did before (It still leaves a bit to be desired, though) and makes a number of gameplay engine changes that are very, very nice--mostly to the magic system, where previously you had to switch to magic before casting (you can't cast with a weapon out and you can't attack with non-magic when you have magic readied), one of the changes from the overhaul is letting you press a button (R by default) and it just casts for you right then and there, even with weapons equipped.

So in short: it feels very dated, a lot of the mechanics and graphics feel very, very old without mods to update them, the player is seldom the most important character in any given story (you're very rarely the valiant knight saving the day or the hero saving the world--more often, you're the guy finding the other guy to get from/give him something, or finding that one item, or doing this one thing; you do a lot of grunt work, in other words), all the dialogue is text-based, and overall it's just not in line with modern, big, shiny RPGs. But if you can get past the combat and "very few quests involve gloriously saving the day" aspects, get it, because it's a wonderful game. But be warned, at least the combat and graphics may be quite difficult to get past for a modern gamer.
 

sketch_zeppelin

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Yes.

Skyrim has better graphics and much better combat but morrowind was somthing special. it was bigger there was much more to do (a guild storyline was like 20 quests long as opposed to 5) and you can turn your character into a god.

The last point is somthing that bethesda has forgotten. In Morrowind if you take the time to learn the game you can make a nearly invincible character that can jump higher than a building and you can max out all your stats. Yes this robs all challenge but you have to earn it. It takes a lot of time and effort to figure out how to make a god character on your own.

Oblivion greatly limited your enchament options becasue you can't layer your clothes and your enchantments can't be as beefy as they were in morrowind. they also started the trend of enemies leveling with you which is annoying.

Skyrim is a step up. the enemy leveling is less annoying and the perks system is great but they've even further limited your power in this one.

I gauge the Elder Scrolls games by how long i spent playing them before i got bored. Oblivion i clocked in a little less than 100 hours. Skyrim i'll most likely beat that becasue i actually want to play it with a different character. the game of the year version of morrowind i clocked in over 400 hours of play time. It was that good despite looking like ass and having a horrible combat system.

the enviroments might have somthing to do with it as well. Oblivion was mostly forests or lava worlds. Skyrim has a bit more variety plus snow be pretty. Morrowind had huge cites, swamps, a volcano, deserts, forests, mushroom villages full of wizards, it even had a prototype skyrim in one of the expansions. Morrowind, despite being outdated was bigger and better and let you have more fun.
 

MultiElford

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If you are just looking for an adventure, Morrowind will be more enjoyable than Skyrim IMO simply because you don't have that much UI going on in every corner of the screen. Yes I know, you can turn off the UI in Skyrim but it wasn't made with that in mind. Nobody explains how you can get to place X in Skyrim, for example, and the carriage-system isn't good enough to make the game less frustrating if you don't use fast travel.

Now, Morrowind was made like many other RPGs at the time were: like a Dungeons and Dragons game.
What does that mean for you? The NPCs will tell you how to get to place X but there won't be a compass telling you in case you forget. Fast travelling can be done by something similar to the carriage system, though you can access it pretty much at every city.

So, are you ready to go on a REAL adventure? Then play Morrowind!
Do you want a good game that is about leveling up, beautiful graphics and dungeon crawling? Play Skyrim.

Honestly, I think many people can still enjoy Morrowind as long as they can immerse themselves in the game.
 

triggrhappy94

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Look,
Everyone who got into the series with Morrowind, will say Morrowind.
Everyone who got into the series with Oblivion, will say Oblivion.
Everyone who isn't afraid of change, will say Skyrim.

Skyrim is an amazing, you can't deny that. It is pretty similar to Oblivion, but that's not a bad thing. The combat's the most fluid out of any of the games, complete with finishing moves.
Oblivion is (a rough guess) five years old, and shows it. It shows all the signs of an older Bethy game, which includes NPCs who try to kill you with their stare. Its still a fun game, and will be great if you can get past some minor flaws.
Morrowind is the oldest out of the three, and also the one I've spent the least amount of time on. From what I've experienced and heard, it's the least player-friendly in the way that it doesn't really hold your hand from objective to objective. It also has the oldest graphics so it resembles neither Skyrim nor Oblivion (like how Oblivion and Skyrim look very similar). The combat system is worth mentioning too: from what I've read, it seems like when the game factor everything behind each attack, it calculates it as an all or nothing, where Oblivion factor the damage as a fraction of the maximum possible damage. This makes it so beating on an enemy can resualt in the enemy not taking any actual damage.

My suggestion:
Play what you want. Skyrim is probably the best out of the three. If you love the lore then play either Oblivion or Morrowind. If you really love the lore then you can always go back and play Arena or Redguard, I'm sure you can find them some where.
 

Spaggiari

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The bad graphics argument really falls apart when you consider The Morriwind Graphics Extender Mod, which brings the greatest RPG of all time into the modern realm of HDR, Distant rendering, and damn fine quality water effects.
 

ZombieGenesis

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"Back in the day" Morrowind was one of the best things going. Compared to Skyrim though, no, the experience is considerably more lacking. Sadly expectations must change with the age we live in.
Besides, unless you're a lover of tedium you would hate the combat system. With a passion.
 

Kizi

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I want to play Morrowind, I really do. It's just too outdated for me.
Now, before you flame me to the depths of oblivion, I would like to point out that I loved games that were much older than Morrowind back in the day. However, I think I'm just too late to play it now. *sadface* The only old games I can still play today are games that evoke nostalgia, i.e. games that I did actually play years ago.
 

OrokuSaki

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Axyun said:
Is that really as far as you got? You have two options: go off on your own or follow him anyways. If you follow him, he will comment on that fact and give you some more direction once the both of you get into town.

That decision was put in place so that when you start over with a new character and know what you have to do, you don't have to keep following the scripted events and just do your thing. I felt that was kind of obvious. You are missing out if that's as far as you got. There's plenty of direction for the main story once you get to town.
Well I've gotten a lot farther now, but that was just one of those moments in Skyrim that they're not only offering you the option to completely blow off the main story to make your own adventure, but they're kind of expecting it.
 

Necrojax

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I don't mean to sound like a prick, but in my opinion, anyone who prefers Skyrim to Morrowind is an idiot. This is probably because I greatly dislike Skyrim and love Morrowind. In my opinion Morrowind's age doesn't matter, graphics never bothered me with games. And Skyrim tries to hard to please the wrong people. As games, they're very different. Skyrim is very linear, dark in a bad way, unrewarding and not very fun.
 

Fappy

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Oh another versus thread >.>

Anyone who thinks Skyrim > Morrowind is an enwah!
 

Windcaler

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Morrowind is superior in some ways and Skyrim is superior in other ways. Its hard to say one is better/worse then the other but I think that Morrowind (especially with some mods) is well worth a look. Im not sure what the price is right now but I do recall it being pretty cheap on steam a few months ago