Nintendo is far from irrelevant. If anything, they've hit a surge in popularity.
They seem much relevant now than they did back when the launched the Gamecube, I was legitimately worried for them then. Sony with the PlayStation went from dominant to even more dominant with the PlayStation 2. The Sega Saturn at least stood a chance against them, and the Nintendo 64 was picking up a lot of speed for having so many things like being late to the party and using cartridges going against them. The Nintendo 64 and Sega Saturn had done a lot to close in on Sony's PlayStation. But the Sega Dreamcast and the Nintendo Gamecube didn't stand a chance against the PlayStation 2. The difference between the two generations was staggering. Sega dropped out of the console race entirely, and Nintendo looked like they were in trouble.
However, when the Wii came out, it hit a market and hit it well. It was clearly the Gamecube that people always wanted. And managed to win over hardcore fans, casuals, and people buying games for their family. While the XBOX 360 was too focused on Western style PC games that has previously come out for Windows like first person shooters and wRPGs that the gaming fandom was still relatively new to as a genre(when the XBOX 360 was released, many gamers refused to buy it because "no jRPGs", hence we saw Blue Dragon and Tales of Vesperia to compensate). It carved out a niche by doing what it did, American fans who wanted PC style gaming on a console, but wasn't enough to allow them to dominate the new generation. And Sony's launch was disastrous. Despite the market power of the PlayStation 2 absolutely dominating its generation, it began a slow crawl to get where it is today. Not to mention both companies focused on the niche of "adult" gaming against each other, going head to head and focusing on M rated games targeted as the edgy teenagers and adults who wanted faux-mature experiences.
While people who actually wanted to buy child friendly games, or at least games that didn't throw sex and violence in their face, went to Nintendo.
The last console generation was absolutely disastrous and was the only console generation I can think of where there was no big winner. Microsoft and Sony handed things to Nintendo by staying too weird, too adult, too niche, too dark, too gritty, and too inaccessible. And Nintendo did nothing but benefit from this. And, like Sony did with the PlayStation 2 toward the PlayStation 3, Nintendo are riding on the coattails of this success.
The Wii U is slow growing, but it will most certainly be a success. The fanbase is already strongly growing and cult-like. In fact it's one of the most often request console port systems for indie games. People like the Wii U and are craving games.
They seem much relevant now than they did back when the launched the Gamecube, I was legitimately worried for them then. Sony with the PlayStation went from dominant to even more dominant with the PlayStation 2. The Sega Saturn at least stood a chance against them, and the Nintendo 64 was picking up a lot of speed for having so many things like being late to the party and using cartridges going against them. The Nintendo 64 and Sega Saturn had done a lot to close in on Sony's PlayStation. But the Sega Dreamcast and the Nintendo Gamecube didn't stand a chance against the PlayStation 2. The difference between the two generations was staggering. Sega dropped out of the console race entirely, and Nintendo looked like they were in trouble.
However, when the Wii came out, it hit a market and hit it well. It was clearly the Gamecube that people always wanted. And managed to win over hardcore fans, casuals, and people buying games for their family. While the XBOX 360 was too focused on Western style PC games that has previously come out for Windows like first person shooters and wRPGs that the gaming fandom was still relatively new to as a genre(when the XBOX 360 was released, many gamers refused to buy it because "no jRPGs", hence we saw Blue Dragon and Tales of Vesperia to compensate). It carved out a niche by doing what it did, American fans who wanted PC style gaming on a console, but wasn't enough to allow them to dominate the new generation. And Sony's launch was disastrous. Despite the market power of the PlayStation 2 absolutely dominating its generation, it began a slow crawl to get where it is today. Not to mention both companies focused on the niche of "adult" gaming against each other, going head to head and focusing on M rated games targeted as the edgy teenagers and adults who wanted faux-mature experiences.
While people who actually wanted to buy child friendly games, or at least games that didn't throw sex and violence in their face, went to Nintendo.
The last console generation was absolutely disastrous and was the only console generation I can think of where there was no big winner. Microsoft and Sony handed things to Nintendo by staying too weird, too adult, too niche, too dark, too gritty, and too inaccessible. And Nintendo did nothing but benefit from this. And, like Sony did with the PlayStation 2 toward the PlayStation 3, Nintendo are riding on the coattails of this success.
The Wii U is slow growing, but it will most certainly be a success. The fanbase is already strongly growing and cult-like. In fact it's one of the most often request console port systems for indie games. People like the Wii U and are craving games.