ok, so you're essentially saying that you can a one-shot sneak attack an 'expert' mode enemy while you need like two or more shots on 'novice' since the enemies 'die faster' on higher difficulty?AlternatePFG said:I wish raising the difficulty made enemies do more damage, but die faster as well.
Well, the fact that my swords steal peoples health isn't particularly realistic either.neonsword13-ops said:Isn't destroying a gang of bandits and a dragon without using health unrealistic?
Just up the difficulty, nothing wrong with that.
Well, its less scaled in skyrim then it was in oblivion. In oblivion, fighting a mudcrab would always be a challenge, where in skyrim, enemies keep their relative difficulty, while scaling so that the game never gets boring.Snotnarok said:Of course it's easy, the game scales enemies to your character level. It's no different than fallout 3 and you will never, ever see any challenge without modding it or playing in a way to make it hard for yourself. New Vegas had the right idea where enemies would be there no matter your level and they would kill your dopey ass if you weren't up to spec.
Bethesta likes the open world too much, open worlds are fine, but lets be honest there's places where you in reality wouldn't go to because you sure as hell wouldn't want to get killed.
Oh it's not boring, I'm just saying there will not b ea challenge in skyrim unless there's mods for it. Fallout 3 had the same exact problem I even did a run where I didn't go into a single town on the hardest mode to see how well I'd do in the world, turns out its not that hard.brainslurper said:Well, its less scaled in skyrim then it was in oblivion. In oblivion, fighting a mudcrab would always be a challenge, where in skyrim, enemies keep their relative difficulty, while scaling so that the game never gets boring.Snotnarok said:Of course it's easy, the game scales enemies to your character level. It's no different than fallout 3 and you will never, ever see any challenge without modding it or playing in a way to make it hard for yourself. New Vegas had the right idea where enemies would be there no matter your level and they would kill your dopey ass if you weren't up to spec.
Bethesta likes the open world too much, open worlds are fine, but lets be honest there's places where you in reality wouldn't go to because you sure as hell wouldn't want to get killed.
I think that the game lacks challenging encounters that should be challenging, for example, it takes me 10 seconds to down a frost troll, and 5 seconds to down a dragon. Dragons should be WAY harder, and there should be more encounters with dozens of people about to mob you. What I am saying is, if I up the difficulty to make dragon fights hard, then suddenly mudcrabs will be a challenge too. I will be sitting there whacking at a mud crab for 2 minutes just like in oblivion.Furioso said:...You complain that the game is too easy but won't up the difficulty because you should be able to one shot someone... make up your mind, do you want it easy or hard?
I have already taken down a group of 4 giants alone, and only one got a hit on me. Aren't the gray beards immortal (They just get wounded and then get back up?)Zack1501 said:go try and kill the Grey beards or fight some giants head on.
It makes sense in my head. I guess what I want is about 500 random soldiers to try to kill me, all at once.Rossmallo said:Hell no. If you're good enough to avoid getting hit a lot, up the difficulty.
Also, on one side you're complaining about winning easily, but then if you up the difficulty you say you don't like how you can't oneshot everything.
...What?
Well it's not supposed to work that way. Mudcrab difficulty shouldn't scale (although Bethesda did)brainslurper said:Well, its less scaled in skyrim then it was in oblivion. In oblivion, fighting a mudcrab would always be a challenge, where in skyrim, enemies keep their relative difficulty, while scaling so that the game never gets boring.
Good point, at this point I f9 because I am more afraid of the floor killing me then the monsters.urprobablyright said:Games are not 'difficult' anymore. It's an experience, polished and refined, it's an interactive cutscene. Don't expect the quick save function to be used as much more than an insurance policy against freak accidents.
Unless he edited his OP you're a silly billy.neonsword13-ops said:You could always, you know, up the difficulty.
It's in the options menu.