I don't like the difficulty in any of Bethesda's RPGs. No matter whether I'm a battle-axe wielding orc, a flame-casting Khajiit mage, or a Shotgun-toting Vault 101 survivor, the difficulty settings always seem offset by random challenges that are either too easy or way too difficult.
Right now I'm at 50% difficulty (Adept or whatever it is in Skyrim), and while my battle-axe decapitates measly bandits with delightful efficiency, electrocuting them with a bolt of lightning, freezing them with a jet of frost, or setting them aflame does practically nothing.
When I turn the difficulty just slightly up in order to make my Orc have a more interesting experience, suddenly my heavy armor is useless and my battle-axe comparable to a ruffled feather when a lithe female bandit wielding a dagger runs at me, cutting down half my health and finishing me off with one of those DAMNED-IRRITATING THIRD-PERSON WATCH-YOURSELF-STAND-THERE-AND-BE-SLAIN-EVENTS before I can even pause the menu and use a potion. (At that difficulty, my mage is pretty much just cat kibble.
What would be nice is if there was a parry system, where if you and an NPC swing at the same time, you both deflect the attack--maybe it would drain the tiniest bit of fatigue instead of health like blocking does--that way, if the difficulty was really easy, there would still be 'some' possibility of a challenge, and if the difficulty were really hard, you wouldn't be annoyed that the sword-wielding wood-elf before you is completely unaffected by the war-hammer that just, by rights, should have left half their face crushed grotesquely inside the other half, yet who keeps slashing away at you completely ignorant of their non-existent facial redecoration.
Or maybe not, I don't know. All I know is I'm irritated that hand-to-hand was removed. Oblivion was fun; disarm someone, paralyze them to the ground, and just punch their lights out. While the finishing moves for hand-to-hand in Skyrim are neat, not having any special abilities other than the 3-hit combo is very annoying, especially when that combo drains all your endurance.
So, yeah, difficulty is pretty goofy.
Right now I'm at 50% difficulty (Adept or whatever it is in Skyrim), and while my battle-axe decapitates measly bandits with delightful efficiency, electrocuting them with a bolt of lightning, freezing them with a jet of frost, or setting them aflame does practically nothing.
When I turn the difficulty just slightly up in order to make my Orc have a more interesting experience, suddenly my heavy armor is useless and my battle-axe comparable to a ruffled feather when a lithe female bandit wielding a dagger runs at me, cutting down half my health and finishing me off with one of those DAMNED-IRRITATING THIRD-PERSON WATCH-YOURSELF-STAND-THERE-AND-BE-SLAIN-EVENTS before I can even pause the menu and use a potion. (At that difficulty, my mage is pretty much just cat kibble.
What would be nice is if there was a parry system, where if you and an NPC swing at the same time, you both deflect the attack--maybe it would drain the tiniest bit of fatigue instead of health like blocking does--that way, if the difficulty was really easy, there would still be 'some' possibility of a challenge, and if the difficulty were really hard, you wouldn't be annoyed that the sword-wielding wood-elf before you is completely unaffected by the war-hammer that just, by rights, should have left half their face crushed grotesquely inside the other half, yet who keeps slashing away at you completely ignorant of their non-existent facial redecoration.
Or maybe not, I don't know. All I know is I'm irritated that hand-to-hand was removed. Oblivion was fun; disarm someone, paralyze them to the ground, and just punch their lights out. While the finishing moves for hand-to-hand in Skyrim are neat, not having any special abilities other than the 3-hit combo is very annoying, especially when that combo drains all your endurance.
So, yeah, difficulty is pretty goofy.