Well, if you are a game design graduate then this should be an interesting discussion!jehk said:When did you attend school? The 80s? I have a degree as well in GD. You're really holding on to some out dated thinking.alphamalet said:Again, it's game design/theory 101![]()
Especially the part about about games being poor for story telling. They're poor if you try to tell stories like movies or books. They're amazing if you embrace the interactivity in software.
So you know that interactivity =/= gameplay.
The dialogue in something like...Mass Effect is based around interactivity and does not constitue gameplay.
Interactivity offers a lot of potential for storytelling, but gameplay (the bulk of the game) is much harder to utilize in a storytelling process. It's hard to tell a story in a system where a challenge is presented and a quantifiable outcome results. It's why 99.9% of all games don't even attempt it. It's really REALLY difficult to weave narrative into true gameplay, and that's why video games are not the best place to tell a story. I think the advent of visual novels is exciting, where you can utilize a person's input through a basic system of interactivity in order to influence a plot. However, as you know, gameplay is something that transcends basic interactivity, and within this more rigid structure it is difficult to organically convey a proper story arc.
By the way, when and where did you study?
I assume that since you have your degree, then I am studying more current information (unlike what was suggested). One of the things that has surprised me about the research I've done in game design and theory is just how hostile most are to the idea of an elaborate plot in games. Far more hostile than I would have expected, and to a level that I don't agree with. These are contemporary resources, mind you!