Reven said:
I would still argue that TWD is a game, while its gameplay is limited, i find it is not limited any more than past point and click adventure games.
We could always move the point & click games to the interactive drama/narrative/adventure category to resolve this.
And claiming that it was not a game as if it is a fact is not appropriate.
Depends on if you believe in a solid definition of the word game, I suppose.
And with regards to competition, not all games are made for competition, it is not the universal goal of all games nor the universal definition (which i imagine there is non).
Maybe, but I'm having a hard time thinking of a single game of which the focus isn't competition in some capacity. I'm having a harder time imaging why you wouldn't call the activity play, or recreation, if it didn't decide a contest.
And with regards to your last question, why is it that a game is sacrificed if it has a great story? Ideally a great game will have both. Saying that games having a good story means that it can't have good gameplay is simply not true.
You're right, of course, that's not true at all. You misunderstood me though. What I meant was that there appears to be a movement in the gaming community intent on "elevating" video gaming into Something Moar, as if gaming for the sake of gaming isn't enough. Not everyone wants to have emotional experiences, or learn about the plight of the Sudanese, or be taught morality lessons by nonexperts over a round of jumping on mushroom people. And I really don't think there's anything wrong with that.