Its a fighter these games dont focus on massive character development (although some like Persona do this as well) so to make the characters interesting they give them crazy designs and moves. MK9 had a story mode which did show the characters in more light than SF4s frankly terrible (as in it would be better if they werent there) ending segments but design wise I would definitely argue that Chunli is more iconic and instantly recognizable by the vast majority of people than anything Netherrealm have come up with.
Every character is a characature of some sort Chunli the chinese girl wears a chinese dress Ryu the karate expert wears a Gi Dudley the british boxer smells roses and always acts posh Fei Long is the Bruce Lee inspired fighter, Dhalsim is the yoga contortionist etc.
I think you are just taking way to much offence to everything im British and I dont take offence to Dudley with his massive chin, flower smelling tea drinking and boxing ways they are all British stereotypes to a greater or lesser degree only the truly stupid or ignorant would take these stereotypes as fact but just looking at the character I can get a basic idea of his fighting style and personality because of how he is designed.
Also its definitely SF4 you played im not sure what version but SF5 has not been released or announced yet. Also cant believe you have never heard of Chunli after Ryu shes pretty damn famous all the original cast is actually but Ryu and Chun are especially.
EDIT: Actually just found some info on SF2 (but that cast returns in SF4) and something I never knew was that Dhalsims character was apparently derived from the manga of Jojos bizarre adventure.
here a copy pasta transcript from the main guy in charge of SF2s development and his attitude to character designs
[quote/]Nishitani: I would say yes to almost everything people would bring me. ... Back then, there were several teams creating games at Capcom, so the teams were competing with each other. But the Street Fighter 2 team was also competing amongst itself ? the programmers and artists were each working on their own characters, which led to a lot of rivalries. You know, "My character's going to be better than yours."
Because of that, they'd each come up with crazy ideas and bring them to me. And I didn't want to tell them, "Ah, that won't fit with our game system, so you should do something else." Or "that idea's too crazy ? you should come up with something less over the top." I didn't want to discourage their creativity, so I said, "OK cool, I'll make that happen, and come up with more crazy ideas and I'll make those happen too."
I think that's part of the reason why the game turned out well. These days, as the president of a company, I can't be as irresponsible as I was back then. So sometimes what I'll tell people today is different from what I'd tell them then. Back when I was making Street Fighter 2 though, that was my attitude.[/quote]
the full write up is here if you are interested
http://www.polygon.com/a/street-fighter-2-oral-history
Yeah its not really SF4 but I still think it relevant in understanding the series
Every character is a characature of some sort Chunli the chinese girl wears a chinese dress Ryu the karate expert wears a Gi Dudley the british boxer smells roses and always acts posh Fei Long is the Bruce Lee inspired fighter, Dhalsim is the yoga contortionist etc.
I think you are just taking way to much offence to everything im British and I dont take offence to Dudley with his massive chin, flower smelling tea drinking and boxing ways they are all British stereotypes to a greater or lesser degree only the truly stupid or ignorant would take these stereotypes as fact but just looking at the character I can get a basic idea of his fighting style and personality because of how he is designed.
Also its definitely SF4 you played im not sure what version but SF5 has not been released or announced yet. Also cant believe you have never heard of Chunli after Ryu shes pretty damn famous all the original cast is actually but Ryu and Chun are especially.
EDIT: Actually just found some info on SF2 (but that cast returns in SF4) and something I never knew was that Dhalsims character was apparently derived from the manga of Jojos bizarre adventure.
here a copy pasta transcript from the main guy in charge of SF2s development and his attitude to character designs
[quote/]Nishitani: I would say yes to almost everything people would bring me. ... Back then, there were several teams creating games at Capcom, so the teams were competing with each other. But the Street Fighter 2 team was also competing amongst itself ? the programmers and artists were each working on their own characters, which led to a lot of rivalries. You know, "My character's going to be better than yours."
Because of that, they'd each come up with crazy ideas and bring them to me. And I didn't want to tell them, "Ah, that won't fit with our game system, so you should do something else." Or "that idea's too crazy ? you should come up with something less over the top." I didn't want to discourage their creativity, so I said, "OK cool, I'll make that happen, and come up with more crazy ideas and I'll make those happen too."
I think that's part of the reason why the game turned out well. These days, as the president of a company, I can't be as irresponsible as I was back then. So sometimes what I'll tell people today is different from what I'd tell them then. Back when I was making Street Fighter 2 though, that was my attitude.[/quote]
the full write up is here if you are interested
http://www.polygon.com/a/street-fighter-2-oral-history
Yeah its not really SF4 but I still think it relevant in understanding the series