Is TF2 being Crushed under its own weight?

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Woodsey

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Aug 9, 2009
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They do use it as a testing ground - and they've openly said so - so I'd imagine that casues some problems. Mostly though most people seem satisfied from what I've heard (when it first came out I was still into CSS and I've never jumped into TF2 that much). Maybe they just need to slow down on the updates a little.
 

Dango

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Feb 11, 2010
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I didn't have too much of a problem with the updates before, but like you said, now-a-days the updates that Valve are adding just don't really fit. At all, and if they don't stop updating soon then they're gonna lose even more fans.
 

Gardenia

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Oct 30, 2008
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Soviet Heavy said:
I really feel that TF2 is dying. Not in its playerbase, but that the game is actively trying to kill itself.

With every update, the core gameplay seems to keep getting buried under more and more stuff, until is barely resembles itself.
I find that the core gameplay remains pretty much the same, with additions being mostly cosmetic or not deviating too much from the general formula.
Soviet Heavy said:
I came into the game around the Sniper Vs Spy update. I would have been happy if major updates had stopped by the time the Engineer update finally rolled around. But they didn't. Trading was added to the game.
I intend no offense, but you came into the game kinda late. I've been playing it since the beta, and I'm eagerly awaiting every new bit of content, to spice up the gameplay. Most things go rather stale after 3 years, TF2 included.
Soviet Heavy said:
Bosses. More weapons.
Halloween doesn't last all year, you know. More weapons? As a smart man once said "Use more gun." I support him.

Soviet Heavy said:
It is just too much now. When the game first started, each class had a very specific role to play. While these roles are still available, they just aren't being used as much. Classes aren't acting the way they should be.
Wat? The scout still bonks people on the head, the soldier is still an allround frontline unit, the medic still heals and the spy is still a backstabbing ************ (fnar fnar).
Soviet Heavy said:
The worst I feel is the GRU for the heavy. These boxing gloves make the heavy run at high speeds to be a melee class. That is not supposed to be the heavy's strongpoint!
I haven't really seen a heavy melee with the GRU, it's just a simple tool for getting to the frontlines fast.
Soviet Heavy said:
Anyway, it is seriously bothering me.

TLDR: Is TF2 dying under its own weight?
No, I don't think it is.
tl;dr: I think you are raging prematurely. People were mad when the first class update came, a little bit of community rage is unavoidable. As the saying goes: "Haters gonna hate."
 

Zyplin1080

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Sep 14, 2008
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Playing since the heavy update, I go on and off with this wonderful game. Most recently, I left to wait out the hurricane of engie players, but stayed out longer than I expected. Once I learned about the polycount/mann-conomy updates, I returned, expecting the game to be tragically different.

It wasn't.

I still play my favorite classes with my favorite weapons and use the same old strategies (though I have tried a few of the new weapons and found them quite useful).

TF2 isn't dying, its mutated into a wonderful and amazing creature.
 

Folio

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Jun 11, 2010
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It's more like bloated. I hated it when trade and shops went in. It doesn't seem fair and trades are annoying as hell. No one wants to play, they want to idle and trade.

The boss fight? I love it. If they made a map with a boss fight alone, the first team beating the boss mins the match? That'll be cool and something never seen in Multiplay shooters before. I actually hope they add more bosses with diffrent tactics.

But yes. If they add too many experiments (Valve sees TF2 as an experimental ground) it will collapse and new players will have to wait a whole day to put TF2 on a separate hardrive because it's WAY too large!

These themed updates like Halloween (or Christmas, Hanukkah, Easter, Saint Patrick's Day, WHATEVER!) are nice. A new map, some new items, achievements and events, all fine.

But they never really looked at how players act and react when new things happen. Swearing is out, Mic spam is out, but you can't throw someone out for asking for a trade. :( (:mad: even if the guy spams that macro every minute)

It's popular but it should close to a halt, just make some themes, Valve, you're done with it.
 

Delusibeta

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Mar 7, 2010
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Honestly? If you don't like the unlocks, find a No Unlocks server and play there. Problem solved.
 

archvile93

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Numachuka said:
archvile93 said:
Eh I always thought the game game was shit right out of the box, and the updates only made it worse. When would you find the time to fight a boss when the other team is trying to win the game anyway?
How did updates make it worse?
Mainly because the new and better equipment is nearly impossible to get when everyone else already has it and you have to get achievements by killing said better equipped players to unlock it, or get incredibly lucky and get it randomly. Or you can pay Valve ridiculous prices for it if you don't want to get your ass kicked by the other players until. The Hats can cost up to $17, and they give pretty significant stat boosts with no disadvantages of any kind.
 

archvile93

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Gardenia said:
I intend no offense, but you came into the game kinda late.
Yeah because everybody knows that if the game allows late partiers to still have fun because their on equal footing with the veterans (other than skill level obviously) it's a bad game. /sarcasm

Damn, that was supposed to go in my older post. I'm really dropping the ball with this quote option recently.
 

Numachuka

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archvile93 said:
Numachuka said:
archvile93 said:
Eh I always thought the game game was shit right out of the box, and the updates only made it worse. When would you find the time to fight a boss when the other team is trying to win the game anyway?
How did updates make it worse?
Mainly because the new and better equipment is nearly impossible to get when everyone else already has it and you have to get achievements by killing said better equipped players to unlock it, or get incredibly lucky and get it randomly. Or you can pay Valve ridiculous prices for it if you don't want to get your ass kicked by the other players until. The Hats can cost up to $17, and they give pretty significant stat boosts with no disadvantages of any kind.

I think the reason Valve have priced things so high is to discourage people from just buying everything. Its just for people who want an item really badly and will pay a stupid price.
 

Gardenia

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Oct 30, 2008
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archvile93 said:
Gardenia said:
I intend no offense, but you came into the game kinda late.
Yeah because everybody knows that if the game allows late partiers to still have fun because their on equal footing with the veterans (other than skill level obviously) it's a bad game. /sarcasm

Damn, that was supposed to go in my older post. I'm really dropping the ball with this quote option recently.
I didn't mean it like that at all. What I meant was: The person in question came into the game 2 updates ago, and hasn't experienced all the changes TF2 has been through. I remember when they changed the spy stab from the 2-second ordeal it used to be to what it is now, people were all: "Scouts are going to be imba! This game is dying!"
It didn't die then, and it isn't dying now.