EzraPound said:
I want to enjoy Metal Gear Solid, I really do... But what am I doing wrong? Every Metal Gear I play seems like an absolute chore, rife with pseudo-philosophic babble and unimpressive--not to mention brief--gameplay sections.
I?m glad I found this thread. I recently purchased MGS4 and have been having an experience that very closely parallels yours. My own history with the Metal Gear series goes back some ways, but my actual experience with the games is somewhat sparse. Back in elementary school, Metal Gear was the first game I ever saw in person on the original NES. I remember being intrigued by the idea of stealth and enemy avoidance ? it was a refreshing contrast to the predominant tradition of facing enemies head on and jumping/blasting your way through 2d landscapes. As I recall, back in those days you had to wait until the guard?s back was turned before you could move onward.
It must not have made as big an impression as I thought however, because I never bothered to purchase the game after I got my own NES. In the years following I didn?t pay much attention to the series, with the exception of a brief dalliance with one of the Metal Gear sequels for the PS2. Fast forward to today, where, much like yourself, I was interested in reconnecting with the series to see how far it had come.
My first run through the early portion of the game (on naked normal) produced a number of contrasting impressions that ran the gamut from admiration to dismay. I was duly impressed by the cinematic feel of the first 20 minutes in addition to the atmosphere, graphics and sound design. Those mock TV segments at the very start were confusing, to say the least, and the cutscenes had a tendency to intrude perhaps a bit too much at the start. After things had settled down a bit and I?d gotten past the geckos, I expected to start knocking out guards and sneaking around with at least a decent amount of efficiency, but I found the early experience to be very difficult. The PMC?s seemed to be gifted with a preternatural sense of their environment, and I quickly found that it was quite difficult to get close (for my preferred method of takedown) without them hearing you, or without another PMC appearing from around the corner while I?m trying to knock out his buddy. I was frustrated, so I decided to put the game aside for the evening and start fresh the next day. I made the decision to not adhere so closely to the principal of pure stealth and to simply use whatever means were at my disposal, be they stealthy or weapons based, to get through.
The next day I began again, this time on the easiest difficulty level, stumbled through the early portions, and by the time I infiltrated the outskirts of Liquid?s camp I had really begun to enjoy the game. I felt much more acquainted with the control scheme by now and was starting to get the hang of toys like the MK II. Thinking that a little experience was all I lacked, I went back to the beginning of the game on Naked Normal, just to see if things would work out better this time. Startlingly though, I found the experience to be very punitive once again. Being stealthy was once again difficult, and on a few occasions I had to cry foul because PMC?s were detecting me (as I walked hunched over at the slowest possible pace) despite the fact that their peripheral vision was blocked by environmental structures.
So, right now I?m of two opinions on the game. There is definitely some depth here, and I feel like there is a lot to like, but there are many instances (especially in the beginning) which I feel could have been made better use of to gradually ease new players into the game and help veterans reacquaint themselves with the control scheme. I?m going to try a few different approaches on varying levels of low to medium difficulty over the next few days to see if the experience improves.
Also, learning more about the Metal Gear series mythos and pedigree has helped me to appreciate many of the idiosyncrasies of Hideo Kojima?s approach to game design, and I find myself tending to agree with random fox when he points out that MGS4 is, in many ways, both a distillation of the series? best elements and it?s quirkiest.