So I finally got around to getting a PS4 and sinking some hours into The Witcher 3 (have played previously, but only in fits & starts on a mates PS4). As a BIG fan of TW2, poss my fave game of all time, I can only say how utterly gutted I am that they've essentially taken TW2 and spread it out thinner than Donald Trump's hair across barren, boring, empty, souless filler landscapes which add absolutely nothing to the experience, but which do kill the pacing and add to the dullness.
I can live with most the other "issues", the player movement is off and annoying (the patch won't download for some reason) but I actually really enjoy the combat, especially on harder levels. But, after reading how "vibrant" and "exciting" the world of TW3 was I've been nothing but disapointed so far. The RPG aspect & quest-marker/MMO approach again just drags the game down, as I no longer feel as if there's any point in exploring or paying attantion to anything on-screen, I just look at the map instead. The actual character interactions feel a big step back from TW2 too.
Now this has come on the back of me playing the absolute butchery of the Dragon Age franchize in DA:I too. DA:I is, to me, quite simply one of the worst "RPGs" I've played in ages. Again miles and miles of absolute nothingness and pure dullness. Origins is a million times better in my opinion. Whereas TW3 has enough story and good elements to still be semi-enjoyable (at the mo I'd rate it 7.5/10 but it still early days), DA:I's mundane & chore-like approach doesn't, and for me it's a genuine 3 or 4/10 experience.
So, is there any way this "open world" or "sandbox" approach can be halted? I've been playing Dark Souls 2 alongside these games, and I'm far, far, far more invested in it because of the tight, together structure. I worry that there's bizare consensus amongst gamers that the open world/sandbox approach is better, and that future RPGs are all gonna fall into this trap.
Am I being to harsh and missing something? Or are we essentially getting a great 10 track album put on a 50 track mix tape with dross fillers killing the experience?
I can live with most the other "issues", the player movement is off and annoying (the patch won't download for some reason) but I actually really enjoy the combat, especially on harder levels. But, after reading how "vibrant" and "exciting" the world of TW3 was I've been nothing but disapointed so far. The RPG aspect & quest-marker/MMO approach again just drags the game down, as I no longer feel as if there's any point in exploring or paying attantion to anything on-screen, I just look at the map instead. The actual character interactions feel a big step back from TW2 too.
Now this has come on the back of me playing the absolute butchery of the Dragon Age franchize in DA:I too. DA:I is, to me, quite simply one of the worst "RPGs" I've played in ages. Again miles and miles of absolute nothingness and pure dullness. Origins is a million times better in my opinion. Whereas TW3 has enough story and good elements to still be semi-enjoyable (at the mo I'd rate it 7.5/10 but it still early days), DA:I's mundane & chore-like approach doesn't, and for me it's a genuine 3 or 4/10 experience.
So, is there any way this "open world" or "sandbox" approach can be halted? I've been playing Dark Souls 2 alongside these games, and I'm far, far, far more invested in it because of the tight, together structure. I worry that there's bizare consensus amongst gamers that the open world/sandbox approach is better, and that future RPGs are all gonna fall into this trap.
Am I being to harsh and missing something? Or are we essentially getting a great 10 track album put on a 50 track mix tape with dross fillers killing the experience?