I don't think the idea of open worlds is killing RPGs, but I do find the constant dick measuring contest where devs are trying to outdo each other in raw square footage without considering if they can actually make good use of that space is having a detrimental effect on my personal ability to enjoy WRPGs.
I think the absolute nadir of this is Elite: Dangerous with its much hyped "ELEENTYBILLION WORLDZ OMG !!!1!1!" amounting to the most empty, sterile, samey game world imaginable. On a smaller scale, I know there was some controversy about Fallout 4's world map being smaller than the one in New Vegas but I actually preferred 4's smaller but extremely dense approach to NV's big map with vast swaths of absolutely fuck all.
I think the absolute nadir of this is Elite: Dangerous with its much hyped "ELEENTYBILLION WORLDZ OMG !!!1!1!" amounting to the most empty, sterile, samey game world imaginable. On a smaller scale, I know there was some controversy about Fallout 4's world map being smaller than the one in New Vegas but I actually preferred 4's smaller but extremely dense approach to NV's big map with vast swaths of absolutely fuck all.