Great post all round mate, agree with a lot of that. The marker summary is bang on especially.Joccaren said:The biggest problems with the markers are that they are there for everything. Single chest in the wilderness with the same loot table as someone's cupboard in town? Gets a marker. Random bandits sitting around? Gets a marker. Frog that looked at you funny? Gets a marker. Its like if every location where a random mob could appear in Skyrim, and every chest, and every single interactable entity in the game had a marker over it. The map would just be drowned in markers - as it is in TW3 - and it would just bore everyone as they think there's something important there, but there rarely is. There are SOME markers that have some story content at them, and those are the only ones that should have been in TBH. Boss mobs and such? Let players put down their own markers to notify themselves. The game would flow much better without them in all honesty.
Since you're up to only the Bloody Baron, I can understand why you feel all villages are the same. Most of the smaller ones are quite similar, because they all serve similar roles; housing for a bunch of people who make some specialty good not relevant to Geralt, but who need to grow enough food to feed themselves nonetheless. There are a number of more unique locations though, but again there's a ton of just side 'important' locations around as well. The Baron's keep, I think you can agree, is a bit different to just a general village in the woods. There's a Nilfgaardian army camp to the South East where forest has been cleared away and a huge army complex that you don't get to enter the true interior of has been set up. Oxenfurt is a reasonably sized true city, not wooden mud shacks everywhere, and when you hit Novigrad... That's a huge city, biggest I've seen in gaming, with various districts each of which can feel somewhat unique in themselves, let alone the city. Skellige's towns are different to those of the continent, and different islands of Skellige have towns that often feel different to the other islands, and on the continent further North there are towns that keep bees, ones that keep huge fields, ones in the woods... There isn't a shortage of more unique locations. As with everything else in the game though, they're drowned in the huge number of generic locations you're told to go to. For every more unique village, there's two that are basically the same thing copy/pasted. Its great at replicating the countryside feel, but they really needed to drop the map markers for half of them.
I completely understand your problem with too much extra stuff. The game, thankfully, does keep getting better the more you play it. The starting area around Crow's Perch is... probably the most bogged down in the game. Don't get me wrong, there's a ton of extra stuff in all the other areas as well, but generally its easier to find the more interesting quests and locations, and thanks to the high population of the areas you run into fewer monsters... Except sailing around Skellige, and the damn Sirens. Fuck'em. They're weak, and easy to kill, but they're fucking everywhere. Thankfully, whilst sailing, you don't even have to stop and fight them - just keep sailing and you'll make it past without even getting hit most of the time. But once you hit major cities like Oxenfurt, or especially Novigrad, you'll run into a bunch of the more major "Job boards", with monster hunting quests that sometimes can be fairly ordinary, but quite often have interaction with an intelligent monster, and a choice to make, and the samey villages are much closer to the hub of what you're doing, so you can easily just run around, grab the interesting quests, and keep doing the main stuff without too much worry. Until Skellige, but there everything is separated by islands, so you're much less bogged down with the huge number of things to do unless you decide to visit every island. But yeah, Crow's Perch area is the most bogged down with monsters, bandits, and general samey villages, which suits its lore location - middle of a battlefield in no mans land, surrounded by death and poor people - but sadly doesn't do much to leave a good first impression. After heading North things get better. The same content massing problems still exist, but they're not as noticable thanks to being better handled up that way, thankfully.
And yeah, it isn't a 10/10 perfect game. No game ever can be to be honest, there'll always be things to improve, and different tastes for different people. Why Witcher 3 gets a ton of praise is its damn close most of the time to that 10/10 if we're considering open world RPGs. The competition isn't even on the same playing field, and its almost revolutionary the depth of the quests, the amount of content, the size of the world and the level of graphics in it... In almost every aspect it ends up better than the competition, and by heaping praise on it it is seen as the desirable way to do open worlds, so we end up with fewer DA:I and Skyrim's, and more games like Witcher 3 with deeper content - at least that's the hope. Doesn't mean it doesn't have its problems, and pointing them out is important to keep improving the genre as a whole, but when it comes to open world RPGs that's where the new benchmark is.
And yeah, I get the frustration of most games, no matter what genre, trying to go open world now. Its something that bothers me too. But, its the current vogue, so its what the industry focus is on for a while since they're now able to do it. There are devs that understand the desire for more focused RPGs though, so we should see some still coming out. The only problem is how long it takes to make them, meaning it could be a while before we see a good one. Until then, we can just pray that devs improve on the open world formula as much as possible, and make all the games at least barable and enjoyable to some level.
Even though the Baron's place is aesthetically a touch different, it still lacks any noteable NPCs other than the usual Blacksmith + Merchant. Are the towns like this too? I just don't want to spend time looking for NPCs if there aren't any. So far everything I've come across worth interacting with is either a main-quest, on a noticeboard or on a yellow marker - is that the case all the way through?
I'll stick through the game because of the story and good quests. But damn it's just so formulaic and work-like getting to them.