Katana314 said:Ugh, Story is a word in gaming that lumps way too much together incorrectly. Let me summarize.
There is:
STORY, or PLOT, which is the basic "This happens. Then this happens. Then because of that, he decides to do X. But Person Y decides to betray him etc" It's the overarching narrative of what happens.
EXPOSITION, or STORYTELLING, is HOW the story is told. You can genuinely have a story that's just "Marines go to war. They fight a lot, then get killed." that is told so well, even barring its action scenes, that it wins awards. This depends on things like precise writing, sequence of events, what information is used to convey something (Seeing it firsthand vs reading it, hearing it from an ally, cutscene vs interactive segment)
SETTING, usually only applicable to fantasy or fictional games, is the world you're in. This is why realistic shooters are often uninteresting, but even they could have some interesting locales if they come up with some interesting twist on World of Rubble 3.
BioShock mostly succeeded in the area of Setting. No one had seen or heard of anything remotely similar to Rapture anymore, and everything in it contributed well to the world. Storywise the game is also very good, but I could probably find at least 5 games released just last year that are also just as good.
What are they?