slipknot4 said:
After reading some of your posts i would like to ask the question, why is Morrowind so much better than oblivion?
Did you play Morrowind? I played both, and find the third entry in the Elder Scrolls series to be the best (I've also played Daggerfall and Arena). I couldn't stand Oblivion and I had some major problems with Fallout 3, too. I wouldn't call Bethesda crap, but I think they've gone seriously downhill by dumbing down two very strong franchises.
Let's start with Morrowind. Why is it superior? Because of its leveling system, storyline, and set-difficulty. I don't always like games that try to level up to match your character. I think a game can succeed with some dungeons that require a high level character. Part of the charm in Morrowind was running away from Daedric ruins that could have swallowed your level 5 character whole, only to return and kick butt at level 30. It made leveling important. You can, and some people did, beat Oblivion at level 1. Why? Because Oblivion lumped too many skills under one banner, dropped the number of skills you could specialize in from 10 to 7, and leveled-up baddies with your character. The end result is a game that promotes specializing in skills you DON'T use as opposed to those you use regularly. And that's just dumb. It rewards low-level character with super-high minor skills. Instant game-over. In Morrowind, you
could play that way, but you didn't have to. You could pick skills you actually used and still progress in a way that let you beat the game and challenge yourself. Morrowind's main quest was also tied into the side quests better. You had to complete side quests in order to win the main one, or you wouldn't be able to beat baddies whose level was set at 35. You couldn't even get some main quests until you reached a certain level. So instead of doing side quests for the hell of it, you were doing them for training and to improve yourself. That made them necessary in a way, instead of tacked on, as they were in Oblivion. The storyline itself was more engrossing in Morrowind, too.
I think there's hate towards Morrowind because it had a difficult learning curve. But once you understood the mechanics of gameplay, it became very rewarding. It made sense. Oblivion was easier at the start, but then if you tried to play it the way you played Morrowind, you slam headlong into a brick wall at around level 20 when the baddies start getting significantly tougher than you. Furthermore, you can ignore the main quest in Oblivion without feeling like there's anything too important going on in Cyrodiil. Ignoring the main quest in Morrowind got people talking. It made you feel like you were missing out one something. I also thought there was more variation in Morrowind versus Oblivion. The landscapes were varied, the towns unique, and the factions very different from one another. Oblivion felt like a generic England-ripoff, not the typical Elder Scrolls setting. The dialogue was crap. If you want dynamic dialogue, look at Mass Effect. I couldn't get over the way people stared at you in Oblivion. And I'd rather read text than listen to the god-awful voice acting.
So, yeah, I think Morrowind's superior.
And as I said, Fallout 3 had its faults. Most of them likely stem from the fact that Bethesda didn't make the first two games and thus didn't have the original vision. They weren't as successful merging an FPS with an RPG, either. I found the gameplay schizophrenic. So many of those skills were pointless, and only majoring in 3 was annoying. The storyline was short and ended abruptly and in a wall-banging manner. Plus, my copy of the game was rather buggy, and I had the same problem with blandness of characters and landscapes as I did in Oblivion.
Let me reiterate and say I don't think Bethesda is crap. I just think they're out of original ideas for two series that have been milked dry. Let's see if they can come up with something different instead of beating these two series past death.