Honestly, with the exception of music/rhythm games, a game's music really can't hold an
entire game. You don't really have to look too far for examples either. Remember the soundtrack to
Alone in the Dark (2008) - it has one of the best soundtracks I've ever heard:
[small]Perfect for any Survival Horror game![/small]
Yet the game is an infamously unplayable mess - good music can't change that. This can also apply to films. For example, does anyone here remember
Tron Legacy? Probably not, because that movie sucked hard, even with Daft Punk's great score:
[small]Disney's initial choice was Skrillex, but the test audiences kept committing suicide[/small]
The best composers understand that music is meant to work on a subtle level - it can assist in establishing a unique and consistent tone or in reflecting an interesting setting. While music alone cannot make a game great, a good soundtrack can occasionally make the difference between a good game and an excellent game.
Bioshock is a perfect example of this:
[small]This music plays in my mind whenever I go to the basement of a library. Any library.[/small]
Had the game's score simply been a bagpipe cover of "Cotton-Eyed Joe" played on a loop, the game would still be good. Thankfully, it isn't. It has a great score, and
Bioshock wouldn't be great without it. And again, this also applies to movies. For example, without its score,
Beasts of the Southern Wild would only be a good movie; thankfully, it's a
great movie, courtesy of the
brilliant music it contains:
[small]They play this music on an endless loop at seafood restaurants.[/small]
In short, games (and films)
cannot depend on their music alone, but they wouldd be much worse without it.