I know for one thing that Nintendo should not be using voice acting in their games. Mario sunshine had some of the worst voice acting in a video game. Even Kid Icarus is embarrassing. I hope they don't add voice to Zelda.
I too am confused how fanboys made it into this? Are you in the wrong thread?Ratlover said:Kind of think fanboys are something that need to stay out of any video game making choice. Can't stand nitpicking, thats all fanboys do. Don't think voice acting is hurting anything, if the developers know that it is going to make money, then the voice acting is usually pretty okay. Of course every once in a awhile they think it is a good idea to replace the main characters voice for no reason in the second game. Got me a bit confused, but other than that, no. No more Pyramid Head in any Silent Hill game please, stop listening to fanboys!
xXxJessicaxXx said:I too am confused how fanboys made it into this? Are you in the wrong thread?Ratlover said:Kind of think fanboys are something that need to stay out of any video game making choice. Can't stand nitpicking, thats all fanboys do. Don't think voice acting is hurting anything, if the developers know that it is going to make money, then the voice acting is usually pretty okay. Of course every once in a awhile they think it is a good idea to replace the main characters voice for no reason in the second game. Got me a bit confused, but other than that, no. No more Pyramid Head in any Silent Hill game please, stop listening to fanboys!
I have been thinking this about RPG's they used to have such amazing depth to them but now that is massively limited by voice acting. Others have made the points I would have made but I'd like to say also that bad voice acting is one of the biggest reasons gamers can become detatched from a game.
Just look at this monstrosity.
...This is real... not a fandub :|
It's a game called 'Chaos Wars'anthony87 said:
What game is that? And why are the characters of Shadow Hearts all going by the wrong names?
Perhaps, though I'd comment that higher definition scales only with the number of models used, not the complexity of the narrative. Voice-acting is tied directly to the complexity of the narrative because more words means more voice-acting.Zhukov said:Also, bear in mind that you could say the same thing for every single aspect of a game. High-definition graphics? Hurting video games. Animation? Hurting video games. Music? Hurting video games.