The permadeath mechanic in Valkyria Chronicles opens up an opportunity for a wonderfully non-linear evolving storyline depending on which characters live or die at which points in the game. However, because the designers hewed to a strict linear narrative at all times the result is four characters are effectively invincible because their death is an instant gameover and the rest of the game's large cast is effectively wasted.
After reading the LP by gravitypenguin (in lieu of playing it, since I neither own nor intend to own a PS3) I found myself wondering why they didn't either get every voice actor to voice the cutscenes as each character (thus ensuring that e.g. Largo doesn't get any special treatment since if he dies he just gets replaced in cutscenes by Jann) or actually make character death meaningful by changing the progression of the story if characters die.
I can't seem to get away from the idea the fault in all of this is the voice-acting - if the cutscenes weren't voice-acted they'd have the freedom to do so much more because they wouldn't need to store voice data for every line of dialogue. So that's my question - is the fact we as gamers expect console games to have voice-acting hurting our ability to make the most of our medium's interactivity?
After reading the LP by gravitypenguin (in lieu of playing it, since I neither own nor intend to own a PS3) I found myself wondering why they didn't either get every voice actor to voice the cutscenes as each character (thus ensuring that e.g. Largo doesn't get any special treatment since if he dies he just gets replaced in cutscenes by Jann) or actually make character death meaningful by changing the progression of the story if characters die.
I can't seem to get away from the idea the fault in all of this is the voice-acting - if the cutscenes weren't voice-acted they'd have the freedom to do so much more because they wouldn't need to store voice data for every line of dialogue. So that's my question - is the fact we as gamers expect console games to have voice-acting hurting our ability to make the most of our medium's interactivity?