gmaverick019 said:
well when you are playing, are you not just holding the controller?
No, you're also moving your fingers and thumbs. I sure wouldn't have anything cramp up if I were just holding the 360 controller for 4 hours, but it would get pretty boring. It's the movements causing the cramps, as a matter of fact the rather constant ones, which is where I can handle Tales of Vesperia a lot longer than some other games because combat is always from left to right, so I'm not spending a huge amount of time going from right to left, and it's that small motion that's responsible for the cramps. Down and right are fine, and up would cause blisters if I had a game that was so good that I just couldn't put it down.
unless im supposed to be spinning around like a helicopter twisting and turning doing cartwheels with it like the wii, i dont see how thats a negative? and wait what? this whole thing wasn't about the 360 or the ps3, just the controllers?
Not even about the PS3 controllers, just the 360 ones, although the DualShock is a point of comparison.
no one buys a system based off of the controller,
Ummm, you did see how the Wii was flying of shelves when it launched, did you not?
they buy it to play its games and enjoy its features, and doing exactly what you just said, it did not balance, it fell forward every time,
Yes, but your middle and index fingers prevent that because they're on the R1/2 L1/2 buttons, and since the DS3 is lighter, it's not as much of an issue. Do it with the 360 controller and it's not only uncomfortable due to the shape but much more of a strain because of the weight.
as its front heavy, and even then, i dont use my middle fingers for the bottom triggers, since they slide off and dont feel natural going there.
Some games don't require it, but if you need a quick reaction, you don't have time to change what your finger goes on. It becomes really obvious in games like Mirror's Edge.
(all my friends do the same thing so i know im not weird when i do that.) and thats the whole point, i dont WANT 4 finger contacts with the controller, i like it melding to my hands like the 360 controller does, the weight balances out perfectly between every part of my hand and doesn't cause any kind of awkward cramps holding my hands up in weird positions midair as it doesn't touch the controller,
It doesn't cause any cramps, you keep your hands relaxed, of course if you're used to gripping the controller tight from an Xbox controller it would be a problem. Also, you simply need access to the R1/2 and L1/2 buttons for some games, with the 360 it's next to impossible, and no game that was developed on the 360 as a lead platform or exclusively makes heavy use of the bumpers, only the triggers. Unfortunately, a few games do, and for those the 360 controller is a major problem. With the DualShock it's easy for a game developer to make use of all 4 shoulder buttons because it's easy to hold the DualShock to access all 4 shoulder buttons. There's no way to get such quick and easy access with the 360 controller.
and since when has the battery pack gotten in the way? i dont know what controller you use but that has never been an issue before with me or anyone i know (even the one ps3 fanboy i know personally.)
They get in the way of my fingers, so evidently my hands aren't as small as people keep saying they must be for the 360 controller to not work.
ill thought curves..? they fit perfectly to human hands,
Right where it goes into the trigger sheath it's narrow and hard, that digs into your fingers. Very poorly thought out.
Thunderhorse31 said:
ultrachicken said:
Except that games like Fallout 3, Oblivion, Arkham Asylum, and Splinter Cell: Conviction, for example, use the D-Pad for weapon management, which I think is a big factor in a game.
What you said was that the xbox 360 controller was perfect. That's why you keep getting quoted.
No I get it, other games like Gears or BlazBlue use it too. Inventory is probably the primary use of the d-pad in most games but I guess I wouldn't agree that it's necessarily a big factor - for me a "big factor" would be something along the lines of performing moves in fighting games or controlling direction in shooters and so forth. That's why I guess I haven't had much of an issue - a single directional press every so often doesn't quite compare to the constant use of the analog sticks. Again, I completely see your point, it just never bugged me.
I dunno, if I want to quickly change back to the main gun in Gears to chainsaw a grub, I'd rather it not accidentally load a different one because it registered down. It's hard enough getting the chainsaw revved up with bullets flying in at you as is.
Also, in Dead Rising I'd rather not drop my weapon when I want to answer a call from Otis. It took me a while to realise it was the controller registering the wrong press instead of the radio taking up an inventory slot while held forcing the weapon to be dropped.
If you have inventory switching on the D-Pad it's so you have quick access to it when going through an inventory menu won't do, having that be inaccurate can get you killed, which is about as serious as the concerns for moving in a platform game, and the GameCube controller is infinitely better in that aspect. I can also hold it upside down and controll the left stick with my fingers rather than thumb and easily find the A and B buttons due to the unusual shape (while X and Y are a little harder, but much less used anyway).