It just kills it

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Pulse

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Nov 16, 2012
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What would you like to see less of in games? (not what games do you want less of).

Here are mine, pretty obvious ones really.

1. Quicktime events.

Nothing takes me more out of the experience. There's no choice, control, decisions, sense of accomplishment, I cant' even enjoy the cool cutscene...I'm looking out for the next button prompt so I don't have to do it all again.

2. Button mashing

I want to open the door, I'm at the door, I pressed the button to open the door. How does having to mash a button repeatedly meant to add to the experience. Fair enough if it's in the heat of combat finishing off a super fast combo....but not just to open mundane objects...I'm not here to build up thumb endurance. (..yes I've been playing gow...)

3. (completely) Regenerating health

It has it's good points. No need for health packs, no being stuck with one hp with no options. But the type when it's "ten second breather, all better" does two things for me.

It devalues your life/sense of preservation...(doesn't matter if I get shot chucking a couple of grenades, I'll just lie down again and be back to normal). It decreases tension in the game and slows combat down. Middle of a fight...oh, I'll just take a little breather. That's one aspect that made space marine so refreshing compared to gears, if you were low on health you had to charge forwards and perform an execution kill to regain it.
 

TrevHead

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#2 Button Mashing

I agree with this, Platinum games has a thing for this mechanic, and while it was novel in Bayonetta, I fricking hate it in Anarchy Reigns as a competitive MP game with this feature just means ppl with autofire pads automatically wins or you have to knacker your pad to win with the speed everybody button mashes in that game.
 

Rose and Thorn

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Pulse said:
3. (completely) Regenerating health

It has it's good points. No need for health packs, no being stuck with one hp with no options. But the type when it's "ten second breather, all better" does two things for me.

It devalues your life/sense of preservation...(doesn't matter if I get shot chucking a couple of grenades, I'll just lie down again and be back to normal). It decreases tension in the game and slows combat down. Middle of a fight...oh, I'll just take a little breather. That's one aspect that made space marine so refreshing compared to gears, if you were low on health you had to charge forwards and perform an execution kill to regain it.
Yeah I would like less of that myself. I like health packs actually. I would also like to see less ammo.

Like old school Resident Evil games where you only had a tiny inventory and you had to decide, will I take extra shotgun shells or an extra herb? Loved that shit. I like tough decisions and short supply of ammo. We need some more tough survival horror games like those.

Also I would like to see less multiplayer being tacked on to single player games!
 

SomeLameStuff

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I want to see less all chat functions in Multiplayer. Seriously, the only use it seems to be getting is for calling the opponents "noobs", "scrubs", "cheap", and every other insult possible.
 

Sixcess

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Pulse said:
3. (completely) Regenerating health
You'd need to redesign most modern shooters extensively. Health packs were fine in the days when the Doom Marine could soak up a ton of enemy fire, but times have changed. In games where a single unlucky hit can take half your health (i.e. most current gen FPSs) it simply isn't feasible to not have regen health.
 

Pulse

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Sixcess said:
Pulse said:
3. (completely) Regenerating health
You'd need to redesign most modern shooters extensively. Health packs were fine in the days when the Doom Marine could soak up a ton of enemy fire, but times have changed. In games where a single unlucky hit can take half your health (i.e. most current gen FPSs) it simply isn't feasible to not have regen health.
Hmm

Maybe it'd regen, but only up to a point?

Or it'd fully regen, but you'd then suffer from worse aiming/slower movement until you apply a health pack?

Or each regen uses a adrenal shot, of which you have a limited number...basically they're carryround, instant, 100% healthpacks?
Those wouldn't require too much work.
 

Windcaler

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I seriously agree with all three of those. Especailly quick time events. Done right they do the job but when you suppliment an entire boss battle ala Space marine with them it shows a lack of boss creativity.
 

aguspal

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Aug 19, 2012
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Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
 

krazykidd

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I'll try to come up with some original ones .

Less swearing. Do it for emphasis only , not every two seconds and CERTAINLY not in rapid sucession *Stares at NEW Dante*.

Less obvious plot twists. Seriously guys , a lot of these plot twists are so bad or predictable that NOT having a plot twist would be a bigger plot twist.

Less happy endings . More cannon bittersweet ending , or less Happily ever after endings.
 

Keoul

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aguspal said:
Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
Because they can occur at any point in time and generally incur instant game over.
Think that's a cut scene? PRESS X TO NOT DIE oh no too late now you gotta do it over and over again until you memorize every button you have to press in the correct sequence.

Also in MOST games they don't really add anything to the gameplay overall, it's just a waste of time.
 

sextus the crazy

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krazykidd said:
Less obvious plot twists. Seriously guys , a lot of these plot twists are so bad or predictable that NOT having a plot twist would be a bigger plot twist.
I'd say part of the problem with this is that it's hard to navigate the line between obvious and bullshit out of nowhere. You have to allude to it enough that it doesn't seem bullshit, but not too much.

Granted, some of it is certainly due to lazy writing.
 

krazykidd

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sextus the crazy said:
krazykidd said:
Less obvious plot twists. Seriously guys , a lot of these plot twists are so bad or predictable that NOT having a plot twist would be a bigger plot twist.
I'd say part of the problem with this is that it's hard to navigate the line between obvious and bullshit out of nowhere. You have to allude to it enough that it doesn't seem bullshit, but not too much.

Granted, some of it is certainly due to lazy writing.
I agree, it's not easy to do . But i honestly want to meet the guy that is still surprised when that mysterious sexy female stranger happens to be the runaway princess of the castle in that town . * Stares at Zeal and Zidane*
 

aguspal

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Keoul said:
aguspal said:
Why all the hate for quicktime events...


I mean, I wont defend them in any way, but I just dont see why they are THAT hated. I am neutral I guesss.
Because they can occur at any point in time and generally incur instant game over.
Think that's a cut scene? PRESS X TO NOT DIE oh no too late now you gotta do it over and over again until you memorize every button you have to press in the correct sequence.

Also in MOST games they don't really add anything to the gameplay overall, it's just a waste of time.

Yeah, that happens and its bad...


You simply do it right again in the next try. What you lost, 10 seconds at most? Unless the game goes on on its way with this, I have never seen a game that could kill you with quicktime events and make you redo all the whole level or something. They usually just make you restart from the QTE start...

If anything I think its hilarious because it takes people by suprise, it never fails to amuse me. I am not negating it is cheap, because it IS, but since all that happens is that you have to do it again... well, I just dont see the big deal about it.
 

Vault101

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Sep 26, 2010
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less complaining about games

seriously I'd like to hear somone say somthing nice for a change
 

sextus the crazy

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krazykidd said:
sextus the crazy said:
krazykidd said:
Less obvious plot twists. Seriously guys , a lot of these plot twists are so bad or predictable that NOT having a plot twist would be a bigger plot twist.
I'd say part of the problem with this is that it's hard to navigate the line between obvious and bullshit out of nowhere. You have to allude to it enough that it doesn't seem bullshit, but not too much.

Granted, some of it is certainly due to lazy writing.
I agree, it's not easy to do . But i honestly want to meet the guy that is still surprised when that mysterious sexy female stranger happens to be the runaway princess of the castle in that town . * Stares at Zeal and Zidane*
yeah. I get the feeling that's more for tropes' sake than for surprise. I hope so at least.
 

themind

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1. Games that are less than 10 hours long, but retail for $50.00.
2. Any game that is multiplayer only.
3. Games that make you pay for a subscription after purchasing the game, ala WoW.
4. Games that require an internet connection to play the single player ala Diablo 3.
 

krazykidd

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sextus the crazy said:
krazykidd said:
sextus the crazy said:
krazykidd said:
Less obvious plot twists. Seriously guys , a lot of these plot twists are so bad or predictable that NOT having a plot twist would be a bigger plot twist.
I'd say part of the problem with this is that it's hard to navigate the line between obvious and bullshit out of nowhere. You have to allude to it enough that it doesn't seem bullshit, but not too much.

Granted, some of it is certainly due to lazy writing.
I agree, it's not easy to do . But i honestly want to meet the guy that is still surprised when that mysterious sexy female stranger happens to be the runaway princess of the castle in that town . * Stares at Zeal and Zidane*
yeah. I get the feeling that's more for tropes' sake than for surprise. I hope so at least.
I think you give writters too much credit . For the sake of tropes seems a bit silly . Almost as if a game required a certain amount of tropes . I think it's a lot more lazy than that , as if that wasn't lazy enough . I just think most writting in games is shit and lazy to be honest , so i may be biased . Although i think the same of movies , song lyrics and most fiction books . I've consumed so much media that i can see this shit from a mile away.