dantoddd said:
imnotparanoid said:
Ugh, the way PC eletists act when they find out somethings bieng dsigned for consoles it disgusting, I almost wish PC gaming would die when the act like that, and I am a pc gamer :/
Just look at the rections to Skyrim and minecraft for the 360.
I cannot agree with you anymore. I am also a PC gamer
While some people DO take it a bit far, I'd say there are valid concerns as a PC gamer when a dev says that a game will be made accessible or streamlined.
In the case of Skyrim I don't care much that the game is being developed with consoles as the main platform. I do however care about the UI stuff they keep talking about. Eversince Oblivion Bethesda has made terrible UIs on the PC games. When I have a mouse it's simply a pain to have things presented in a long list that I need to scroll in. See the ultro-terro-UI Mk. VII Bioware implemented in DA2 for another example.
The problems (and rage) for me begins when it's obvious that the dev has made an UI that is suited for console resolutions and a controller. I really don't want the font in the UI to be extra large. It limits the amount of information that can be conveyed at once. In fact that is a symptom of "dumbing down" to use a silly term. I don't seem to get very much information from my games any more.
And then there's the ever present hand holding. I'm playing through LA Noire at the moment, and damn, but does that game insist on letting me know how to turn over an object. Personally I like a challenge.
I recently was getting my ass handed to me in The Witcher 2. So I took the time and read the manual. Crazy, I know! But suddenly I knew what I was messing up. Afterwards I was both shocked and very happy that I had to read a manual.
I also love the start of STALKER and Far Cry 2. The game dumps you with a gun and a map and a rough objective (Kill Strelok/The Jackal) and leaves you to your own devices. What awesome shit I experienced because of that. I kinda wish I could forget STALKER so I could get that first time feeling again.
Console games don't have a lot of that type of gameplay. At least not the ones I've played. Well, Far Cry 2 and that's not really a popular game on consoles.
Then take Crysis 2. My main problem with that game is the damn FOV. It's lazy as all hell to make such a tiny FOV and it makes the bloody gun take up a lot of real estate. That's a console thing as far as I'm concerned. The first Crysis had a lot better FOV. Mind, it may be changeable. Same problem, with huge guns in my face is in L4D2.
There is also COD6:MW2. It had such ground breaking bad PC support that it's a joke.
In short, the problem with console games is not graphics or what not. It's that the devs don't make the PC versions good games. They forget stuff like interface, resolutions, FOV, mouse sensitivity, remapping, mouse acceleration and cap the framerates at a terrible 30 FPS. 30 FPS might be good enough on console but it sure as shit is not good enough on PC. Just as match making simply isn't very good. Dedicated servers is the only real option.
So, I think there are valid reasons to be somewhat apprehensive of the effects of console games.