Interesting read, if true I wonder how it will all play out in the end. Will things like ONLive and Cloud take over the console market?Ultratwinkie said:Good old article I wrote with evidence that consoles are actually an economic bubble on the verge of popping.rolfwesselius said:You might ask why i made this thread so let me be clear.
I am no troll i dont want to insult pc gamers or say consoles are better these are things i think Pc gamers whine about.
All the hate and shock about the skyrim being console oriented made me make this thread because in my opinion Pc gamer's are complaining about things that are mostly their fault.
These are my opinion's why i think pc gamers are complaining about nothing.
1: Why are games like skyrim becoming more console oriented?!
Because Pc gamers ask for the best graphics increasing production costs.And Thus forcing them to make them console oriented So developers can earn the money they need to make the production worthwile.
that Isnt Activision's dumbing down for money.
That is being forced to dumb it down so they dont lose alot of money.
Maybe if you'd pay triple they'd make it pc oriented.
2:Why are they being dumbed down for consoles players.
Well sorry mister i need to use all my keyboard buttons or its dumbed down for consoles.
Making two versions of an entire game for 2 different platforms has to be done for you or they are lazy and its for console tards.
Again too expensive to be justified.
So man up.
3:Why do they make the graphics so bad?!
First of all You need more then graphics to make a game good. i.e Okami TF2
But No you want first grade realistic graphics.
Again Many pc gamers might not be able to run Skyrim causing fewer copies to sell and less money.That bethesda needs to make it justified you could accept lower quality graphics that just have good aesthetics like the The witcher 2 a 2008 computer can run it.
But NO! you need the latest which costs money and you dont understand why they find ways to sell more.
This is all i can think of .
Again im not a troll i just want to know why you pc gamers think developers should serve your every whim and throw away money by making a high budget game for a niche group. I.E Deep rpg's
I just dont understand it It may be because i have ATSS but even i can see that is just too much to ask for.
Please say what justifies bethesda risking alot of money. to make games tailored for you.
I.e Nearly Unaccsesible for non fans.
Please tell me ifyou find something i missed to say.
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
Read up on it. Source? look around you. Consoles are fundamentally flawed in the idea. Sony, and the xbox are choking financially (basically they worked themselves into a corner). Look at how the generation of these consoles were lengthened due to high production costs of unleashing a new console. What does this mean? They need to adopt more PC ideas to increase longevity like selling upgrades, and other attachments. The high cost, and longer generation will spell out the death of consoles on the loss leader method of business. The death of consoles isn't by lack of players, its choking on costs. If selling consoles themselves can't make a profit they rely on games. On the developer's side however its absolute hell. Console tax, second hand market, and high development costs on top of that. If you want I can get the statistics to show the drop of the number of console games from the last generation to this one.
Here is the graph of games courtesy of Metacritic's game database.
Sixth Generation (1999-2006):
Ps2: 792 (out of 1609)
Xbox: 471 (out of 856)
Gamecube: 263 (out of 502)
Total Games: 2967.
Total games over 70%: 1526.
Seventh Generation (2005-present):
Ps3: 341 (out of 579)
Xbox 360: 479 (out of 924)
Wii: 242 (out of 649)
Total Games: 2152.
Total games over 70%: 1062.
See this graph? We are in year 6 of the console generation. The time frame for the last generation was 7 years, and yet the current generation is off by 856 games. Now you could say "higher complexity" of games, and that is the problem. You see when the Xbox and PS3 were first released they were sold at a loss, relying on console games to make up the difference. The Nintendo's wii however was the only console making a profit at that time. The reason? The Wii was cheaper to make, and has been known to be less advanced than its cousins. In short, the new tech doesn't fit into a small box like it used to. Standardization does not work anymore. The tech gets more complex, the cost becomes higher, and the profits decrease. You could say "oh but the console makes more money" but it isn't that way in the eyes of Activision, who makes 70% of their money from the PC, and portable PCs. Keep in mind this is the same "PC hating publisher" that was responsible for modern Warfare 2.
http://www.pcworld.com/article/148982/xbox_delivers_a_profit.html
http://www.joystiq.com/2008/12/01/forbes-nintendo-making-6-profit-on-every-wii-sold/
http://www.escapistmagazine.com/forums/read/7.203926-Kotick-Only-30-of-Activisions-Profits-Come-from-Consoles
Basically, the profits are being drained by many factors including manufacturing, tech level, mounting development costs, etc. Want a "source" on the mounting development costs too?
http://www.next-gen.biz/news/ubisoft-development-costs-to-double-next-gen
http://www.escapistmagazine.com/forums/read/7.52799-News-Report-Says-Rising-Development-Costs-A-Nightmare
http://news.cnet.com/8301-10784_3-9823945-7.html?tag=mncol;title
http://www.joystiq.com/2009/02/04/more-wii-games-from-ea-thanks-to-low-development-costs/
http://www.nowgamer.com/news/4226/thq-studio-dev-costs-biggest-industry-issue
This isn't some prediction out of hate, it?s a prediction using the data available. It?s not due to the lack of players as there are plenty, but it?s the cost that goes into the consoles that are beginning to take their toll. Consoles are not sustainable in their current business model and if continued it will mean the death of the console entirely, especially now that the PC and the casual market (much like the wii) have shown to be very profitable with less risk. You have to remember businesses don't make games as a fun hobby, they make them to make money. If another method proves more profitable and safe, then businesses will change sides without a second thought. Businesses have no "brand loyalty" to a platform, nor do they stay in one sector for long. The dynamics of the economy doesn't stay still. It?s a cycle, businesses crowd in one newly found market until it? no longer worth it and move on which causes an economic crash. Sure there will be businesses to pick up the slack due to the newfound vacancy of the market but it?s not the same as the clamoring before the economic crash.
Most (actually, all of it) of the stuff you posted have no actual statistical evidence, while I provide actual statistics that disprove everything you say. Niche group? Consoles haven't made a single profit for anyone NOT using a well known franchise. Consoles rely on its AAA life support, which is dying. PC gaming makes much more money, cheaper, and faster.