I've decided I'm not a fan of Japanease games...

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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Hypertion said:
you realize sonic is jap and so is mario?
yes, and I'm not a fan of eather of those
Dr.Panties said:
Ironic Pirate said:
I tend to not like them as well. For one thing, they all have awful menus, or at least all the ones I've played. I mean, I know I shouldn't be this picky, but they have these really cheese-ball things that male sparkles noises every time you highlight something, and it pisses me off.

And the same thing goes for the HUD. And Japanese games seem to love replaying things over and over again for a higher score, complete with ranking after each mission, which I hate with a passion.

On top of all that, they just don't really make games in genres I like. Demon's Souls is styled after a WRPG, but it's also fucking hard in incredibly bullshit ways. Lost Planet and Vanquish are third person shooters, and they're also both terrible in fundamental ways.
Ha ha...oh, you dislike Demon's Souls AND Vanquish? Is it just widdle tooo hardy-wardy-woo-woo- for you, little fella? Hmmm? Just a widdle too difficult, hmmm? No auto-aim or pop-up tips telling you when to reload your gun and blow your nose? Aawww, widdle fella needs a nap, and to play some Assassin's Creed games where he can just push forward and hold down one button to win. Oh, what a sense of accomplishment! Thank goodness for automated, blatantly obvious, zero-repercussion, homogenised, formulaic, predictable, disposable games! Huzzah! Why even bother innovating or experimenting? Who needs it? Take my money, as I delude myself into thinking that I'm having a good time with something that does nothing to push the medium of gaming forward.

Honestly, this, and the original post, are just bullshit. Grow up. There are fantastic and shithouse games from developers of all nationality. Perhaps you should broaden your perspective, and actually try more than one or two before making blanket statements, such as: "All Japanese games are/have__________.".

Pathetic.

Ok I admit perphaps I didnt write this out very well

HOWEVER what I am trying to say is I noticed certain (sometimes subtle) differences in Japanease and western game design, after trying somthing different I notice I dont particually like certian things that I find common in japaease games

now I have NOTHING against japan or even its games, its just that perhaps in this case I found the difference ver noticible (and somwhat interesting) obviously I'm just not a fan of japanease games...I dont think they are all "bad" Im just not used to them
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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It's not that I don't like Japanese games or Western games or what-have-you. It's that I don't like shit games and, lo and behold: people, no matter their nationality or mindset, have the propensity for making more shit than gems.

I did enjoy Romance of the Three Kingdoms 2 for the SNES greatly, however. Zhuge Liang FTW.
 

ChupathingyX

New member
Jun 8, 2010
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Vault101 said:
HOWEVER what I am trying to say is I noticed certain (sometimes subtle) differences in Japanease and western game design, after trying somthing different I notice I dont particually like certian things that I find common in japaease games

now I have NOTHING against japan or even its games, its just that perhaps in this case I found the difference ver noticible (and somwhat interesting) obviously I'm just not a fan of japanease games...I dont think they are all "bad" Im just not used to them
It would be really, really, really nice if you explained what those were.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Well...

I guess I can understand you to an extent. In particular, Yakuza is pretty "different" from a standard western game. I love the Yakuza series though, and it DOES feel overwhelmingly Japanese sometimes. But I honestly wouldn't have it any other way. It's japanese in a more subtle cultural way whilst keeping believable characters and situations. I like it.

You know, none of that "overwhelmingly japanese" things like spiky hair and swords the size of canoes.



Vault101 said:
I'll admit I was getting pretty frustrated as the game went on...to the point where I was screaming internally "I just want to kill somthing!!!"
I understand how you feel. Sometimes I've just had enough of meandering around with Kazuma doing silly shit like playing Golf or Karaoke, I just want to whoop some ass already!

But then as I think that... the next fight sequence begins... And it's usually something like 40 minutes long sequence of brawling through a 5 story building full of armed thugs topped off with an incredibly hard and lengthy boss fight. Then I'm not too against the idea of some karaoke afterwards.

Although for some reason that I can't really explain, I still think it's hilarious that Kazuma chooses to heal his injuries by visiting restaurants. Nothing like a juicy steak dinner to heal all the bruises and stab wounds.
 

synobal

New member
Jun 8, 2011
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Ya I'm with you I don't even remember the last Japanese game I enjoyed. I think it might of been kingdom hearts. I played it at a friends house on his console and thought it was interesting and unique, but that was mostly for the use of Disney characters not the main protagonists and his friends, they seemed like the same typical anime fair.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
ChupathingyX said:
Vault101 said:
HOWEVER what I am trying to say is I noticed certain (sometimes subtle) differences in Japanease and western game design, after trying somthing different I notice I dont particually like certian things that I find common in japaease games

now I have NOTHING against japan or even its games, its just that perhaps in this case I found the difference ver noticible (and somwhat interesting) obviously I'm just not a fan of japanease games...I dont think they are all "bad" Im just not used to them
It would be really, really, really nice if you explained what those were.
I'm going to get flamed for this buuut...

telling the story in long dramatic cutscenes..and over using cutscenes..I actually like cutscenes and used to think people who complained about them were whiners, but now I understand (though to be fair perhaps it had somthing to do with the LONG time I spent catching up on the backstorys)

I've heard this criticsm with the FF and Metal gear games, like they want to make movies instead of games

use of text, I think this is more obvious in recent times, but even in a cinematic game like Yakuza they are using text bubbles in-game, I think the use of "text bubbles" is a slightly more japanease thing, anyway I found this rather jarring as I said in My post

again there other other diffences but Its a little more sublte that I couldnt really expalin it (and I gues I dont have much of a problem with it)

for me (and this is just a criticsm of Yakuza and even then Im not trying to imply its a bad game) I felt a lack of imersion as thease elements didnt gel well together for me (hell I only scratched the surface of the game though )

essentially I should have called this thread "Yakuza 3 was a little too japanease for my tastes"
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Tohuvabohu said:
Well...

I guess I can understand you to an extent. In particular, Yakuza is pretty "different" from a standard western game. I love the Yakuza series though, and it DOES feel overwhelmingly Japanese sometimes. But I honestly wouldn't have it any other way. It's japanese in a more subtle cultural way whilst keeping believable characters and situations. I like it.

You know, none of that "overwhelmingly japanese" things like spiky hair and swords the size of canoes.



Vault101 said:
I'll admit I was getting pretty frustrated as the game went on...to the point where I was screaming internally "I just want to kill somthing!!!"
I understand how you feel. Sometimes I've just had enough of meandering around with Kazuma doing silly shit like playing Golf or Karaoke, I just want to whoop some ass already!

But then as I think that... the next fight sequence begins... And it's usually something like 40 minutes long sequence of brawling through a 5 story building full of armed thugs topped off with an incredibly hard and lengthy boss fight. Then I'm not too against the idea of some karaoke afterwards.

Although for some reason that I can't really explain, I still think it's hilarious that Kazuma chooses to heal his injuries by visiting restaurants. Nothing like a juicy steak dinner to heal all the bruises and stab wounds.
well Im not going to give up on it just yet, and even just recapping I liked the story..

I guess it just didnt help even before I played the game I spent 30-40 min watching the "re-cap"

and THEN when I do play its like "Fuck!? I have to go walking around town with the kid? I WANT TO SMASH SOMONES FACE IN! not go for a fun day out........no you can NOT have pork and rice...now shut up and do as your told!"
 

Mr Pantomime

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Jul 10, 2010
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Vault101 said:
Painting every game with the same brush isnt a good idea. Saying you dont like Japanese games because you didnt like Yakuza 3 is like saying I dont like Western Games because I didnt like Grand Theft Auto.

As such, your title doesnt really work. A better title would be

- I dont like cutscene heavy games

- I dont like text heavy games

- Many Japanese games are cutscence/text heavy

- I bear a post WWII grudge against the Japanese

- I think the Japanese are aliens, and their videogames are secretly mindcontrol devices

- Im jealous of Kazuma because he can pick up benches and I cant

- I keep on trying to get into a vehicle is Yakuza 3 but the main character just picks it up and beats people to death with it

- Everyone in this game is speaking Moonspeak

- I have only played 1 game in my life and this one is entirely different to it
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Hm. I am frequently tempted to say, "All Japanese games are crap!"

But then I remind myself that Ico and Shadow of the Colossus are from Japan and promptly shut my mouth.
 

ChupathingyX

New member
Jun 8, 2010
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Vault101 said:
telling the story in long dramatic cutscenes..and over using cutscenes..I actually like cutscenes and used to think people who complained about them were whiners, but now I understand (though to be fair perhaps it had somthing to do with the LONG time I spent catching up on the backstorys)

I've heard this criticsm with the FF and Metal gear games, like they want to make movies instead of games
I agree that cinemtaics shouldn't be too long, however, there are plenty of western games that have heaps of cutscenes too and this is not exclusive to Japan.

use of text, I think this is more obvious in recent times, but even in a cinematic game like Yakuza they are using text bubbles in-game, I think the use of "text bubbles" is a slightly more japanease thing, anyway I found this rather jarring as I said in My post

again there other other diffences but Its a little more sublte that I couldnt really expalin it (and I gues I dont have much of a problem with it)
Dynasty Warriors 4 is my favourite Japanese game and it too uses speech bubbles, however, given the circumstances of that game there really isn't any other option. Although I do agree to some extent that speech bubbles aren't necessary sometimes but they don't annoy me.

essentially I should have called this thread "Yakuza 3 was a little too japanease for my tastes"
Yes, you should've, it sin't really a good idea to generalise an entire nation's games based on one game you played.
 

Sancrkf

New member
Dec 6, 2010
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How do I feel about Japanese games? If Japan stopped making games, I'd have to find myself another hobby.
 

dyre

New member
Mar 30, 2011
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I'd say I don't like Japanese games, but Japan is the source of Shadow of the Colossus and Acecombat 04, so I'd be lying.

JRPGs don't appeal to me much though.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Vault101 said:
well Im not going to give up on it just yet, and even just recapping I liked the story..

I guess it just didnt help even before I played the game I spent 30-40 min watching the "re-cap"

and THEN when I do play its like "Fuck!? I have to go walking around town with the kid? I WANT TO SMASH SOMONES FACE IN! not go for a fun day out........no you can NOT have pork and rice...now shut up and do as your told!"
It's too bad you didn't play the older games. Although basically the same, I think they were paced a bit better and introduced you into the Yakuza world in a better way than 3 did. Although all the games seem to sometimes have problems with pacing... And it seems like they made 3 without considering any newcomers then added the "recap" once it was all done.

I watched the recap too. And it was just way too long. It's nice they explained the stories, but I don't think many newcomers to the series would've been entirely happy having to sit through all that crap just to know what's going on.

I think you should stick to it though, it really does get pretty damn good later on. At least I think so.

Another thing I find hilarious is that Kazuma seems to have hit a growth spurt between Yakuza 2 and 3. He's enormous, usually more than a foot taller than everyone else around him. Yet, people just can't seem to stop picking fights with him. Why is everyone all too eager to pick a fight the biggest ************ in the entire city? Sometimes more than once in the same street! He just beat a guy into a coma with a bench! WITH A BENCH!

Not all japanese games are like this though.
 

surg3n

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May 16, 2011
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I find the plots are too drawn out in Japanese games. But there are a few gems that even I like - Hotel Dusk for example is about the best adventure game you can get for the DS.
 

Ironic Pirate

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May 21, 2009
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Dr.Panties said:
Ironic Pirate said:
I tend to not like them as well. For one thing, they all have awful menus, or at least all the ones I've played. I mean, I know I shouldn't be this picky, but they have these really cheese-ball things that male sparkles noises every time you highlight something, and it pisses me off.

And the same thing goes for the HUD. And Japanese games seem to love replaying things over and over again for a higher score, complete with ranking after each mission, which I hate with a passion.

On top of all that, they just don't really make games in genres I like. Demon's Souls is styled after a WRPG, but it's also fucking hard in incredibly bullshit ways. Lost Planet and Vanquish are third person shooters, and they're also both terrible in fundamental ways.
Ha ha...oh, you dislike Demon's Souls AND Vanquish? Is it just widdle tooo hardy-wardy-woo-woo- for you, little fella? Hmmm? Just a widdle too difficult, hmmm? No auto-aim or pop-up tips telling you when to reload your gun and blow your nose? Aawww, widdle fella needs a nap, and to play some Assassin's Creed games where he can just push forward and hold down one button to win. Oh, what a sense of accomplishment! Thank goodness for automated, blatantly obvious, zero-repercussion, homogenised, formulaic, predictable, disposable games! Huzzah! Why even bother innovating or experimenting? Who needs it? Take my money, as I delude myself into thinking that I'm having a good time with something that does nothing to push the medium of gaming forward.

Honestly, this, and the original post, are just bullshit. Grow up. There are fantastic and shithouse games from developers of all nationality. Perhaps you should broaden your perspective, and actually try more than one or two before making blanket statements, such as: "All Japanese games are/have__________.".

Pathetic.
Dr. Panties telling me to grow up? Fascinating!

I'm not sure if I should reply to that seething mass of condescension and explain that I don't like Vanquish due to it's terribly unsatisfying combat, not difficulty, and that Demon's Souls wasn't actually that hard, it just pretended to be difficult by randomly insta-killing you. Oh goodness, memorization, how challenging. My grandma could beat it given enough time, and she hasn't played a game since Pac-Man.

I haven't seen someone so full of themself since Donald Trump had his foot in his mouth. Seriously, learn to accept that other people have different opinions or learn to open your mouth without incomprehensible pretension spilling out.
 

Ironic Pirate

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May 21, 2009
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Dr.Panties said:
Ironic Pirate said:
I tend to not like them as well. For one thing, they all have awful menus, or at least all the ones I've played. I mean, I know I shouldn't be this picky, but they have these really cheese-ball things that male sparkles noises every time you highlight something, and it pisses me off.

And the same thing goes for the HUD. And Japanese games seem to love replaying things over and over again for a higher score, complete with ranking after each mission, which I hate with a passion.

On top of all that, they just don't really make games in genres I like. Demon's Souls is styled after a WRPG, but it's also fucking hard in incredibly bullshit ways. Lost Planet and Vanquish are third person shooters, and they're also both terrible in fundamental ways.
Ha ha...oh, you dislike Demon's Souls AND Vanquish? Is it just widdle tooo hardy-wardy-woo-woo- for you, little fella? Hmmm? Just a widdle too difficult, hmmm? No auto-aim or pop-up tips telling you when to reload your gun and blow your nose? Aawww, widdle fella needs a nap, and to play some Assassin's Creed games where he can just push forward and hold down one button to win. Oh, what a sense of accomplishment! Thank goodness for automated, blatantly obvious, zero-repercussion, homogenised, formulaic, predictable, disposable games! Huzzah! Why even bother innovating or experimenting? Who needs it? Take my money, as I delude myself into thinking that I'm having a good time with something that does nothing to push the medium of gaming forward.

Honestly, this, and the original post, are just bullshit. Grow up. There are fantastic and shithouse games from developers of all nationality. Perhaps you should broaden your perspective, and actually try more than one or two before making blanket statements, such as: "All Japanese games are/have__________.".

Pathetic.
You know what, fuck it. I doubt you're at all prepared to listen to a contrasting opinion, but I will respond to this in detail.

"Is it just widdle tooo hardy-wardy-woo-woo- for you, little fella"

Problem one. You start off by both assuming that I didn't like both games for their difficulty, and by expressing that in the most annoying way possible.


You're trying to insult me, but only cluing me in that I shouldn't bother expecting sanity, reason, or politeness from the rest of your post. I don't like Demon's Souls because it actually isn't that hard, it just makes you remember where all the automatic fail traps are.

I didn't like Vanquish because the combat felt incredibly weak and the story was terrible.

"No auto-aim or pop-up tips telling you when to reload your gun and blow your nose"

Problem two. I don't like auto-aim, and I don't care for pop-up tips. You really seem to be going with this difficulty thing, which makes the post even more unintentionally hilarious.

"Assassin's Creed games where he can just push forward and hold down one button to win. Oh, what a sense of accomplishment"

And here's where your second point emerges. "Oh, you don't like Japanese games? Well, then you must like western games which are awful and stupid and dumb and vapid and homogenized and wow, thesaurus.com is really helpful, isn't it?" I never told you what games I liked. I just told you a few that I don't, and you went totally apeshit, making all kinds of assumptions and ranting and raving like a lunatic. Seriously, I'm picturing you jumping up and down, screaming in impotent rage, which is very unbecoming of a doctor.

You'll notice I didn't make a blanket statement? I said "I tend not to like...." and sited several recent Japanese games I've played, and not enjoyed. Instead of, like a normal person, saying "Hmm, well you might enjoy instead..." or "Huh, I have to disagree..." you went fucking nuts and made all sorts of asinine assumptions, and (in a bit of hilarious hypocrisy) dissed western games a fair amount (and in ways that apply to Japanese games as well).

Even when you tried to be reasonable at the end you come off rude. I acknowledge that I haven't played every japanese games, but the ones I've played I have not enjoyed, for the reasons I stated. Instead of politely disagreeing, or trying to change my mind, you threw a temper tantrum, which doesn't prove anything. Your post doesn't make me think "Hmm, maybe I should..." it makes me think "Jesus christ, who pissed in his cheerios.
 

WhatHityou

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Nov 14, 2008
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Sometimes it's a dodegey menu or controls

simetimes it's to many cutscenes

These are not even isolated to Japanese game but I tend to see them more in games from japan. Probably because most western game company's are thinking they can make halo or call of duty re-brand it and make piles of cash, They seem to get smooth controls short cutscenes but screw up on the story. Then you get the opposite in plenty of Japanese games, The story is strong but the story is conveyed through massive cutscines instead of letting you play through story events.

Trust me you should never write off a game because of of it's origin because many of the games from any origin have flaws, your just used to the flaws of western games. To be honest Id say Japans more experimental nature towards games tends to make more diamonds in the rough for example ico.

In short you should never write off games made from any country because that's just closed minded. Heck Too human in my own opinion is one of the worst games made in the last 5 years but I don't bycot games from Canada.