Jagged Alliance Flashback! The Godfather of turn-based action is making its comeback...

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Oilystool

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Apr 27, 2013
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Callate said:
I played JA1 in addition to JA2. (Get off my lawn.)

I'd like to see a bit more before I jump onto another game Kickstarter, though. The big thing isn't really the graphics engine they're using or the conversational system or the mercenary customization; it's things like the AI, the pathfinding, the line-of-sight system. I'd also like to hear more about who's doing the spoken dialogue than "it will be in English."

(I have let JA characters die simply because their voices were that annoying.)

Still, promising start.

We are still in preproduction so those decisions are yet to be made, I personally have no patience for repetitive and annoying voice acting so personally if I hate the voice ill bring it up.
 

EXos

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Nov 24, 2009
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Oilystool said:
Hello Escapist community and hi :)

My name is Javier O'Neill , I am the lead artist working on Space Hulk and more specifically Full Control. The reason I am writing to try to get more support for our Kickstarter and help make our goals.

Javier
Thank you for jumping on here Javier and answering questions. :)
 

Naeras

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Mar 1, 2011
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Oooh, this looks pretty interesting. If there's something the current game market lacks, it's turn-based tactics*.
Might throw my support in here if I get the money.

* Yes, I've finished XCOM: Enemy Unknown. No, I don't have a 3DS, so I can't play Fire Emblem. QQ
 

Oilystool

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Apr 27, 2013
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We have some big updates coming this week and it should be enough to entice a few more pledgers.
 

Carrion22

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Apr 23, 2013
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as quite a serious suggestion(s).

1) is it going to be possible to modify the combat environment and build defenses to suit your own needs. its not THAT hard to move a sandbag in real life. yes its a resource that needs to be purchased/built but it could add an extra dimension. likewise "fixed" or deploy able crew served weapons.

2) will the repetitive, human wave AI attacks be altered so the AI realizes that continuing these attacks is pointless and tries something else ot just continuing sending the same old same old assults time and time again? charge the guns and die style

3) will mercs be left in the position i left them in when returning to the world map? unlike failed in action?

4) BRING BACK THE MORTARS and fully destroyable buildings and defenses.

5) can you adjust the route finding so that squads will advance when not in the combat ticket aspect, in something that doesnt look like a big ugly blob of targets. squad orders to advance in line, echelon, rank, twin line, etc.
 

EXos

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Nov 24, 2009
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Carrion22 said:
as quite a serious suggestion(s).
You weren't kidding... 0.0

Carrion22 said:
1) is it going to be possible to modify the combat environment and build defenses to suit your own needs. its not THAT hard to move a sandbag in real life. yes its a resource that needs to be purchased/built but it could add an extra dimension. likewise "fixed" or deploy able crew served weapons.
No. As far as they've described features they're trying to get JA2's features and complexity into it with some 1.13 additions. Anything more is sadly going to be a stretch goal...

Carrion22 said:
2) will the repetitive, human wave AI attacks be altered so the AI realizes that continuing these attacks is pointless and tries something else ot just continuing sending the same old same old assults time and time again? charge the guns and die style
Best to ask that on their Facebook page. They are usually quick to respond. If you don't want to I am willing to ask for you.

Carrion22 said:
3) will mercs be left in the position i left them in when returning to the world map? unlike failed in action?
Unless you give them a job that requires them to move to a specific point in the sector then I don't see why not. (Kudos for the Failed in Action.)

Carrion22 said:
4) BRING BACK THE MORTARS and fully destroyable buildings and defenses.
Fully destructible stuff is going to be another stretch goal... Though I'm pretty sure mortars will be back and if not they are already working on good modding tools, do I need to say more?

Carrion22 said:
5) can you adjust the route finding so that squads will advance when not in the combat ticket aspect, in something that doesnt look like a big ugly blob of targets. squad orders to advance in line, echelon, rank, twin line, etc.
Same answer as nr.2

For the record I am not part of the Full Control Team, Oilystool is. So if he corrects me in any way; he's right I'm not.
 

Carrion22

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Apr 23, 2013
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so basically you are saying that its simply a shiny re-release of a decade old title to run on a new OS. from your perspective at least.

thats not very wonderful from my viewpoint. creating a new game from the ashes of an old one with new aspects and story line, even where characters are followed on from previous editions is one thing, simply rebooting a pretty tired game it going to be dull to the point i probably wouldnt buy it especially after the admitidly unrelated lack of action damped down my enjoyment of the series.


especially when they could go so very much further with the basic property than the simple fight the frankly retarded enemy with additional modes including:

playing as the Queen for a change and actually dealing with running a country which is in revolt and fighting off the AI controlled merc forces.

creating a zombie esq survival mode, where your avatar or a VERY small team of mercs are simply roving around to find supplies (no bobby rays) and survive some more.

being able to play as one of the "other" factions such as playing as miguel or kingpin would be fun as well with totally diffferent goals.

btw to the guy who is with the dev team. feel free to use any ideas under the clause that you agree to mention me in the game somewhere.
 

EXos

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Nov 24, 2009
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Update 5 is up.

And it deals with questions regarding the story. It seems we'll be stuck between several factions. Russians, CIA and Resistance fighters.

http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/466933
 

EXos

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Nov 24, 2009
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Carrion22 said:
so basically you are saying that its simply a shiny re-release of a decade old title to run on a new OS. from your perspective at least.
No we're getting what most fans have been asking for. An updated engine, a new story, features from the vannilla game and the 1.13 mod. It's a new platform for the modders who are pushing the original to it's breaking point. (1.13 is about twice as large as the vanilla installation.)

And if BC would have pulled their head out of their and given the funds for 'Failed In Action' to a competent studio we could have asked for more. But it's a small indi studio that needs gets funding through a kickstarter.
When they succeed and make a solid gamecore they can extend on that via expansions and seeing how they've asked the community to help develop the modding tools it is very likely that we'll see a new 1.13.

You've got good ideas but they probably wouldn't even been included if FC was a AAA studio.
 

EXos

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Nov 24, 2009
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There is a Q&A session on reddit.

http://www.reddit.com/r/IAmA/comments/1df3so/iama_ceo_of_full_control_we_are_currently/

So if you have questions please join the conversation and ask your questions!

(30 April 2013) 20:00 Central European Time
 

BloatedGuppy

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Feb 3, 2010
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EXos said:
$100,000 reached, 24 days to go!
Given the pattern most kickstarters follow is to earn 50%-60% or more in the first day or two, things aren't looking great for this one reaching its target. Real shame, too. There will be the traditional surge towards the end but I have a hard time seeing them hit 200K at their current pace.

Camelot Unchained is looking like it could fall just short too. Pity.
 

Grottnikk

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Mar 19, 2008
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JA2 + that really good mod...darn I forget it's name... made that game as replayable as all hell. Only thing I never liked about the old JA2 was how the enemies had something like a 15 or 20% chance to hit you no matter what. I could be lying behind a grave marker with only my head and rifle showing and some idiot from across the map would put a 9mm pistol round through my left ass cheek. Still played it like crazy, though, sore ass cheeks or no :).
 

octafish

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Apr 23, 2010
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Ok Woody, sign me up. Just make sure there are mercs that hate each other, but remember, everyone loves Grunty.
 

EXos

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Nov 24, 2009
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BloatedGuppy said:
EXos said:
$100,000 reached, 24 days to go!
Given the pattern most kickstarters follow is to earn 50%-60% or more in the first day or two, things aren't looking great for this one reaching its target. Real shame, too. There will be the traditional surge towards the end but I have a hard time seeing them hit 200K at their current pace.

Camelot Unchained is looking like it could fall just short too. Pity.
Very true. :(

Hopefully most part it's due to lack of PR... I just really hope they start showing more and more stuff that will entice people to pledge...
 

EXos

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Nov 24, 2009
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Update 9!

http://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/470796

The rest of the updates were small ones but this one has some nice features they are planning. :)

Weapon skill and proficiencies.

Gun Porn!!! :D
 

common

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May 2, 2013
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Update 9 is looking mighty fine.

I must say I agree with some other users that this is running a bit slow, really needs more PR and more backers to jump on board. Will be a pity if this fails. So many people will be reluctant to pitch in due to the atrocity that was BIA.
 

EXos

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Nov 24, 2009
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common said:
Update 9 is looking mighty fine.

I must say I agree with some other users that this is running a bit slow, really needs more PR and more backers to jump on board. Will be a pity if this fails. So many people will be reluctant to pitch in due to the atrocity that was BIA.
Yeah it running a bit slow :S Though even if this fails I don't think this team is going to back down. They've mentioned on the Bear's Pit Forum that this is round 1. :)

About "Failed in Actione" yeah that piece of Didn't help one bit. Now when newer gamers hear the name Jagged Alliance they'll be reminded of that failed reboot... If they even heard about it at all... :S

Saw that you started a thread too. You would have probably found mine first I had sometime last couple of days to keep it updated... :S
 

common

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May 2, 2013
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EXos said:
common said:
Update 9 is looking mighty fine.

I must say I agree with some other users that this is running a bit slow, really needs more PR and more backers to jump on board. Will be a pity if this fails. So many people will be reluctant to pitch in due to the atrocity that was BIA.
Yeah it running a bit slow :S Though even if this fails I don't think this team is going to back down. They've mentioned on the Bear's Pit Forum that this is round 1. :)

About "Failed in Actione" yeah that piece of Didn't help one bit. Now when newer gamers hear the name Jagged Alliance they'll be reminded of that failed reboot... If they even heard about it at all... :S

Saw that you started a thread too. You would have probably found mine first I had sometime last couple of days to keep it updated... :S
That is the sad thing, whenever someone sees the name "Jagged Alliance" now they are straight away thinking of BiA. That has really given the franchise a bad name. I hadn't read that about them not backing down. And I damn well hope they stick to that.

It is questionable how much game they can make for 350K, but with saying that I bet they will make a game that is way better than BiA anyday.

I hadn't seen your thread, hence why I made one too. My bad!