I don't appreciate her work as an artist, but sweet christ people there is a point where you leave it alone. Disagree all you want, any kind of threat over anything like this is just completely 100% uncalled for.
I don't mean to jump into the debate here, but I have an honest question. You repeatedly state that Hepler desired to remove the interactive elements of gaming (which, and I agree, is counter to what a game/interactive experience is). I don't recall ever seeing a quote from her that says that. Can you by chance produce the quote(s) that support that? You are certainly speaking as if you have that material, and I would love to see it.CriticKitten said:*wave* Hi. Video game writer who heavily prioritizes game play, right here. Why? Because I recognize that the purpose of video games as a medium is to tell an interactive story in which the player is directly engaged in some manner. That's why I'm a gamer in the first place.BloatedGuppy said:Why is it problematic? A) She's just a writer, it stands to reason she'd prioritize writing. B) Even if she was the project lead from start to finish and made a wacky game with virtually no interactivity as a result of her curious beliefs, what on earth is "indefensible" about that? Are you imagining a dystopian future in which you'd be forced to buy and play it?
Certainly, you can debate how much interactivity is necessary before it crosses the line from "video game" to "animated movie", but I'd think it should be reasonable enough to assert that a video game requires SOME interactivity as that's literally the fundamental building block of the medium in the first place. It's like trying to write a book without words, or a movie without visuals. A game without "game play" is not really a game in any particular sense. Making the primary component of a particular medium "optional" is defeating the purpose of that medium and is effectively wasting the resources and benefits that it offers as its own unique medium.
Given that they require a) actual video output, and b) actual interactivity from the player....no, they're most definitely still "video games".As for what constitutes a video game, I've long been under the impression it could be any of a great many things. Some of the earlier text adventures were indistinguishable from Choose Your Own Adventure books. Are they not "games" now?
What she's suggesting is that video games should be more like movies because she doesn't like gaming.
The only logical response to that is "have you considered just writing movies instead?"
I have no particular issue with "mixing the mediums", as it were, but if you don't like a fundamental building block of the medium you write in, then you're probably writing for the wrong medium.
Nope.Carpenter said:See what I mean?
Like clock work. You say it's wrong to make a threat before making an even more vicious threat.
The internet is like a breeding ground for emotional and mental instability.
You missed the part that there are limits apparently. A person phoning someone threatening said person or their family is going to get them arrested. Same with a letter, etc. There is no difference and it being electronic does not grant immunity from standing laws. It's not arresting someone from having a differing opinion, it's arresting someone who is BREAKING THE FUCKING LAW!the hidden eagle said:You do realize that if you starting arresting people and violating their rights simply because of what they say then you are no better than them right?I hate bigots and think they should get the crap kicked out of them but I will never violate their rights just because of that.
She talked about the things she didnt enjoy and found hard then said a fast forward button would be good. It could work and still be a game.CriticKitten said:It's completely indefensible, because it's no longer a video game if it's throwing out the whole "game" portion.
You cannot know shed be happier writng other mediums. You put a perfectly good reason she may be happyband fulfilled writimg games when you suggested "sshe just wants to write stories and shess using games to d it". That is what shes paid to do and has done it well enough go make lead writer. She is likely passionate about writing as its her chosen career and shes been quite successful. She doesnt need t love gaming to do her job well. There are game designers of differrnt discriptions and job titles to do that part of the project.CriticKitten said:So combat isn't considered an interactive element?BloatedGuppy said:You'll notice she references the following things as being problems for her...
1. Hand-eye coordination
2. Tactics
3. Fighting
4. Inventory
5. Game Maps
6. Combat
You'll notice she didn't reference the following things as being problems for her...
1. Interactivity
That's an awfully interesting stance you have there.
You do realize the flaw in your argument here, right?Would you say the dialogue/story portions of the Mass Effect and Dragon Age games, which were the games she was on staff for, had interactivity? I seem to recall them having interactivity. I would even go so far as to say they are the meat of the experience.
Earlier you were pointing out how interactivity decisions would not be up to her because she's a writer, but now we're pointing to game play features that she may well have had absolutely no control over as proof that she likes interactivity in games.
It's completely indefensible, because it's no longer a video game if it's throwing out the whole "game" portion.I happen to LOVE tactics, and fighting, and combat, and all those things. So if Hepler went and formed her own gaming studio and made Hepler Quest, I may very well give it a pass. However, speculating about a situation where players could skip a hallway combat sequence the same way they can currently skip dialogue is hardly "indefensible". And shouldn't even be remotely controversial.
And comments like hers are exactly why she shouldn't be a writer for a video game in the first place. She has nothing invested in video games themselves, she just wants to write stories and she's using video games as a means for that.bjj hero said:-snip-
If you're going to work in the gaming industry, it only makes sense to have some degree of passion for them, as that will translate into your work and will make the product better by comparison. Not to mention it'll improve your relationships with your customers if you share their passion. If you're the sort of person who does the job because it puts bread on the table, then no, you're not going to do as well with it as someone who is both talented AND passionate.
If she wants to write and doesn't want the "game" portion of a video game to interfere with that writing, then it is my opinion she should try another medium. She'll likely be much happier as a result.
Please tell us where she says she doesn't like the "game" portion.CriticKitten said:If she wants to write and doesn't want the "game" portion of a video game to interfere with that writing, then it is my opinion she should try another medium.